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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
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TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    entirelymyown: (halfmask: display)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 03:01 am (UTC)(link)
    For the first time, he feels like he's done something good, something right, and he grunts in reply.

    "There's a barrel roughly two feet in front of you, to your right, about waist height. And beside it is a crate. I'm going to search the crate and barrel about ten feet ahead. Call if you need anything." And thus, he goes.

    Of course, the crate turns out to be a mimic in disguise, but John is prepared for it.

    Arthur will hear a grunt from John, a grumbling curse, and then the sound of something slick sliding into place. There's a soft thrashing sound as he finds the right orifice and penetrates it with a tentacle, and then the strange little creature is getting fucked to within an inch of it's life. When it spits out a few gems and coins and lets out a sound like a squeaky hinge, John sighs and puts it back down as he collects his 'prize'.

    "I'd assume that's the only one in this corridor. Hopefully."
    ceaselesslabor: (laugh)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 03:10 am (UTC)(link)
    Arthur kneels down beside one of the crates and finds that it opens with no problem. No licking. No - orifice searching. He digs through it and finds a hat, which he sets to the side, as well as some boots that seem like they might fit him. They go up to his thigh and there's a bit of a heel, but if he wears them under the trousers, then he won't have to worry.

    He's just sitting down to slip them on when he hears John -

    Oh.

    He's definitely fucking that box and Arthur ducks his head a little, cheeks tinged pink.

    "Hopefully. We wouldn't want you to get tired."

    Unlike the last time he tried to couch his annoyance inside of a joke, this is Arthur genuinely trying to make him laugh...while masking how uncomfortable he is.
    entirelymyown: (dlh: head glomp)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 03:14 am (UTC)(link)
    John answers unconsciously before he really thinks about the joke.

    "I don't get tired," he says before pausing and... well, the next words are a little more sheepish. "L-like I said. They really only want the one thing most of the time. I'd... rather do that than some of the other options."

    A swallow, but it's clearly not actual discomfort. Just a bit of blushing, perhaps.

    "I found some gloves, if you'd like. Considering."

    His hand. And the cold on that one floor.
    Edited 2025-11-20 03:15 (UTC)
    ceaselesslabor: (sigh)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 03:17 am (UTC)(link)
    "Yes, please," he says, reaching his hand out behind him. Once he gets feeling back in his arm, he does wonder if that hand will hurt. Will it still ache? Will that missing finger haunt him?

    "Bring them here. I'm trying to get this damn boot on."
    entirelymyown: (goldseam: determined)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 03:32 am (UTC)(link)
    "I can see."

    And John is definitely teasing, just a little, because it looks just a bit silly. When next he feels John, it's one large, broad hand splayed out on his back, supporting his balance while he works on the boot, and John will gently tuck the gloves into the pocket of his trousers as he does.

    "The one advantage is that most things won't try to hurt you. Not... like any of the dangers we've faced. Other guests may: people can still be assholes, but it's not encouraged."
    ceaselesslabor: (question)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 03:42 am (UTC)(link)
    "Shut up," he mutters, then places the trousers over the boots so that only the bottoms stick out. It's not his best look, but it certainly is better than bare feet or sandals.

    "Yes, well, most of the people we've met are assholes, so as long as they aren't trying to kill us, then I think we are in a much better place."

    He takes the staff and starts to walk off, but hits the invisible barrier before he can get too far.

    "What the fuck was that?" he moans, bringing a hand up to his forehead.
    entirelymyown: (dlh: bitch please)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 03:53 am (UTC)(link)
    John steps forward... or tries to. He bounces as well. And frowns.

    "I... didn't encounter this before."

    He'll start looking around, however, describing their surroundings for Arthur right up until he gets to-

    "-and above- oh." A pause. "There's a small sprig of a plant hanging from the ceiling, tied with a red ribbon. The leaves are long and flat and interspersed with them is small white berries, I believe."

    Any ideas?

    "It's the only thing different from the rest of the hallway."
    ceaselesslabor: (hand on mouth)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 03:56 am (UTC)(link)
    He listens to the description, trying to match it to any plants he's seen. Any strange rituals. There must have been a cultist mention of it somewhere. He goes through the books in his head and then the answer is so obvious that it smacks him right in the face. He's seen it at countless parties.

    "It's mistletoe, John," he says, rubbing his face. "It's fucking mistletoe."
    entirelymyown: (goldseam: UGH)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 04:00 am (UTC)(link)
    "Missle... toe?" And Arthur might be able to hear John peering down at his toes and then down at Arthur's toes before he turns back to him.

    "...so... you know what it is? Do you know what it wants?"
    ceaselesslabor: (sigh)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 04:08 am (UTC)(link)
    He laughs a little, running his hand down his face again. "I - yes. I think so. It's tradition to kiss under the mistletoe," he explains. "I assume that they want that. To force a kiss of some sort."

    He tests the barrier once more but it doesn't seem to give, even as he walks the perimeter. It's as if they're trapped in a strange bubble.
    entirelymyown: (dlh: riiiiight)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 04:09 am (UTC)(link)
    "Well, that's easy enough."

    It's easy enough for John, anyway. He peers at Arthur.




    "...unless it isn't?"
    ceaselesslabor: (question)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 04:12 am (UTC)(link)
    "No. It - it should be fine. It's just - well..."

    He doesn't really have the words to explain that this isn't how he expected this to go. His first kiss...with John. Though he really doesn't know how he did expect it.

    "I suppose...you come here?"
    entirelymyown: (dlh: gentle down)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 04:18 am (UTC)(link)
    "You suppose," he repeats before yes, he'll step closer and he'll place one hand on Arthur's arm so Arthur knows where he is.

    "All right. I'm here. How... how would you like to proceed?"
    ceaselesslabor: (sigh)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 12:27 pm (UTC)(link)
    He takes a step back, not away from John but into a more comfortable position.

    "Well, seeing as you are the one with eyes that work and I am very likely to miss..."

    He chuckles, feeling less nervous rather than more with the hand on his arm.
    entirelymyown: (dlh: gentle touch)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 12:36 pm (UTC)(link)
    "I can kiss you, Arthur," he says, and there's more hunger in his voice than he'd intended to put there. He can't help it. Arthur is... Arthur. There is no one in this or any world he wants more, in any way, in every way. But he's not sure about Arthur. Arthur's been...

    He's jut not sure.

    "How- how should I do that?" A pause. "The cheek might not... appease it, considering. May I- your lips?"
    ceaselesslabor: (hand on mouth)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 12:41 pm (UTC)(link)
    Arthur is Arthur. But just because he isn't as vocal about it, just because it's buried under layers of societal homophobia and trauma around relationships, doesn't mean he doesn't want this. He has wanted this since before Addison, but especially after he lost John. He reaches up, a hand on the other's shoulder, and seeks to pull him down.

    "Fuck, John, just kiss me," he demands.
    entirelymyown: (dlh: between my palms kiss)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 12:48 pm (UTC)(link)
    Demands. Like he has to demand that of him. Like he couldn't just lean over and kiss him and John wouldn't have melted like ice cream in hot sun.

    Arthur pulls him down, and he goes, but he hardly stops going: Arthur is lifted once again, pressed against the one wall within their little bubble a bit less gently than he'd intended, but John's hand is behind his head to cushion the impact and also pull him in as John 'just' kisses him.

    Kisses him on the lips, kisses him hard enough to press his lips apart, to steal the breath from him or so it would seem; he's certainly kissing him like he needs oxygen, like Arthur is the only source, like he will never get to kiss him again and if that is the case, he has to get every ounce of his feelings conveyed through this single act. 'Kiss' may become a slightly lacking term, because his body presses up against Arthur's, as if he could kiss him with every part, as if he intends to, and that contact ensures that Arthur can feel the low rumbling growl of hunger and satisfaction mixed that reverberates in his chest as his own name will echo inside his mind in John's voice, low and dark and gravely.

    Arthur...
    ceaselesslabor: (kiss)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 02:49 pm (UTC)(link)
    It's an automatic movement, sliding his arm around him. John has been there for Arthur, through it all, and he reaches for him on instinct now, even if Arthur has only known him in this form for a few hours.

    The kiss comes and he's enveloped completely in it. His back hits the barrier and he raises himself up slightly, heart pounding an almost painful rhythm in his chest. John's body is pressed against him, but he doesn't feel trapped in this moment. He feels safe. Protected.

    He opens his mouth to him, just as hungry, just as desperate. It traps his thoughts like a fog, keeping them from wandering too far from the warmth of this other body against him. A hand splays against John's chest, not pushing but caressing, touching this new form deliberately for the first time.

    He doesn't want it to end, but the mistletoe is satisfied. And while that normally wouldn't bother him, it does mean that the barrier behind him gives out and Arthur interrupts the moment with an undignified yelp.
    entirelymyown: (dlh: pressing to mattress)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 03:54 pm (UTC)(link)
    Fuck.

    The second Arthur answers, not with words but with his hands, his body, his lips, he's fucking lost. He suddenly, absently hates that he's wearing even the bathing suit because Arthur's hand could be against his skin, Arthur's body could be that much closer to his, but he is and he'll shove that thought aside before it brings him down paths unsuited to a dungeon hallway so he can focus back on what is.

    Like his tongue in Arthur's mouth, tasting, coaxing Arthur towards more.

    When the wall they're pressed against disappears, they sway, but John's answer to that is to pull Arthur towards him and gather him back against him in a very different sort of hold than before. One where his hand is very definitely on Arthur's ass and their hips are slotted just so against one another in a way no part of his body, especially That One, could possibly ignore.

    But... Arthur said to kiss him, just to kiss him. Just kiss him. So, shaking, he will draw the kiss to a close... though he won't move an inch otherwise. His voice is... careful.

    "G-good?"
    ceaselesslabor: (kiss)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 04:03 pm (UTC)(link)
    Arthur expected John to catch him, but he didn't expect to be pulled this close. Close enough that it doesn't matter what either of them are wearing. Close enough that he is pressed against his hip and John can feel the effect on him in return.

    He's had sleepless nights before...after a particularly thrilling chase with Parker. Or a night out. Or any number of reasons. He takes care of the problem and moves on like any self respecting man would.

    There is none of that here. Just John, bare and warm and smelling of lavender and honeysuckle in a maddening display of opulence.

    "No," he answers, surprising himself, and then he pulls him down again to kiss him, desperate for his mouth and his tongue and every dream he's ever had.
    entirelymyown: (dlh: desperate kisses)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 04:15 pm (UTC)(link)
    Fuck.

    He moves like he's on an oiled track, no resistence as Arthur pulls him down. He'll step forward, Arthur in his arms, and press his back as gently as he can into the wall to help support him, yes... but also to give him something to kiss Arthur into.

    Fuck. Fuuuck.

    He doesn't know about the dreams. Arthur told him about the dreams he'd have, or he said he had; there were definitely nights where Arthur had told him he had no dreams or didn't remember them and John had left it at that, unwilling to push especially then. But even though he has not dreamed, that he has only spent those nights in thought and contemplation, there had been more than a few of them where he'd wondered about less... practical things in regards to Arthur. What their partnership meant, and could mean, what he wanted it to mean. He'd never done anything about it, never moved even a hair towards doing, but he'd wondered and the fingers on what had been his hand had curled in very real want around phantom flesh.

    Now, here, in his own body, he can lift Arthur. He can run his hand down Arthur's side, ache to touch skin. He can cradle his head with such tenderness as he allows Arthur to claim his mouth, utterly, and claims it in return. He can rock his hips against Arthur's own and when he finds the right angle, that movement turns into more of a grind.

    He notices the drop of the staff on the stonework, but he doesn't really acknowledge it. There's much much much more important things to focus on, including worshiping Arthur's throat with his mouth when he breaks for air.
    ceaselesslabor: (kiss)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 04:38 pm (UTC)(link)
    He's forgotten all about the staff. Who fucking needs it when they have skin to touch kiss. The wall against his back is just as unyielding as the magical barrier had been, albeit more uncomfortable, but all he can think of is the press of skin and hardness against him. He slides his hand down to John's hips, against that infernal bathing suit, and inside. He adjusts his hips, giving himself a little room, replacing the grind with a steady touch of even fingers.

    He gasps against the kiss, the intimate touch of his fingers around John causing his breath to quicken.

    "John," he breathes out and he doesn't know what he wants or what he's asking for except to be able to touch him just like this.
    entirelymyown: (dlh: intense kiss)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 04:44 pm (UTC)(link)
    The noise John makes as he feels Arthur's fingers around him is not debauched; it is Debauchery, Obscenity, sex and want and hunger in a sound, holding more than a sound should be able to hold as Arthur will be reminded that his partner is what he is, that this form is a body that he is contained in.

    "Arthur..." is the answer, his mind focused on Arthur's touch and unfocused on everything else. It's why he notices-

    "Shit, the wall is-" and he swallows as he supports Arthur a little more carefully before turning them so that Arthur can press him against the wall. It doesn't bother him. Nothing is bothering him right now. Well, no, the only thing bothering him is that they aren't in a bed where he can kiss Arthur down into it and focus on making him moan out his name in that voice until he doesn't know any other words to say.

    "Better?"

    Why is he breathless? How is he breathless? It has nothing to do with exhaustion or strain and everything to do with Arthur here, with him, touching him, wanting him the way he wants.
    ceaselesslabor: (headache)

    Re: upper dungeon | floor two

    [personal profile] ceaselesslabor 2025-11-20 05:18 pm (UTC)(link)
    He yelps softly again as he's turned, but then one hand is pressed to John's shoulder and the other works him with slender, pianist fingers, playing him like the most beautiful instrument. His forehead rests against John's chest. If he kisses him, he might miss that moan again. If he kisses him, he might smother any soft sounds that, in Arthur's current state, are sweeter and more appealing than any escape.

    He breathes him in. "Better," he mutters, an afterthought in his own pleasure. He can hear a symphony in his mind, the sort of beautiful notes that he hasn't let himself hear in so long.
    entirelymyown: (goldseam: throat)

    Re: upper dungeon | floor two

    [personal profile] entirelymyown 2025-11-20 05:47 pm (UTC)(link)
    And yet, Arthur's forehead against him is almost as wonderful as a kiss, especially given the way his fingers are-

    "Christ, Arthur..." and the words aren't a moan but they're certainly affected by what he's doing, John's head dropping back against the stonework with a thunk. It doesn't bother him any, though. Oh no, he's very much focused on Arthur's instrumentation.

    Especially given the instrument.

    One hand will settle in his hair while the other rests against the stone, makes sure not to clutch into in but only just barely.

    He didn't realize it would be like this. He didn't realize Arthur would- he'd always thought of it as-

    "Arthur..."

    That name can mean so so many things. This time, it means 'I won't last long'. How could he? Arthur's complete focus, focus entirely on him, like this? How could he do anything but lose himself to it?