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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
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TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    paperpusher: (this、my surrender、)

    wildcard

    [personal profile] paperpusher 2025-12-01 01:41 am (UTC)(link)
    [By now, Natori has figured out how to get the eyes on his unsettling mask to open, but that can only take him so far. It's not particularly unexpected-- the House demands vulnerability, tied up in a backhanded reminder that they already know whatever he might share. But just because something is predictable doesn't mean it's easy.And so: even though it's been a few days, the mask is still stuck on his face just like it has been since the morning of his birthday, from the moment he'd processed what was lying next to him in his too-small bed. Only two of the eyes are open, and they're not the ones at his actual eyeline; instead, it's the one at the bottom near his mouth and then the one immediately above it on the right. Uncomfortably asymmetrical, though it's not impeding his vision any; he's rifling through one of the loot chests without any difficulty, trying to recreate his wardrobe for the third time now and taking the opportunity to grab the most normal-looking clothes he can find.

    Thankfully, they've avoided the mistletoe (Natori's mouth is inaccessible, they would have had a very tough time of it); instead, Natori's checking out one of the chests along Tseng's respawn mapping route. This time, he's finally in normal, nondescript clothing, which does make the mask stand out some in comparison. He looks up and over when Tseng comes by-- or at least, he angles the mask towards Tseng to speak.]


    Ah, Tseng-san. [Even if Tseng doesn't recognize his voice, the lizard is sitting out on his exposed forearm, Natori's sleeves rolled up to stay out of his way for his looting dungeon crawl. Tseng is a good sport about rolling with all of the weirdness, and Natori's pretty sure that if he were to be extremely blasé about the mask, Tseng would follow his lead, and they could exchange polite small talk without ever addressing it. For a moment of sheer contrarianism, Natori considers doing that, just to spite the hotel for trying to force his hand this way. But he's aware that it'd just be spitting in the wind. Instead, he reaches up to absent-mindedly ruffle his bangs, halfway to the motion before he realizes that they're pushed behind his mask. Annoying.] ...Actually, do you have a minute? I've... received a 'gift' from the House.
    nonvoting: (just how much i miss you sometimes)

    [personal profile] nonvoting 2025-12-06 11:45 pm (UTC)(link)
    [ lucky for natori, he's not even close to the most unsettling thing tseng has ever seen in his life, or even in the resort, although that's not to say that the mask isn't weird as hell. he can tell that there's an actual person behind it, and not one of the various denizens of the dungeon, but he doesn't know natori well enough to recognize him by his frame and the way he carries himself—it's only when natori speaks that the lightbulb goes off. ]

    Natori? [ the lizard crawls into view, and tseng's guess is confirmed. he is pretty good at rolling with weirdness, so at least to start with tseng doesn't ask about the mask, but he does come around to get a better look at it out of curiosity, and when natori adds the bit about receiving a "gift" he does let his eyebrow lift. ] I can see that. What happened?

    [ he does, in fact, have a minute. tseng isn't down in these dungeons on a mission, just exploring and finding what he can find. if there's something he can do to help natori out with whatever he's got going on...

    well, tseng still has the pointedly awkward memory of their last encounter living in the back of his mind, but he's not going to let that affect his professionalism. ]
    paperpusher: (the ugly years of being a fool)

    [personal profile] paperpusher 2025-12-07 01:25 am (UTC)(link)
    Well, my birthday was on the 12th, [he says dryly, pushing himself to his feet and stepping away from the half-looted chest.] I'd heard that the House takes it upon itself to arrange for some sort of celebration. I shouldn't be surprised that it's just stealing something I already own.

    [Natori taps the mask where it sits over his temple.]

    It's just a display piece from one of the Natori branch houses-- most likely a representation of a significant ayakashi that the house took down. [Not exactly true; it's a display piece, yes, but there's a reason the House likely took this one and not any of the others, even besides the opportunity to count.] But all six of the eyes are supposed to be open. I woke up to find it on my pillow, with the eyes closed, and the next thing I knew it was on my face. I haven't been able to remove it, and I'm guessing it won't come off until I get the rest open. I have an idea of what does it, so...

    [Alright. Here goes. He takes one more steadying breath (even now, he can't help slipping in a bit of a performance) and admits:] When we were in that elevator around Halloween, your reflection suggested some... [Will it still work if he's too circumspect about it? Better to be safe.] Edging. If that's something you'd actually like to do, I'd be... interested in giving it a try.

    [It's actually a little easier having the mask on; Natori's instincts in moments like these is to avoid eye contact, but it's not as though Tseng can see his eyes. He can keep the mask angled towards Tseng's face and still look over Tseng's shoulder in the middle distance-- he already knows he doesn't need direct eye contact for this to work.

    Except... after a beat, he idly touches what should be the next eye to open if they follow the established pattern.]


    ...It didn't open?
    nonvoting: (make me invisible)

    [personal profile] nonvoting 2025-12-10 05:24 pm (UTC)(link)
    I see. Happy belated birthday.

    [ honestly, the mask being a birthday gift makes perfect sense to tseng. he's more than passingly familiar with the whims of the house as it relates to their birthdays, or at least the first birthday spent in the resort—and he knows that the house likes to drive people to lengths they might not otherwise reach on their own. there must be some criteria natori will have to meet in order to remove the mask, and judging by the misaligned eyes staring him down tseng suspects that it will involve either opening or closing all of them.

    the rest of the explanation only serves to prove tseng right, although his eyebrows climb when natori goes straight from "this is a relic from my exorcist family" to "i'd be interested in trying edging." maybe the mask is pushing him to be more open, more vulnerable?

    not that it seems to work. tseng shakes his head once, confirming natori's guess. ]


    No, no change. [ tseng considers it for a moment. ] If the point is to be honest about something, either you're not telling the truth or you're not telling enough of the truth.

    [ isn't that something. that natori had chosen this topic of conversation at all probably means that he is, and was, interested in what tseng's reflection (and by extension, tseng himself) was suggesting back in the elevator, so what exactly is the problem? ]
    paperpusher: (I was just trying to keep it together)

    [personal profile] paperpusher 2025-12-10 06:07 pm (UTC)(link)
    [go ahead and kill him now.

    For one wild moment, Natori thinks about lying. Saying that he wasn't telling the truth, and so that must have been the reason it didn't work. But not only would that be critically embarrassing, would there be the risk of one of the open eyes closing up again in retribution? And also, then he wouldn't get edged until he cried.]


    Well, I thought that was the point. [He runs his hand through the hair on the back of his head, this time forgetting that the mask keeps interrupting his anxious gestures up until his fingers bump up against the mask when he goes too far forward. It's still enough to help him gather himself back together; his voice is lighter, unstressed when he adds] Let's call that a freebie, then.

    [But now there's the question of what exactly he's supposed to be sharing, if not that. He'd think the house would support sharing feelings that would get him laid, but it's not that it was a lie. Too impersonal, maybe? Stupid ayakashi. A part of him wants to call this attempt with Tseng and go hide somewhere, but... in for a penny? Might as well limit the number of people he has to go to for this. He sighs.]

    Fine. Want to help me try to figure out what I am supposed to be doing?
    nonvoting: (dangling like a thread from you)

    [personal profile] nonvoting 2025-12-21 07:22 pm (UTC)(link)
    [ a freebie—tseng's lips quirk a little at that, and he nods once in acknowledgement. he's halfway expecting natori to turn tail and run the same way he had when they left the elevator, but finds himself pleasantly surprised when natori stays where he is. it's not like tseng doesn't appreciate the effort it must have taken him to admit to what he did, even if it wasn't enough to satisfy the demands of the mask, and so he decides to make things at least a little even: ]

    For what it's worth, my reflection was telling the truth about my interests, too. [ for natori's sake more than his own, tseng doesn't go so far as saying "i would like to tie you up and make you cry," but he doubts he needs to be explicit about it for natori to remember the content of the conversation between their reflections. ] Take that as you will.

    [ as an invitation, or just a statement of fact. either way, it's less pertinent right now than the more pressing issue at hand, which is the mask natori wears and the demands it's making of him. tseng nods again. ]

    All right. There are two eyes open right now—is this an exercise in opening all of the eyes, or closing them?

    [ investigation is a part of tseng's skill set, so hopefully he'll be able to help at least a little. ]
    paperpusher: (can't stand still)

    [personal profile] paperpusher 2025-12-23 03:53 am (UTC)(link)
    Well. Guess we'll have to keep that in mind for when you can see my pretty face again, huh. [This is actually a little easier with his face covered; that's the sort of line that he can rattle off without any trouble when it doesn't mean anything, but it's a lot harder to look someone in the eye and say it when it's meant to actually lead to something. For now, though, he's far more concerned with getting this mask off his face than he is satisfying the sexual requirements of the hotel. Or giving the receptionists material, come to think of it.] Though I should warn you... I found a note the same day. I don't think it's related to the mask, just...

    [He fishes out a note that has clearly been re-folded and handled multiple times, holding it out for Tseng to read.] If you don't like the idea of an audience.

    [Who knows if it's true or just meant to rile him up, but it's not like it would surprise him at this point. The hotel has already made it abundantly clear that they have access to the deepest corners of the guests' hearts, both information and physical objects like the mask itself. Practically speaking, there's no difference between that and the unseemly idea that the staff can go out of their way to watch them have sex. Emotionally speaking, however... But again, he doesn't think the note has any clues about the mask. If they're related, it's only in that they're trying to shake him, make him more vulnerable to the ever-present influence of the hotel.]

    Opening them. [Which means he's in worse shape than if it had been the other way around.] I mentioned that this mask is usually on display in a branch house. When I arrived at the hotel, I'd just returned to my apartment after two days working on a job in that house. The mask itself was-- [irrelevant, he was going to say, but catches himself; after a moment of consideration, he goes with] incidental to the job. As far as I know, it doesn't have any supernatural abilities...

    [And again, he'd normally leave it there, but he does truly want to get to the bottom of this.]

    But there are dozens of masks on display in that house. This one in particular is... salt in the wound, you might say.
    nonvoting: (you blew me into stardust)

    [personal profile] nonvoting 2025-12-28 10:20 pm (UTC)(link)
    [ the line is so smoothly delivered it makes a smile quirk at the corner of tseng's lips. what are the chances that natori is really going to take him up on it? he's harder to read for tseng when his face is covered, which he imagines suites natori well—and since tseng isn't the type to push where he isn't sure it's wanted, he's content to let the matter lie again.

    instead he takes the note natori offers and reads through it, then again. it's probably better for both of them as they treat this as a simple mystery rather than a matter involving both of their genuine sexual desires, at least for the time being, so once he's committed the contents of the note to memory tseng hands it back over with a slightly lifted brow. ]


    This place does have a way of transforming even artifacts from our homes. [ ask him how he knows. the assess materia in his bracer glows cheerfully. ] I'm not surprised that they chose one they knew would have some... emotional impact.

    [ a pause, and then tseng says, diplomatically, ] I'm not going to ask what wound it would be salting—I'm sure you've already considered it at length. Who is Ellie?

    [ a nod toward the pocket natori's note has been pushed back into. ]

    They make it sound like a punishment.
    paperpusher: (I hope it's one where everyone has fun)

    [personal profile] paperpusher 2025-12-28 10:58 pm (UTC)(link)
    Ellie is a receptionist who offered to bear my children, [he explains, his voice dry.] I didn't take her up on it. Most of the staff have been giving me the cold shoulder in the past few days.

    [He's not sure what the connection is between the mask and the girlies deciding to unionize on behalf of Ellie's scorned love, unless it's just that his birthday was an opportunity to send him another note. Or unless it has more to do with why, exactly, Ellie had offered to bear his children in the first place in that first note. The first family secret he had put together in his uncle's house, and then the mask that led him to the second.]

    ...The details of the wound could be the point. [Was it meant as a hint? That what he should be sharing isn't just any old secret, but things along the lines of the one the mask had led him towards just before his arrival? ...A thing he'd only shared with Natsume, and even then only because Natsume was physically in the room with him when he'd discovered it. It did seem like the sort of thing the hotel could do, and it tracked with what had gotten the other eyes to open. He sighs heavily, running his hand through the hair on the top of his head. There was an awful lot of context necessary to explain exactly what he'd found in his uncle's house, which could be an experiment in and of itself.] Well... If I walk you through the circumstances surrounding the mask, will you tell me if the eye opens? I'm curious about what the tipping point is.
    nonvoting: (like it all cold)

    [personal profile] nonvoting 2025-12-29 01:39 am (UTC)(link)
    Ah. [ can't blame him for that, really. tseng wouldn't want a random receptionist bearing his children either, assuming he can even have any. ] I can't fault you for your refusal, but I also see why someone working for this place would have taken that personally.

    [ things being what they are here and all... tseng himself has never had such an audacious request made of him by the resort staff, but he doesn't at all have a hard time imagining it. pretty much anything can be a kink if your resort brain worms are bad enough.

    the notion that the details of the wound could be integral to the mask's challenge is an interesting one. if nothing else, tseng is generally pretty circumspect and can be trusted to keep secrets, so if natori ends up spilling something sensitive he can rest assured it won't leave tseng's confidence. he nods, then gestures before them. ]


    Should we walk and talk? [ mostly to give them something to do other than to just stand here in this part of the dungeon, looking at each other. although on second thought— ] Or maybe it would serve you better not to be distracted during the telling. We can sit instead.
    paperpusher: (what do you know?)

    [personal profile] paperpusher 2025-12-29 02:42 am (UTC)(link)
    [It's not hard to imagine, no. From the get-go, Natori had avoided Ellie precisely because it felt too likely that she had really meant the offer, and would have thought it not only perfectly reasonable but also a favor that Natori would gladly take her up on. Then again, she'd taken his avoidance as a personal rejection, so there really was no winning. And now here he was, a mask stuck on his face and performative shunning from the rest of the staff, but hey. At least there were still no Natoris younger than him.]

    It's not that distracting of a story. [And having something to do with his hands feels like it would help, even with his face covered. He may be able to avoid eye contact whenever he wants, but he'd still have to decide where to angle the mask.] Feel like helping me look for clothes in my size? You've seen what I'm stuck with otherwise.

    [Except even most of his horrible clothes have gone missing. He's not going to be too choked up about it if he never recovers some of those.

    So walk and talk it is, with an excuse to idly scan for chests to search through. Natori sticks his hands in his pockets as they go, trying to think about where to begin and settling into his role as designated Exorcist Info Dumper.]
    Well. You know I'm an exorcist. The Natori clan was well-known back in the day. We specialize in paper spells and charms.

    [He nods at Tseng as if to encompass the entire elevator adventure, without needing to use so many words.]

    Exorcist clans are very... proprietary. Families develop their own skillsets and guard them fiercely. There's a lot of political maneuvering, especially back then-- taking on apprentices, arranging marriage alliances, competition with the other clans, or even between branches of the same family... there was a lot of concern about obtaining, and keeping, power. Not just to better deal with ayakashi, but to keep the family strong. Ayakashi hold grudges, and have long lives. Older families have to worry about them seeking revenge, not just for what the current members of the family may have done but for what ancestors had done generations ago-- even the ones who can understand human timeframes and can tell that they're not dealing with the same people as before don't really grasp it, or don't care. And families die out. Sometimes violently, but more often the ability to see ayakashi just... disappears over time. People lose their sight as they age, more and more children are born without any ability in the first place, and eventually a clan folds. But that doesn't matter to the ayakashi, who can't tell the difference. So most of the time, a dying clan will join up with a more powerful one, even a hated enemy, and turn over all of their resources, their tools and techniques but also manpower, in exchange for protection.

    [None of this is really vulnerable-- he's said it plenty of times before. It's just necessary context to build up.]

    For whatever reason, the Natori family didn't do that. They chose to quit the business rather than get absorbed into another clan. The sight died out generations ago, so all that was left was the fear that the ayakashi would come calling for revenge. And then...

    [He shrugs theatrically, gesturing up and down to encompass his body. The wry look is lost behind the mask, so it's up to Tseng's interpretation just how sarcastic Natori is being when he maintains the same matter-of-fact tone as he has the entire time.]

    I could see them.
    Edited 2025-12-29 02:43 (UTC)
    nonvoting: (i'm here but you aren't sure)

    [personal profile] nonvoting 2026-01-02 09:52 pm (UTC)(link)
    [ with a silent nod that suffices as a very well, tseng straightens up so he can join natori in their idle walk through the dungeon. it really is something to have to search through dungeon chests to retrieve clothing, but indeed tseng has seen the alternatives natori has and honestly he thinks he'd prefer the dungeon clothes too.

    if only it wouldn't be way out of line for tseng to send natori wardrobe-rebuilding funds. ]


    I see. [ although tseng is a good listener, he doesn't interject often. nods occasionally, or quiet sounds of thoughtful understanding, but no questions for the time being. he is aware that natori is an exorcist; he isn't surprised to know that his clan specialized in paper spells, all things considered. these are all puzzle pieces that tseng can slot into his understanding of who natori is.

    he thinks also of matoba, the other exorcist tseng is familiar with here in the resort. proprietary is certainly one word for it. not for the first time he wonders if the two know each other (ha ha, do they ever), but decides it's ultimately not his business to ask, nor does he think matoba would appreciate having his business put on blast in the event that they aren't already familiar.

    although tseng doesn't necessarily understand the intricacies of the exorcist world, there are parallels he can draw. power is power no matter where you come from, and it doesn't surprise him to know that exorcists clans are just as interested in preserving it as any powerful midgar family might be. ]


    That's interesting. Is there precedent for that? [ for a child with the ability to see spirits being born to a dead exorcist clan, he means. he wants, too, to ask what about natori was special, that he might have the sight when so many generations before him didn't—but he keeps that question to himself, for the time being. ]
    paperpusher: (I don't wanna talk about it)

    [personal profile] paperpusher 2026-01-11 02:33 pm (UTC)(link)
    Sight reappearing in subsequent generations? Yes, it happens. Usually whichever clan absorbed the family will take the child on as an apprentice. That's part of the reason dying families join up with stronger clans-- to ensure that all of their descendants will be taken care of. The nonmagical ones will be shielded from any ayakashi seeking revenge, while anyone who can see them will have resources to draw on to learn how to handle them. To ensure there are people around who understand what they're seeing, who can give them the tools to do something about it...

    [He trails off for a moment to keep the old bitterness from seeping into his voice. But it's only for a moment; he collects himself and moves on.]

    Sometimes it pops up in a child without a clear family history. That's the worst, I think. When there's no context at all for the things they see, when everyone around them thinks they're making it up... the only hope at that point is that the child stumbles across someone that can help them make sense of it.

    [Though, of course, his family did insist he was making it up. But there's a world of difference between what Natsume went through and Natori's relatives hoping he was just lying about the family bogeyman to get attention. Natori's family believed ayakashi existed, they just didn't want to believe him.]

    ...But for my specific circumstance? It's hard to say. It was very unusual for my family to have quit the business entirely instead of merging. I don't know if any comparable family had done that before. It was pride, I guess... wanting to hold onto what they created instead of seeing it fall into the hands of their rivals. Even if it made things more difficult for future generations. You could call it optimistic, maybe. That things would work out, that the grudges would die out, that the ability would rebound fast enough to recover the business in time...

    [But Natori wouldn't, not as the recipient of that 'optimism.' Filial piety and the fact that he's talking to an outsider means he needs to give his ancestors the benefit of the doubt, to not speak too poorly about their decisions, but there's a tiredness behind his matter-of-fact tone. The context of having this conversation in the first place is enough to make it clear that he disagrees. Apparently the mask agrees with him; the next eye in the pattern flutters briefly, as if stirring before waking up.]
    nonvoting: (never enough)

    [personal profile] nonvoting 2026-01-11 07:14 pm (UTC)(link)
    [ the slight flutter of one of the eyes catches tseng's attention. so, admitting to wanting to be edged wasn't enough to do it, but talking about his family is—honestly tseng can't say that's a surprise, at least not on principle. after all, isn't he the same? he can talk openly about his sexual desires until the chocobos come home, but admitting to anything about that devastated village in the wutaian countryside would be several steps too far.

    he thinks back over what natori has told him. the long history of exorcist clans and the way they behave, consolidating power, holding grudges and having grudges held against them. how natori's family had been different, refusing to give over their knowledge and tools to anyone else, either out of pride or out of some misplaced faith that everything would work out for them. the way that natori tells it is very matter-of-fact—close to the same tone tseng uses when delivering a report, as though he's reporting on happenings that don't particularly affect him.

    and yet they've edged close to something that matters. the flicker of one of the eyes is evidence of that. ]


    I don't know if I would call that optimism, actually. [ pride seems more accurate. hubris, maybe, a belief that despite all evidence to the contrary things would be different for them. and natori on the receiving end of this dubious gift, a burden on his shoulders with no one to teach him how to bear it. ] It must have been hard on you.