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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
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TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    wingbeats: (01)

    [personal profile] wingbeats 2025-11-18 05:22 am (UTC)(link)
    ( the bones were certainly cleaned and painstakingly carved by one that many would consider a master artisan of their particular material; that having been said, getian would be able to understand that others might have a natural wariness to them. all of these had been collected from animals that had already died (though many had been hunted or fished by the guests staying in the Vale-made-campground, so your mileage may vary with that particular disclaimer), and he had worked with them with fondness and deep affection. but that doesn’t change the simple fact that they were bones, does it? that they had once provided the structure for the bodies of other creatures, bound by a webbed network of muscle and sinew, cradling in embraces of sinew all of the secret, hidden, interior components which gave them life?

    the Miemeng bird takes note of the feline ears atop the stranger’s head, the long tail with the adorably crooked tip. he is certainly not the first individual he’s observed such traits in, though, funnily enough, he’d noticed them all here rather than during his time in the Timekeeper’s suitcase prior to arriving in the resort. what is it about cats, he has to wonder? he supposes they are rather charming, aren’t they?

    the stranger is charming in his own way, even if he seems nervous. getian hopes his nerve will ease as they speak with one another; there was no reason for him to feel wary or alarmed. )


    Mm… That is a good question. ( he tilts his head to one side, folding his wings in front of him, almost as if they were hands clasped together in prayer. ) I have found that, for some, the chance to learn of their fate is too tempting for them to let pass by.

    Though… saying it that way might cast me as a rather dastardly villain.

    ( he smiles softly and shakes his head. ) Such a thing was not my intention. If it is a concern, I can keep what I read about your future to myself.
    nekonoe: (g)

    [personal profile] nekonoe 2025-11-18 04:08 pm (UTC)(link)
    [ if he keeps his eyes up and towards getian, then he'll have nothing to worry about. the events of his life has emboldened him. strengthened him. given him some amount of resolve that the shivering and nervous ribika from karou could've never imagined having, though it all came at a price. the shadows continue to creep in on him. the nightmares will never leave. one day, they may devour him whole--- carrying the burdens of another whose entire life centered around vengeance.

    still, getian seems peaceful. kind. charitable if he was so inclined to provide goods and services for free. ]


    I don't need to know about my fate.

    [ of his own future, konoe's sure. would he be able to dissuade getian from doing this in the first place? if anything--- it's anything else he can glean by simply looking at him that piques his curiosity. would he be able to comprehend the nature of konoe's past, and the past of those who impacted him? ]

    So whatever you see... it probably won't be interesting to anyone.
    wingbeats: (05)

    [personal profile] wingbeats 2025-11-20 05:39 am (UTC)(link)
    ( truly, getian feels as though he doesn’t have to activate his arcane sight to see that something heavy weighs upon the ribika’s shoulders. there’s a look that enters one’s eyes, as if they were permanently changed by the hardship that they had seen over their years. the Miemeng bird does not pity him because of this, however. he has never thought that emotion had much use, either for the one doing it or for the one receiving it. instead, it makes him respect the young cat, even though he doesn’t know him very well. it takes a stout, strong heart to walk the path ahead of them so boldly, even actively bearing the physical and psychic wounds of the past as they do so.

    he is still and silent for a moment before nodding. really, this is konoe’s choice. he is not going to force anything onto him that he does not want. it would truly be a cruelty, to curse someone with knowledge of their own fate when they wished to remain ignorant of it.

    the first response he offers to the ribika is his smile growing a bit wider, a shade warmer. )


    I do not think there is a single person whose bones I have read and found uninteresting. Life itself is too much a fascination and a miracle, wouldn’t you agree?

    ( he dips his head, as if in a small bow. )

    I will do nothing you do not wish me to do, my young, cat-like friend. Though, if you would agree to let me read your bones, I promise to you that I will not speak of your path ahead… only what the appearance of your bones tells me about the road you have walked to get here.
    nekonoe: <user name="chamberry"> (b)

    [personal profile] nekonoe 2025-11-21 09:56 pm (UTC)(link)
    [ a smile doesn't always inspire relief to a weary and wary ribika like konoe. contrary to popular belief, he has more reasons than not to maintain a sense of optimism and contentment: a loving mate, friendships that lasted through a near-cataclysmic event, and comfort in knowing that his world was safe for the time being. it could always be worse. it could always be better. and with his travels throughout sisa with his asato as his forever-touga.

    but without him, konoe feels lost.

    still! he is not fully dependent on the other cat. no, this one can still stand on his own two feet. he nervously smooths over his tunic, adjusts his cloak... if anything he fits quite well in this oddly familiar environment. ]


    You better be prepared to keep your promise.

    [ it's not a threat. it's a warning. though konoe is now quietly looking himself over. ]

    Do... do I need to show you a bone or... how does this work?
    wingbeats: (14)

    [personal profile] wingbeats 2025-11-22 06:03 am (UTC)(link)
    Of course.

    ( bone reading is the sacred and ancestral arcane skill of his people. getian treats it with great gravity and great pride. there had been times in his past that he used it more flippantly, espying the features and fates of strangers because he’d known he would do so as a neutral observer with no intention on interfering. since entering the world of men and building relationships with others, though, he has trained himself not to read them unless they agreed to allow it. it could amount to a dangerous power imbalance, if he knew more about a stranger than they could know about him at a glance.

    he has, of course, slipped up a few times in this conviction… a bird’s curiosity does get the better of him, sometimes. but, for the most part, he is very careful.

    he laughs gently at the question, raising one wing to hide his mouth as he does so. )


    Ah… I am beginning to see where a miscommunication was made with some others, who came by my booth earlier.

    ( he hadn’t understood when they had gotten anxious after he described what his arcane skill was and what he could do. did they, like konoe, think he would need them to suffer physical damage in order to perform his reading? something to keep in mind for the future, certainly… )

    No, you need do nothing but stand there, as you are. Beneath skin and past flesh, I can see the features of your bones as easily as I see you now, once my arcane skill is active.

    ( and as he says this, he activates it. there is perhaps a strange sensation emanating from the Miemeng bird’s eyes, one pale and one dark, a reflection of Yin and Yang. his gaze sweeps over the cat, seeming particularly interested in his shoulders, the absent arm, over the front of his chest, even down to the small crook in his tail. he hums, the sound pensive and thoughtful, though perhaps there’s even an element of surprise in it as well.

    my, my. this young cat has suffered much, in such a short life. but… from the ashes of great pain, fear, and danger, he has risen as a phoenix might to achieve great victory as well. emotional catharsis. a strong, fervent, and abiding love. as getian looks at him, he feels as though he sees a life inversely opposite to his own. getian has lived a very long life, but he would so so many of those years—decades, centuries, even—had been relatively… uneventful. he had suffered less pain, yes, but he had also achieved little of the same exultation as well.

    after a long moment, he nods. )
    And you would think yourself… uninteresting? ( he chuckles again, shaking his head. as he does so, there’s a rustle of movement; a long, thin wand carved of bone (the final “success,” with the others taken to get to that point resting on the table) stirs and removes itself from his belt, levitating upwards into the space between them. )

    Do you permit I point out to you what I see?
    nekonoe: <user name="chamberry"> (a)

    [personal profile] nekonoe 2025-11-23 06:13 pm (UTC)(link)
    [ he's been stared at many times in his life, but nothing comes quite to the sort of piercing gaze that comes from this winged man. though his gentle disposition and earnest desire to sate a curiosity that comes from poring over the bones that he comes across do enough to settle konoe's nerves, they are immediately raised when he feels those eyes on him. it makes him want to close his own, try his best to ignore the piercing nature of getian's stare. piercing not in the way he might want to cower or try to avoid it, but that he can't move all together. no--- konoe has never been scanned so thoroughly before. it makes him feel naked. completely, utterly bare.

    but when it's over, he recognizes it... was he holding his breath the entire time because it feels like he did. he takes a full one before opening his eyes, the slightest hint of a frown causing his brow and lips to both curve melancholy slopes. ]


    I don't think I'm uninteresting.

    [ probably to someone who has no idea... even watching what's happened to him, can getian relate? at all?? konoe can only see what's in front of him. he can only judge based on what his senses give him right now, not in the past or in the future. also doesn't help that this is a kind of bird he's never met before in his life, but he's certainly not a devil. not some kind of monster bent on bending konoe to his will. ]

    I've never wanted to be interesting.

    [ that sounds about right, doesn't it? if only things were different. but if they were, he wouldn't have met asato. he wouldn't have discovered anything about his past. about his father, about his nemesis. that story would've never been told. in a way, it's a story that should go up in flames. let it eventually be lost to time so no one would understand the machinations of a sorcerer and a bard...

    but now that's impossible, isn't it? ]


    If you wish... you can say whatever you want.

    [ as long as he doesn't judge him harshly. if there's any sense of curiosity, of wanting to be validated, it shows in that tail of his. how it flexes and twitches, sways in a relaxed manner... ]
    wingbeats: (Default)

    [personal profile] wingbeats 2025-11-26 04:13 am (UTC)(link)
    ( getian is at the very least aware of how invasive and even violating it could be, to have a stranger strip you away to such fundamental truths about yourself. for the longest time, he didn’t consider the consequences of using his arcane skill because he only did it as a distant observer, indulging his curiosity. he never approached those humans that he read the bones of. he certainly never did anything to interfere in the fates that he saw. once he had departed his mountain and entered the world of man, what had once been a thoughtless and curious impulse slowly became something he had to keep himself back from, just to preserve the rights to privacy that others had.

    and he’s not always perfect in that, but… he likes to think he’s improving.

    he hums, thoughtful. )
    Such is the burden of fate.

    ( it’s clear in the young ribika’s bones that he could have never lived uneventfully, even if he did not end up so deeply marked by events that had shaped his entire world. that having been said, though, simply reading his bones doesn’t make getian an expert on sisa and the apocalypse it had faced. only able to see the marks made by events that have already happened, he is more like an archaeologist, feeling at details of those events that might be entirely incorrect depending on his assumptions.

    he decides to start simply. )
    Like my eyes, your voice has power. ( the thin bone wand raises to point at konoe’s jaw, tracing down the line of his throat. ) Mandible, cervical vertebrae… hyoid. Each bare markings not unlike those left by arcana, though different in a way I have never seen before.

    ( but in a way he thinks he understands. he buffs his allies in battle as well, after all. )

    These are not the only features I see upon your spine. Down the vertebrae to, here, your ribs, ( he points out the line of the bottommost of konoe’s ribcage. ) marks that are… forced. They have been left here by something without rather than within. Dark, insidious… a curse?

    ( the reason it’s not so easy to read is because, ) One you have rid yourself of. Or… ( he suddenly sounds unsure. the wand traces up konoe’s ribcage towards his heart, then towards the shoulder of his missing arm. the Miemeng bird cocks his head slightly to one side. clearly, he is not omniscient; he is like a scholar piecing out meaning from an ancient text while only knowing half of the letters. )

    One that you shared.

    ( he folds his wings in front of him, briefly resting his chin on the place that might’ve otherwise been his “wrists.” ) Just as you share a great love. Such a potent connection shapes us as well, down to our very foundations…

    ( though—that doesn’t seem to be the only entanglement he can see. the other is harder to put into words. )
    nekonoe: <user name="chamberry"> (b)

    [personal profile] nekonoe 2025-11-27 05:45 pm (UTC)(link)
    [ 'the burden of fate'... inevitability. a deceptive path with many forks, possibilities, and chances but in reality, it's all an illusion. there was never more than one choice in konoe's mind. even with every option in the world, the one that made the most sense to him was the only one lit up with torches, littered with bodies, paved with ash and bone. perhaps the same kind that getian wields, starting at his jaw where he can only listen with a limited amount of skepticism. he must be guarded, not be surprised, hold fast to whatever beliefs he has.

    even if the bird is well articulated, and worst of all? correct.

    he shakes. or maybe, he trembles. an icy grip ensnares his heart. he swallows thickly, trying to maintain his composure. do konoe's bones really tell his entire story? can they really describe the power of a sanga that accurately? his voice does hold power, unfocused yet incredibly potent, though he hasn't used it in what feels like a very long time. could he even use it here? he's not sure. what kind of place could be that dangerous as to rival his home?

    but for getian to discern his curse, the one that has left his body permanently scarred, does make him feel uneasy. perhaps the uneasiest he could possibly feel; how else could anyone tell that he was the recipient of an affliction like that one?

    it's why he takes a step back, hands raised up to his own chest, as if they would shield getian from looking any further. ]


    That's... enough.

    [ it's not that the truth hurts, that he wishes to forget all that's happened--- that alone would be a betrayal of a promise. still. those wounds are all still raw. what he does know is that getian is... not an enemy. he can't be sure if he could call him a friend. but he's certainly someone he couldn't lie to. ]
    wingbeats: (22)

    [personal profile] wingbeats 2025-12-05 07:39 am (UTC)(link)
    ( as he speaks, getian doesn’t notice the effect his words have. it’s not out of callousness. he is simply eager to throw himself into the casting of his arcane skill, the careful analysis and interpretation that the full divination required. to him, this is an art, and it is one that he has spent a great deal of time and energy to slowly master. he doesn’t get to perform it very often—not since he started to become more sparing in using his arcane skill to spy on others.

    he isn’t jarred from the near-trancelike state until the young man steps back, raising his hands to his chest as if to recoil. getian stills, falling silent even before konoe asks him to. for a moment, he just seems… puzzled, but then a crease of genuine concern creases his brow. he’d seen the young cat to be nervous of his reading, yes, but he hadn’t actually expected him to be so… affected. and negatively so. a thorn of guilt pricks at him, like burrs tangled in the layers of his feathers. when performing a reading for someone, he only ever wanted to help them with understanding, enlightenment—he never wanted to cause distress.

    but getian is not particularly well-equipped to offer consolation. he had lived for a very long time alone. this is perhaps why he hadn’t anticipated this outcome at all; if he had more experience and skill with people, it would have been easier to see the signs for. )


    What I’ve said has troubles you… I apologize.

    ( the wand returns to his side, tucking itself into its place in his belt, at his waist.

    he is silent for a long moment, deeply pensive, before he continues. )


    If you would permit me to say… There are many things I do not know, but I do know the nature of bones. They are our basis, our very structure. Therefore, the experiences of our lives write themselves upon them, as they do upon our memories and our hearts. If this frightens you, however, know that what is written in bone is not written in stone. As living creatures, we can always change. It is often a long journey, and it is never easy. ( his eyes lid closed for a moment before he gives konoe a small nod. ) But it is always possible.