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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
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TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    chiffonades: (grinning)

    sanji (one piece live action) returning player and character

    [personal profile] chiffonades 2025-12-24 04:57 am (UTC)(link)
    good luck, new arrivals
    [ The moment Sanji’s eyes snap open and he blinks away the dredges of sleep, it’s obvious that something’s wrong. It’s not just the slightly damp chill that fills the air, or that he can’t remember falling asleep, or that his brain feels oddly hazy when he tries to think of where he was before. Maybe it’s all of those things plus a hundred more that he barely registers while waking up— the cool stone of the tunnel around him, the hard floor instead of a mattress, the lack of Nami and Zoro anywhere to be seen— but he feels how off the situation is before he’s even had time to think.

    Then it registers that wherever the Peacock has plopped him down, it’s not his suite or Nami’s suite or anywhere he recognizes. That’s enough to leave him grumbling under his breath, more than slightly irritated over whatever bullshit the House has decided to pull this time.

    It only gets worse when he tries to pull out a pack of cigarettes— a smoke’s exactly what he needs right now— and can’t. Hell, he doesn’t even have pockets to keep them in since he’s now dressed in nothing more than a crappy wolfman costume.

    The thought of finding some poor monster to vent his frustration on is what sets him on the move a few minutes later after reading the House’s notice on his watch. Wherever he is, there’s more than a few winding passages that slow down progress, making it harder to find the exit. It’s while he’s exploring a side passageway that he notices a lone treasure chest and someone running across the room towards it.
    ]

    Hey— do you know where we— crap!

    [ What’s intended as a question— there’s no shame in asking for directions if someone knows the way out of here— becomes a soft curse as tentacles sprout out of the opened trunk, alongside a tongue. Sanji doesn’t know what it is, but it’s not hard to guess what its intentions are. Not bothering to ask questions, he dashes forward and kicks the mimic with enough force to send it tumbling deeper into the tunnel, eventually making a cracking sound as it smacks against the back wall. ]

    C’mon, let’s get outta here, yeah? Don’t wanna stick around to see if that shitty monster gets back up after that.

    [ ooc: mostly gen, open to tentacly-shenanigans with the mimics if desired. ]

    a charming market
    [ The moment he’d found out about the market— and how open it was to guests selling their own wares— it had been all over.

    You can take the cook off the pirate ship, but he’s still a cook through and through. There’s a profound joy that’s found in the simple art of cooking food for the people around him— it’s best when it’s the people he knows and likes best, but even cooking for people he’s never met before and seeing the satisfaction on their faces is enough for Sanji— and he’s never one to turn down the opportunity to practice his craft.

    A new one joins all the other quaintly constructed shops one day— it’s all dark wood with blue-green trim, perhaps lacking the festive charm outwardly that the other shops seem to drip effortlessly. A small fish-shaped sign adorns the door where “Baratie, Crappy Sex Casino Edition” is scrawled as elegantly as he could manage. Inside, most of the space is eaten up by the kitchen and the counter, but there are more than a few tables with chairs set out as well.

    Sanji can be found there most mornings, cooking up hearty breakfasts and baking various assortments of sweet treats— ladies he offers one for free, always— for very cheap prices, almost always smiling while he works, only pausing to answer questions or welcome in the latest patron.
    ]

    You hungry? Come in and order. Menu’s over there. Whatever you fancy, I’ll have it out before you know it.

    [ ooc: gen probably ]

    down into the dungeon
    [ The spirit of adventure is in full force at the Peacock thanks to the presence of the dungeon and Sanji finds himself embracing it easily once he's finished reorienting himself after waking up from a months-long sleep. The rumors of people finding fresh vegetables within its depths are more than enough to rouse his interest—maybe there'll be a few new ingredients he can experiment with—but this is also the chance to actually hit something for once and vent some pent-up irritation at this shitty hotel.

    Plus, any treasure he manages to gather along the way will help ensure he stays in Nami's good graces. Even if the House pulls one over on him… well, that can be enjoyable in its own right. Whatever the case, it's a victory no matter the outcome.

    After combining pieces from half-a-dozen skimpier outfits, he eventually manages to put together something that looks half-decent before descending through the various floors of the dungeon…
    ]


    Floor 2

    [ Aside from whatever the creatures that look like treasure chests are, there's not really anything threatening about the first floor. After making a few trips down deeper and deeper into the dungeon, it barely takes him any time at all to make his way to the second floor. Threatening isn't really an appropriate word for the second floor, either– it's largely just annoying.

    Having a partner while crossing the floor is practically a requirement. That's why he's waiting near the first bridge, taking a long, deep inhale of a cigarette while looking up at the sky.
    ]

    Hey. [ As soon as someone comes near, he greets them in a quiet voice, then takes another drag of smoke before actually turning to face whoever's stumbled upon him. ] You trying to get across? This crappy hotel won't let us go alone. Wanna team up and clear this shitty floor in record time?

    [ ooc: gen probably ]


    Floor 3

    [ The change in scenery is nice– all this greenery reminds him of the gardens– but it doesn't take long for Sanji to find this floor nearly as annoying as the previous couple. While he manages to mostly dodge– and/or beat into submission– any plant creature that tries to close the gap, there's no dodging the non-stop whispers. The annoying part really is how damn good they are at finding the right things to say. Rather than leaving him flustered, it mostly makes him want to turn back and find someone to explore some of these fantasies with.

    Not that he actually does that. It might be his first time on this floor, but he's got a quest to complete, one given to him by a particularly cute-looking shopkeep. She'd said something about collecting the milk of a flower and he'd agreed instantly.

    Hours later, he's starting to regret it. After heading deeper into the forest, he'd found the flowers alright. There are dozens of them, all dick-shaped and more than willing to give up their "milk" without a moment's hesitation. He's managed to collect most of it in a bottle and kept any of it from getting on his skin, but it's still only halfway full as he carefully approaches a bush that's positively lousy with dongle flowers.

    Not that it matters half a moment later when he feels someone stumble into him and he's suddenly just off-balance enough that his hand reaches for something to stabilize himself with and grabs the thick, eager shaft of a dongle that shoots it's load all over Sanji's cheek– and probably whoever stumbled into him, too.
    ]

    Fuck– [ He mutters it even as he's taking a step back, hoping to get clear before any of the rest of the flowers decide to join the first in ejaculating on them, pulling whoever stumbled into him with him. ] –sorry– I mean, you okay?

    [ ooc: smut, kinks tbd ]


    Floor 5

    [ Rumors of fiercer monsters– and better treasure– draw him down to the lower levels of floor. Cooking might be his passion, but there's something to be said for beating the crap out of something, too. The fifth floor isn't really what he's expecting, but all the water makes him feel oddly fond of the place. It's not the sea, it's not home, but it's close enough to make him smile.

    What he finds instead of the fierce monsters are, of course, slimes. Lots and lots of them. As cute as they are, there's no world in which he actually trusts them, though. That's one lesson he's learned about this shitty hotel the hard way– the more innocent something looks, the more likely it's just a trap.

    On top of being fast, he's also a damn good swimmer, so they're easy enough to dodge and keep clear of as he explores the sunken and submerged tunnels. The slimes seem happy enough to pursue other prey until he finds himself in a long, narrow tunnel where there's not much space to maneuver while clear and yellow slimes float at either end of the room.
    ]

    Guess we're gonna have to force our way through, yeah? [ Rolling his head, Sanji flashes a grin at his companion, still not quite bothered– although he hasn't spotted the mother slime hanging overhead yet, either. ]

    [ ooc: smut, kinks potentially included: heat/rut, breeding, others tbd ]


    Floor 7

    [ Gold and jewels have never really mattered much to Sanji, but even he's more than a little stunned at the horde of treasure that awaits him on the bottom floor. Life at the Baratie had been good enough that he'd never really needed money– Zeff had ensured his staff was taken care of– and he'd had friends in high enough places to never really need to bother about worrying about it while here.

    Still, maybe it's thanks to all the hard work of making his way through the dungeon or maybe he's feeling exceptionally pirate-y, but the thought of grabbing as much treasure as he can carry and immediately finding his crew plants a big, goofy grin on his face.

    It's after stuffing his pockets– and a large sack– with as many coins he can carry while not being slowed down that he sees someone move a little deeper into the room towards the pile of treasures near the center. Sanji follows, curious, and grins a bit wider once he's able to make out the small horde of special items that are just there, ripe for the picking.
    ]

    What are you gonna take? [ There's plenty there and, despite his desire to collect some treasure for Nami his crew, he's not about to steal something someone else wants, either. ]

    [ooc: gen probably ]

    wildcard/ooc
    [ a cook returns!! hello friends and future friends, returning player and character here! i've still got his old info post and kinks up here, so feel free to take a look because they still apply. for smut, sanji's 22 and is open to sleeping with characters 17 and older. he also generally prefers female partners. i'm very open to wildcards for just about an of these prompts, so feel free to send starts my way!! if you wanna plot things out, feel free to shoot me a pm! ]
    Edited 2025-12-24 05:42 (UTC)
    shanksyourfeels: (34)

    down into the dungeon - floor 2

    [personal profile] shanksyourfeels 2025-12-24 05:38 pm (UTC)(link)
    [ As many times as Shanks has traveled down here, both to fulfill jobs and "present shop" for Buggy, Nami and other lovers, he never did cross the bridge alone, so he's not actually sure what happens when someone does that. And yes, each time he had to hold hands with other people, and no, still hadn't realized that was a requirement. But now that someone speaks up as he approaches, well, he finally puts it together. Suddenly it all makes a lot more sense. ]

    [ Also, there's something familiar about - those abs - that voice. He tilts his head, eyes trailing up over Sanji's stomach, the costume, then reach his eyes as Shanks grins. ]


    Thought you looked familiar. If you wouldn't mind accompanying me, Sanji, I would appreciate your company.
    cartographie: (pic#16797214)

    wildcard,mistletoe as discussed :*

    [personal profile] cartographie 2025-12-26 04:43 am (UTC)(link)
    [ That treasure room is nice – too nice, really. Maybe if those mountains of gold and jewels were less dazzling, or if she were anyone else but her, Nami would have steered clear of the dungeon after her first time through.

    Alas, diamonds are a girl's best friend, and all the other precious stones are fairly good chums of hers too, so down she goes again. Back in her dungeon-crawling outfit, with an already growing sack of loot slung over her shoulder, she's so close to getting to the next floor, Nami misses it when a mimic starts creeping in from behind.

    With a yelp of surprise when she hears the thing growling, Nami takes off, unfortunately putting space between herself and the way out as she darts this way and that, finally losing the creature and colliding with something, or rather, someone else.

    The mistletoe that's been keeping Sanji in place has now ensnared Nami as well. Not that she notices, not that she could possibly give a single fuck about anything but those blue eyes, and the sweet brilliant smile she fell in love with, and has been missing to death.
    ]

    Sanji! [ Several things happen in the span of a single heartbeat; tears well up in her eyes and stream down her face, as Nami throws her weight into jumping at him, using the arms she wraps tight around his neck to hoist herself off the ground. Her heart's pounding, her emotions a twisted knot of joy, confusion, and the chilly, disjointed confusion that has marked her days since coming back from her time as a statue.

    But none of that matters. Almost nothing else could matter, with the warm, strong, achingly familiar shape of his body pressed against hers while she holds on to him, and kisses him for all she's worth.
    ]