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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
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TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    workingslacker: (pic#17967929)

    [personal profile] workingslacker 2025-12-10 06:50 pm (UTC)(link)
    [ Further context will have to wait. The moment that he feels the board snap, Cale is trying to catch himself. To keep his balance. That means also releasing Phainon’s hand, one arm going forward to snatch the rope. It ends up being a mistake for both of them. Cale feels that cool rush of anxiety and anticipation - the scant milliseconds of realization that they’re going to fall.

    It’s in those moments that time seems to slow. Cale can feel Phainon’s fingers on his shirt as the bridge snaps and everything gives out beneath them. And then there’s the arm, warm and heavy around his waist and pulling him back against Phainon’s larger frame.

    Now things return to normal speed, their rapid decent kicking up red strands of hair. Cale can hear Phainon’s shout as he tries, himself, to adjust their positions. There’s no time to think, even as he feels Phainon’s body heating up. Cale is again, trying to shoot a hand out towards where they are falling, loud swears on his tongue and about ready to used the Sound of Wind -

    Because what other option js there? ]
    greatestworks: (pic#18190073)

    [personal profile] greatestworks 2025-12-10 07:11 pm (UTC)(link)
    [ Golden stains bloom around his fingers, then sprays, as fabric and flesh rip open. Brilliant light — hot and blinding — envelopes them, and suddenly, Cale might as well be standing a little too close to a furnace.

    Wind slows to a whisper when a moment ago it lashed their descent.

    Right at eye level with Cale, a cluster of little white flowers struggle to grow on a tiny ledge in the crevice, their pale petals glowing in the golden radiance pouring down from just above and behind Cale. Haloed by a sunlike disc, his pale hair drenched in its solar light, Phainon opens his eyes, luminous and golden. ]


    Don’t.
    workingslacker: (pic#17967928)

    [personal profile] workingslacker 2025-12-11 01:35 am (UTC)(link)
    [ His eyes snap shut the moment that things start getting too bright for his eyes. If Cale hadn't been one to play with fire himself, the heat would have been scorching. They're still falling so it's not like Cale is going to let go though either - not that he could with how Phainon has such a tight grip on him.

    His eyes only open when he feels they are slowing, blinking a little. Cale has no clue what's going on here. What the actual fuck is going on? Phainon can't fly -

    Can he?

    The "don't" has his attention snapping like a whip back to Phainon's eyes. His own widen in response to the subtle and not so subtle changes. Cale does stop, however, looking a little bewildered. ]


    The hell...?

    [ NO, SERIOUSLY. WHAT IS GOING ON HERE? ]
    greatestworks: (pic#18190084)

    [personal profile] greatestworks 2025-12-11 11:05 am (UTC)(link)
    [ The wings that have halted their descent don’t flap, nor do they appear like they should be able to carry their combined weight. They look a little like decoration, or the artistic concept of wings, rather than anything practical.

    Nothing about the rest of him looks practical, either; his clothes replaced by a dark bodysuit, half melted off a body hardened like pottery fired in a kiln, molten gold glowing in great cracks in his sculpted torso. Shards of gold protrusions jut through. The look in his glowing eyes is knowing and complicated, and when he closes them to tip back his head, they ascend to the ledge where they met; he seeks to guide Cale to safety before joining them.

    Under his boots, the grass begins to wither and scorch. ]


    You don’t look to be hurt, [ he observes with relief, ] I told you-

    [ Still, a hell of a change. ]
    workingslacker: (pic#17967563)

    [personal profile] workingslacker 2025-12-13 04:46 am (UTC)(link)
    [ Excuse you, Phainon... Cale is looking over this man. Yes, he can note plenty of things right now. Like how the wings don't move and how the material covering Phainon seems closer to a second skin than anything else. The cracks and chips along the surface of a frame that he knows fairly well at this point. Something isn't adding up here. This appearance isn't something that Phainon has ever mentioned. It makes him frown, just because of the unfamiliarity of it.

    He still hangs on, of course. There's no reason for him to all of the sudden start to distrust the other. Though landing on the ledge like they do - ]


    What is this?

    [ No, Phainon. You do not get to lecture him here. This is something that doesn't actually look altogether pleasant. ]
    greatestworks: (pic#18190074)

    [personal profile] greatestworks 2025-12-21 10:59 pm (UTC)(link)
    [ It's strange. In all those cycles, those endless epochs, he's never met a mortal man who didn't shrink back in fear. His response is more like the ones whose blood marked them fated for destruction, for the flames of divinity, or to perish beneath his blade.

    Instead, he responds with curiosity. Phainon's lips part in silence, the sizzle as the heat radiating from his body evaporates the moisture of the grass beneath his feet, the pop as dry earth begins to bake rises to his ears, and he gently nudges Cale back, away from the ledge's edge, and away from him. ]


    This is... fury, [ And power, wrought bloody, ] And it isn't meant for you.
    workingslacker: (pic#17967560)

    [personal profile] workingslacker 2025-12-22 07:35 pm (UTC)(link)
    [ He'll stand back a little, of course. However, Cale doesn't actually seem to be going anywhere. Instead of backing away entirely, Cale stands within arm's reach. Arms crossed over his own chest as he looks Phainon over.

    Eventually his russet eyes meet the burning, molten gold of Phainon's. Fury, he says. Cale can see that there is much anger to be had within Phainon if this is what fury looks like. Something that breaks him apart and yet -

    Looks so torn. An expression of despair and sadness. At least that's how it appears to him. ]


    Turn around.

    [ Cale wants to see it. Fully. ]
    greatestworks: (pic#18190085)

    [personal profile] greatestworks 2025-12-23 04:13 pm (UTC)(link)
    [ It’s not pride, but self-loathing that pinches Phainon’s expression at that request. ]

    No, [ his voice drags past his teeth like over gravel, low and dry, ] I’ve made enough of a spectacle.

    [ This form is not the hope of Amphoreus but its rage, hollowed out by vengeance and brittle. Even its radiance can only burn. ] Hah, this broken body could still save one, at least… if only from the inconvenience of broken bones.

    [ Phainon glances over the edge, half turning aside lest he clip him with a wing. ] It looked deeper from the bridge, but now I see it’s hardly threatening at all.
    Edited 2025-12-23 16:13 (UTC)
    workingslacker: (pic#18018986)

    [personal profile] workingslacker 2025-12-28 06:41 pm (UTC)(link)
    [ Cale listens, of course, to Phainon's speaking. To the way he looks around and carries himself. He doesn't like it. Not one bit. Like someone who is just resigned to something and a bit of loathing that Cale finds a little too familiar. The man has been keeping secrets and, despite the fact that Cale wants to know them, it's not like he really forces Phainon to answer them. ]

    I wouldn't have let us hit the bottom, Phainon. [ Blunt, to the point. Because no, Cale wouldn't have and Phainon knows this. ] Though I imagine being like this, there's not much that would seem threatening.

    [ He's standing there, arms crossed over his chest and very clearly displeased. ]
    greatestworks: (pic#18127510)

    [personal profile] greatestworks 2025-12-30 01:41 am (UTC)(link)
    I suspect not, [ he answers without hesitation, his low tone as displeased as Cale appears. ] But I'd rather you didn't.

    ...

    [ His golden eyes drop, darting away as he thinks, their glow still slightly visible behind his eyelids as he closes them through a slow inhale. ]

    Even so. It... pains me, [ he says, as though mildly surprised, ] To see you suffer. [ He hasn't forgotten how this feels, after all. Some of that he could easily owe to being the Phainon of the latest recurrence, and yet... in his short time here, he wonders if the resort's dampening of the furious fire that burns within his breast might have turned back the cruel hands of time a little. ]

    What are you thinking, Cale. [ That look on his face... he feels a little guilty. ]
    workingslacker: (pic#17967920)

    [personal profile] workingslacker 2025-12-30 01:55 am (UTC)(link)
    [ Of course Phainon would rather he didn't. Cale's family and companions back home aren't opposed to him using his Ancient Powers... Until he has one of those little episodes that make them worry. Then they want Cale to stop long enough to rest and to not push himself further. So to have Phainon concerned over Cale just using them is still. Hmm.

    He takes a breath through his nose and breathes it out in a sigh as Phainon asks him what he's thinking. ]


    I'm thinking that we're both equally stubborn. [ That's one part of it. ] We're not going to see eye to eye on this, because we feel similarly about the other.

    [ Meaning that Cale does, in fact, not like the idea of Phainon suffering. Which he clearly is, even if it's not physical pain. ]

    What I was starting to think is that this form of yours showcases some of the things that you hide behind your smiles.
    greatestworks: (pic#18190083)

    [personal profile] greatestworks 2025-12-30 03:05 pm (UTC)(link)
    [ In keeping hidden all the ugly parts of him - the rage, the seething Destruction boiling within, his obsessive savior complex, and the darkness of his past - his isolation keeps him from forming the very bonds he yearns for. To gaze in longing at an offered hand, telling him 'not yet', and denying himself everything he can't put in service to another.

    Cale's words bid Phainon to look at him with slightly widened eyes, lips parted. ]


    This shattered, burnt effigy? [ he exhales a mirthless little laugh, ] Your powers of observation cut like knives. ...Do I truly seem so broken to you?
    workingslacker: (pic#17967964)

    [personal profile] workingslacker 2025-12-30 04:15 pm (UTC)(link)
    [ Cale tilts his head to the side, keeping his expression neutral. ]

    That's the second time you've referred to this form of yours as broken. I don't think I said that at all. Is that how you see yourself, Phainon?

    [ A burnt effigy seems to be accurate though. Or at least the effigy part. So when Cale drops his arms, it is to invade Phainon's personal space once again. Whether Phainon allows this or not is no concern of Cale's in this moment. Cale's fingers are tracing Phainon's form, right above one of those places where gold shines through. ]

    What I see is someone using himself as fuel for others. You called it your fury, but I wonder why your fury looks more like resignation or sadness. It seems more pained to me. As though you're losing parts of yourself in the process.
    greatestworks: (pic#18190089)

    [personal profile] greatestworks 2025-12-30 04:50 pm (UTC)(link)
    That doesn't matter. [ That molten gold radiates a heat that would surely blister and burn whoever did something so inadvisable as to try to touch it; Phainon grasps Cale's hand by the wrist and it feels like a manacle left baking near a stove, just warm enough to be a little alarming on skin so delicate.

    He shakes his head, firmly. Whether he means to reiterate that he shouldn't touch him, or if he's answering his question, Phainon doesn't specify. Perhaps he means both. That would be a lie, and he won't speak dishonestly.

    A muscle jumps in his jaw, as his teeth clench; his blood is already aflame, but the heat growing in tandem is an ember of desire, fanned to life by proximity and contact. The longer he uses this power, the darker his suit grows, and now it lies pitch-black behind the leathery armor that encases his body.

    Like a candle snuffed by an errant gust of wind, hair that glowed gold in the radiance of a searing halo returns to snowy white; his skin returns to its whole, pliant state, and the heat that radiated from him like a furnace retreats. His head sags from broad shoulders, but he stands firm, wings vanishing as though ignited flash paper, disappearing into vapor and light. ]


    So it must be, [ he exhales shakily, ] So it has... always been.
    workingslacker: (pic#17967966)

    [personal profile] workingslacker 2025-12-30 05:07 pm (UTC)(link)
    It does matter, since that's what you asked. How you view yourself is more important than how others may see you.

    [ Especially when that descriptor is something like "broken." Of course, Phainon doesn't really give answers. Just avoidance. As per usual. This is starting to become a little tiresome, truth be told. Whichever that shake of the head is, Cale doesn't pull his wrist away from Phainon, watching as this fiery gold form poofs away into the one that he is more familiar with.

    It doesn't seem like a particularly pleasant experience - not the transformation nor the reverting back. ]


    Who says it must be because it's what's always been?

    [ Actually, he wants to know what Phainon means by that statement. Always? Cale has his suspicions, given some other clues, but he'd rather Phainon confirm things himself. But Cale also has a feeling that he won't really get any answers. Again. ]
    greatestworks: (pic#18028322)

    [personal profile] greatestworks 2025-12-30 05:24 pm (UTC)(link)
    [ Phainon's attempts to be responsible (and a certain readiness to erode his own morals for the sake of 'what is necessary') mean that he doesn't typically endure a full activation of his suit except in cases where it's inescapable (such as the time he escaped a trap by knocking one of the dungeon walls down). He also hasn't called on this power enough to learn that doing so darkens his suit at an alarmingly rapid pace.

    He's paying for it now, and with it comes the wickedly hooked claws of sin and regret, unspooling the tracks of his thoughts and letting the psychological spectra that typically doesn't see the light of day drench every thought, every perception. For a breath, his eyes shake, before he squeezes them shut.

    Unfortunately for the both of them (but especially Phainon), spilling one's proverbial guts happens to be one of the less sexy side effects of a Clubs suit in full activation.

    ...And the hallucinations, which are what he's more used to. They didn't set in first, which is the only reason he has no warning. ]


    You can't understand. Your existence and mine... are too fundamentally different.
    workingslacker: (pic#17967708)

    [personal profile] workingslacker 2025-12-30 05:49 pm (UTC)(link)
    No one can understand anything unless you explain it properly.

    [ Now he does free his wrist from Phainon's grasp. Mostly it's so that he can take Phainon's face in his hands. To provide some kind of grounding for the other man, considering there's something going on. Cale is pretty sure that Phainon isn't going to attack him or harm him, but Phainon is struggling with something. ]

    You're also an idiot. Of course our existences are fundamentally different. We're from different realities that have different rules governing them. That doesn't mean we don't also have similarities.
    greatestworks: (pic#18055294)

    [personal profile] greatestworks 2025-12-30 06:24 pm (UTC)(link)
    [ He starts when Cale takes his face in his hands, the crease between his furrowed brows easing. ]

    ...That's nice-

    [ Said in a whisper, when his palm clasps one of Cale's against his cheek. It is grounding, but does little to address the root cause. The scant chiton he had fashioned out of a white sheet has a hem that ends high enough that the mark, a band around one powerful thigh with a clubs suit sits buckle-like where the ends meet at the front, would be easily visible, if Cale's attention wasn't fixed on his face.

    Between his hands, Phainon shakes his head, his mouth briefly pulling into a wan smile. ]


    Realities... haha, [ his chuckle drops into something soundless that shakes in his chest, ] If only it was so simple.

    [ He should stop talking. Split between two opposing poles - the onlooker listening to his own voice speak recklessly, the prisoner howling behind the bars in madness, desperate to be understood - he wavers, opening, then closing his mouth. ]
    workingslacker: (pic#17965719)

    [personal profile] workingslacker 2025-12-30 06:35 pm (UTC)(link)
    [ Unfortunately, Cale isn't paying too much attention to where he knows Phainon's mark to be. He hasn't experienced someone having a suit flare so it's not something that he thinks to check. Cale hasn't even experienced one himself to know what the symptoms are.

    To him, it just looks like Phainon is struggling with want to say something and wanting to keep it to himself. Cale's struggle is usually with "why are you telling me this I don't want to know" while also being invested in the people he keeps around him. A contradiction, yes... ]


    Concepts are simple. We're the ones that make it more complicated.
    greatestworks: (pic#18113067)

    [personal profile] greatestworks 2026-01-08 03:46 am (UTC)(link)
    [ A long, thin crack splits the air between them, as though a tablet screen separates Phainon from the man before him, its flawlessly clear surface cracked by some careless act. He doesn’t realize he’s the only one who can see it, and his gaze follows the crack higher and higher.

    He yanks his attention back to Cale, ]
    It’s not real. This place, the food we eat, this body.

    [ It can’t be real because they’re in it. Mydei and Cipher and himself, so how can this be real? This-

    -they weren’t talking about this. He shouldn’t be talking about this. What’s wrong with him? ]
    workingslacker: (pic#18019009)

    [personal profile] workingslacker 2026-01-08 03:56 am (UTC)(link)
    [ Phainon doesn't seem to be in his right mind. Something has happened here, his usual demeanor shifting. His words holding an odd weight to them. His eyes carrying a gaze that shifts away from their conversation. Cale isn't sure what's triggered this and he feels himself instinctively tense up. He hopes that the situation doesn't deteriorate further.

    Not that he thinks Phainon would necessarily hurt him, but he had mentioned fury and rage.

    Yet his expression doesn't change. This place isn't real? Not the food we eat or the body? Well - ]


    That's a distinct possibility, yes. [ It's a theory that he had thought of. ] Even so, what does that matter? It's real to us.
    greatestworks: (pic#18113066)

    [personal profile] greatestworks 2026-01-08 10:03 am (UTC)(link)
    [ Frustration has him shaking his head, habitually attempting to smooth away his grimace. Phainon brushes past, leaving behind a scorched and withered patch of grass, an unclear and confusing scene.

    He’s muttering. Something about ‘born of sin’ and ‘imitation of life’ and hey, it’s probably not a smart idea to follow a guy who’s seemingly losing his marbles in real time! ]