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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
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TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    pyrolyzed: ( pixiv user kaoRu | 894141 ) (034)

    [personal profile] pyrolyzed 2025-11-22 05:20 pm (UTC)(link)
    [ 'A ward.' This guy thinks it's 'a ward' that's keeping them trapped here. Fuuta's half of the mind to snap at Natori to talk about this shit normally; it's probably for the best that a thump from the mimic trying to lurch forward has him swallowing that thought with a startled squeak, instead choking out, ]

    You want me to have to go near that thing?!

    [ The answer, of course, is obvious. And he knows it, too. If Natori weren't doing ... whatever it is he's doing, he knows that mimic probably would have already eaten him, so things could be a lot worse than they are right now. It's just ...

    Fuuta gives a long, reluctant groan, shifting his weight uneasily from one foot to the other as the mimic judders and wobbles again. But after one more moment of nervous jittering, he finally starts to edge away from around Natori -- though he makes sure to bark, first: ]


    You better not let go of it, you hear me?

    [ At least Fuuta does actually start moving after all that yapping, edging his way around the 'ward' with his back pressed against it, maintaining as much distance as he can from that trapped mimic as possible. And while he does briefly panic and freeze up when the mimic extends its tongue his way, squeaking as the slimy tip grazes over his ankle, he hurriedly manages to ... complete a full loop of the barrier keeping them trapped in place. He almost stumbles over his own feet in his hurry to return to placing Natori between himself and the mimic, once he's back to the starting point. ]

    ... now what.
    paperpusher: (bury a friend)

    [personal profile] paperpusher 2025-11-26 03:16 am (UTC)(link)
    [Maybe Fuuta shouldn't talk shit if he's so worried about Natori letting go of the mimic, huh!! The really annoying thing about this mask-- besides it serving as a visual reminder of not one but two low points in his dealings with ayakashi, or even three if he added the hotel itself to the mix-- is that Natori can't properly shoot Fuuta any of his most judgmental looks. He'll just have to hope that Fuuta is able to pick up on the side-eye from vibes alone before he turns back to the mimic and the paralysis spell. 

    At least Fuuta does what he asks despite his obvious nerves. His hesitation does far more to soften the edge of Natori's annoyance than anything else he could have done. That's how a normal person is expected to react when there's a barely restrained monster just out of reach, especially if they didn't have any previous exposure to the supernatural prior to arriving in the hotel. Frankly, he should give Fuuta credit for trusting him to hold the mimic down long enough to confirm that they are, in fact, trapped in place nearly as much as the monster is.]


    All the way around, huh... [he mutters to himself. They can't even escape by going back towards the mimic, apparently. Natori fishes another strand of paper dolls out of his bag and directs them to join the first set. Their combined efforts drag the mimic back a few inches, but Natori isn't going to be able to exorcise it from here; he'd need to set up a spell circle to lure the mimic into, and since they apparently can't leave this spot the only place to put one would be exactly where they're standing. It's not a great option.

    The reinforcement set of dolls buys him enough breathing room to glance around the spot they've found themselves in. No signs of a spell on the floor, nothing on the walls; he steals a glance upwards--]


    What's that? [He nods up at the bundle of... leaves? hanging from the ceiling. The same lone paper doll from before loops back around (the mimic whips its tongue after it on instinct only to get a paper cut from the surrounding chain) to fly up closer to inspect the mistletoe. Natori can't spare more than that initial glance before turning back to watch the mimic, but the paper doll circles around it before tentatively bopping it with one of its spindly little arms. Natori can evidently get some sort of info from the doll, because he adds] Some kind of plant?
    pyrolyzed: ( pixiv user みぃし | 4042733 ) (019)

    [personal profile] pyrolyzed 2025-12-01 01:18 am (UTC)(link)
    [ No, Natori's right not to give Fuuta much credit. Sure, he's a normal person at his core who really doesn't belong anywhere near all these supernatural happenings. But he's also had multiple years to acclimate by this point! He should really be a bit better at handling these sorts of situations! There is no true excuse for his cowardice.

    Case in point: he sure was quick to hide behind Natori after finishing his little sidequest, to ensure that the mimic gets Natori first on the off-chance it manages to break out of ... whatever the hell it is that Natori's doing to keep it in place. And he is staying firmly there, using Natori as a human shield and only nervously peering around him to squint at the struggling mimic.

    He's focused enough on trying to make out any indication of what's keeping the mimic tethered(?) so close to them that he gives a startled jump whe Natori suddenly indicates elsewhere. ]


    Huh?! Huh, wha --

    [ Such grace. He's still clearly frazzled when he follows Natori's gaze upwards, squinting at the little smudge of greenery hanging overhead. And while he's definitely not any sort of plant guy, and definitely never paid much attention to Christmas customs back home ... at least he's spent long enough here to recognize it after a moment of staring. ]

    Oh, that's -- ... uh. M ... [ what was it ] -- mistletoe. Mistletoe. It's some holiday thing. You're supposed to kiss if you bump into someone under it, I think it was.

    [ It's only as the words leave his mouth that his brain catches up and starts connecting the dots. What they might be expected to do here, given the nature of this place. Uuuuugh. ]
    paperpusher: (listen)

    [personal profile] paperpusher 2025-12-01 06:39 pm (UTC)(link)
    [Fuuta may be a coward, but exorcists are supposed to protect people from ayakashi, even cowardly people. So as long as Fuuta doesn't actively shove him into the mimic's mouth, he's fine with being a human shield. Especially when Fuuta is able to diagnose the problem, even if they don't love hearing what it is.

    Rather than the resigned sigh of "what else would you expect from a place like this," Natori's reaction is closer to a sharp intake of breath like he's cutting off a curse. He has no doubt that they'll need to kiss to get out of this spot, and Natori has a ton of experience kissing near-strangers, so the idea isn't the problem. It's:]


    I can't take the mask off. [He looks back at Fuuta, gesturing with his free hand as if it's not clear what he means by "the mask."] It's not... it physically won't come off.

    [He looks up at the mistletoe again, then back at the mimic to gauge how much time they have. After a moment, he turns sideways to keep his body and right hand angled towards the mimic, then tentatively offers his left hand out to Fuuta like he's a noblewoman expecting a kiss for a greeting.] Worth a shot?
    pyrolyzed: ( みぃし | twitter user 4okan23 ) (088)

    [personal profile] pyrolyzed 2025-12-08 03:49 am (UTC)(link)
    ... haa?

    [ It's a good thing Natori clarifies the mask physically won't come off, because Fuuta was clearly prepared to bitch up a storm about how now is not the time for being shy and refusing to take off a stupid fucking mask. As it is, the correction gets him to swallow his words with a disgruntled noise, though he's clearly still displeased with the whole situation. ]

    I can't believe you're ... [ Lucky for Natori, the wet whap of the mimic's tongue slobbering across the floor has Fuuta jumping with a startled grunt, and he changes tack from his waste-of-time bitching. He instead hurriedly grabs that offered hand. ] What the hell's even up with that mask, anyway?! You know you look like a grade A creep with that thing on, right?

    [ Followed by a yank up at Natori's hand, because Fuuta refuses to lower himself for this kiss. Still! It sure is a kiss that he presses to the back of Natori's hand -- even if it's kinda clumsy and rushed and definitely chaste. ]
    paperpusher: (calling security keeping my)

    [personal profile] paperpusher 2025-12-09 02:29 am (UTC)(link)
    Take it up with the House. [With a thread of snarky irritation under the voice, because it should really be obvious as soon as he said he couldn't remove it. He almost wants to ask what other possible reason there could be for a mask that physically won't come off, but he does have enough of a hold on his annoyance to rein it back. Instead, he spares a glance up at the mistletoe above them as Fuuta kisses his hand, looking for some indication that this was sufficient to resolve the problem. There's no clear difference, so he tentatively reaches forward with his right hand to see if the barrier is gone. He meets resistance almost immediately.] ...Shit.

    [Are their lips required to touch, or was it just that Fuuta's kiss lacked sufficient enthusiasm? The only way to tell would be to try it again, and somehow Natori doesn't think that subsequent kisses will get less hurried. Does he have any other options? He has some emergency spell circles in his bag, a basic one he could pull out and toss on the floor when he doesn't have the right materials or enough time to draw directly on the ground, but the mimic would still need to enter the circle, and that comes right back around to getting the mimic nearly on top of them before he can even start the spell. He pulls his hand from Fuuta's half-assed hold to run his fingers through his bangs in frustration, but the mask is in the way before he's able to do anything, just like it has been every time he's reached for this reflex in the past few days. He almost wants to start clawing at it again to see if it will come off in a moment of desperation, especially when he's this close to having them all open--

    Oh.

    He takes a deep breath to push down his annoyance and starts speaking, bulldozing right over Fuuta's inevitable panicked complaints.]


    The mask was on display in my uncle's house, my father's youngest brother. Even though my father is the eldest, I don't have any cousins that are younger than me. The family was so afraid they'd have another child like me that they decided they'd rather not have any more children at all.

    [He reports this in a brusque, strapped down tone of voice, as if it's something he's said countless times instead of something he's never articulated out loud before. And for a wild moment, he thinks it still wasn't enough, that he'd dumped this extremely personal realization on a stranger in the middle of an emergency immediately after being kissed, and it didn't even do anything.]
    paperpusher: (I've been big and small)

    [personal profile] paperpusher 2025-12-09 02:30 am (UTC)(link)
    [Then the final eye on the mask, the one positioned over his forehead, bursts open. Natori scrambles to try to pull the mask off one-handed, but he's barely touched it before it falls off. It disappears before it's hit the ground.

    Natori doesn't have long to enjoy the return of his beautiful face, however. The mimic gives another thrash, as if to underscore how little time they have. Natori hurriedly looks back to Fuuta-- not an inch of recognition in his eyes in the slightest.]
    I-- Ignore what I just said. Let's try it again.
    pyrolyzed: ( pixiv user みぃし | 4042733 ) (025)

    [personal profile] pyrolyzed 2025-12-11 04:39 am (UTC)(link)
    [ wh ]
    pyrolyzed: ( pixiv user みぃし | 4042733 ) (010)

    [personal profile] pyrolyzed 2025-12-11 04:40 am (UTC)(link)
    [ He'd relinquished Natori's hand without complaint, gaze also skittering upwards at the mistletoe in search of any signs of change -- did the kiss work? But the next lurch of the mimic has him stumbling back a half-step with a stifled grunt, and he gets his answer quickly enough as his back bumps against the invisible barrier keeping them in place. That's a no, then.

    And just as he's about to snap that Natori better not be fucking around and joking about that stupid mask -- ]


    ... huh?! [ He can't even process what Natori's saying at first, with how out of the blue it feels. Something about how shitty his dad is? Or how shitty he is, for his family to treat him like that? Except why the hell is he even saying this shit now? And before Fuuta can even snap back a retort about how now is not the time for trauma-dumping -- the mask explodes(?). The only reason Fuuta doesn't stumble back is because he's already pressed back against the invisible barrier, and he just ends up just flinching in place, arms reflexively raised to protect himself, his voice cracking as he shouts, ] Wh -- the hell is that mask?!

    [ There is so much going on. The mask is just gone? The guy doesn't seem hurt by the explosion(?). Also his face looks vaguely familiar? But before he can place it, the mimic jolts in place again, and Fuuta doesn't have the mental bandwidth to think about much other than the very simple thought of 'I want out of this stupid situation.'

    So Natori doesn't even need to waste his breath.

    Fuuta looks hurriedly from Natori, to the mimic, then back, before rushing forward a clumsy step to close the distance between them. Both hands tangling into Natori's clothes and yanking him forward for a kiss so hasty and forceful that their teeth click together. It's completely graceless and unsexy, but hey! It sure is a kiss. ]
    paperpusher: (was destroyed by global warming)

    [personal profile] paperpusher 2025-12-15 03:53 am (UTC)(link)
    [It's not the best kiss Natori has ever had. He hasn't bumped teeth with anyone since he was awkward in high school. But at least Fuuta is rolling with the circumstances instead of getting caught up in just how fucking weird the most recent series of events (trauma dumping followed by exploding disappearing mask) were. The show must go on, and all that.

    After a moment of being off-balanced from Fuuta's artless yank, Natori finds the angle that lets him participate enough to properly call this a kiss instead of fumbling their faces together. Natori's good at making kisses look good, but there's no sense in lingering on this one unless the mistletoe demands it. All the unnecessary flourishes that he might perform on set-- concern for how the kiss reads on camera, keeping lines of sight unobstructed, taking care not to disrupt complicated hairstyles that would take too long to reset for subsequent takes-- are second nature, but still take a modicum of his attention that he doesn't have to spare while he's trying to hold the mimic back at the same time. Instead, there's another loud thump from the mimic, and Natori tears himself out of Fuuta's grasp to see the mimic scrape itself another inch forward.]


    Try backing up. [He throws his last handful of dolls to drag the mimic to a stop again, this time close enough that the tongue could wrap halfway around his ankle. If this wasn't good enough for the stupid plant to let them out, he's going to have to come up with something really creative to get them out of this. At least he's no stranger to abruptly calling cut on a kissing scene; they can unpack all of this later once they have a little breathing room, but for now he'll need to focus everything on holding the mimic at bay.]