goldmods: (Default)
ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
Entry tags:

TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    lunarnocturne: fanart flame frown talk (72)

    [personal profile] lunarnocturne 2025-11-17 06:10 am (UTC)(link)
    [There's a reason he tends to maintain a pleasant and polite attitude outside of it being in his nature: it tends to grease the wheels socially more often than not. If it doesn't serve to put others at ease, then at least it often makes them feel foolish or like a jerk for being rude to him. And frequently it gives him an upper hand when dealing with unruly individuals.

    Thankfully it seems this one is at least willing to make the effort and meet him halfway, something he always appreciates. So with a hum of acknowledgement, he inclines his head in a bit of an apology. Clearly the other man is frustrated, and not unduly so. While Flins himself doesn't mind these shenanigans too terribly, he can easily see why they would get under others' skin.

    Especially when so much is being shown already. Heh...]
    I can only imagine. It's my hope to make it no worse, though it seems I may have failed there.

    [He indicates the mistletoe above them with a shrug. What's done is done; now they need to work on figuring out a means of escape. Thankful that Ratio seems to have an idea, he glances at their interlaced fingers curiously.]

    Ah, I see. That makes sense. This place does seem eager to instigate physical contact. [With that failing, though, he frowns and lets out a thoughtful hum.] It seems they're smart enough to not use the same trick twice. Allow me.

    [With his free hand, he conjures a ball of blue flame and flicks it towards the offending plant, hoping to set it ablaze. While it seems to catch alight, it doesn't actually burn. Alas!]

    Fascinating. But unfortunate.
    abust: (011)

    [personal profile] abust 2025-11-17 08:58 am (UTC)(link)
    You are not the cause. [ ratio’s very cutting glance at the mistletoe makes it abundantly clear that their circumstances are the fault of this trap and, more specifically, the entity responsible for this entire pitiful production. he is not known for his bedside manners, but ratio can hold his tongue where it’s due, and this man is as much as victim as he is.

    fortunately, he seems to be much more tolerant than ratio is. he barely seems ill with being tethered in an invisible cage.

    ratio feels uncommonly and uncomfortably foolish holding hands whilst trying to step outside of their invisible box. it feels more pathetic yet when his theory has failed and they’re stood there, ridiculously. holding hands.

    he raises a brow with tepid intrigue when flins offers an attempt. the soft blue light of the flame is inspiring, but ratio can hardly claim to be surprised when the plant resists it. unfortunate indeed.
    ]

    Very. The traps I’ve encountered have been unfairly resistant to sabotage, [ ratio laments as he pulls his fingers free from their unsuccessful attempt. he utters a soft hmm as he regards the man before him. flins is correct, he hasn’t seen the same solution twice and the solutions have only been intimate. this will be no different there. ]

    I hope you’re not opposed to trial and error.
    lunarnocturne: game think gesture frown (124)

    [personal profile] lunarnocturne 2025-11-17 09:20 am (UTC)(link)
    Quite so. Still... [He feels rather foolish for having fallen into such a simple trap in the first place, truthfully. It's quite embarrassing and made even more so by the ridiculous attire he's been forced into. It's almost enough to incite ire within him. Almost. It's only the hope for a simple solution that has him remaining calm and composed, though his frown deepens as his attempt to attack the mistletoe fails.

    It's becoming quite the vexing little matter; he rather wishes the damnable thing came with instructions so they could simply proceed to grant its request and be done with it. Sadly, things are never that simple in life.

    Heaving a put upon sigh, he straightens up and regards Ratio thoughtfully. If holding hands isn't what the plant is after, what will work? He's somewhat hesitant to entertain various ideas, although they can't help coming to mind all the same.]


    That does not surprise me. We do appear to be in a dungeon designed to facilitate intimate interactions. [As they let go of hands, he merely nods in agreement, holding a clawed hand to his chin thoughtfully.]

    Not at all. That's the fastest way to discover our means of escape. Do you have any ideas for our next attempt? I'm rather afraid what comes to mind is quite... crude. [Given the suggestive nature of the props and everything else, he has an inkling what lengths this place might go to. He only hopes that's not the case with the mistletoe.]
    abust: (pic#17611284)

    [personal profile] abust 2025-11-18 03:28 am (UTC)(link)
    Oh, of course. [ ratio has a drove of ideas of what may work. the first matter was merely seeking consent to proceed, though he truly doubts anyone would want to remain stood fast here for the remainder of their time. he does so regret not affixing his bust onto his face before this collision, but he is not attached to the idea of his immaculate bust adorned with tacky horns.

    crude is certainly a fair description of a number of the possibilities. he may not enjoy the carnal nature of these little puzzles, otherwise he might have found the little brain teasers fascinating.


    Now that I know I have your full cooperation, we can start with the least offensive of possibilities. 

    [ truthfully, he's already begun. he only wanted approval before continuing for much the same reason flins already seems aware of. one would have to be particularly obtuse to not expect something crude. not terribly long ago, he had some miraculous reverse mermaid begging for fortification. ]

    An embrace would be my next suggestion. Do excuse me.  [ now that he does have cooperation, he voices the suggestion and is already uncrossing his arms from his chest. he is not, particularly, a fan of close-contact. least of all with strangers. regardless. his hand extends, his fingertips curl around flins' waist and he pulls him slightly towards him, his other arm curling around the man's thin waist as the idea of personal space is effectively snuffed out. it is not the most bizarre situation he has been in today. ]
    lunarnocturne: official think frown (Ancient Rite)

    [personal profile] lunarnocturne 2025-11-18 04:22 am (UTC)(link)
    [As untoward and disturbing as the nature of this place is, it's very true that Flins has no desire to remain affixed to this one spot until they both rot or worse. Anything is better than spending their days with precious little for entertainment besides themselves, although at least it seems he's been caught with someone who'd provide fascinating conversation.

    Honestly, he's of a similar mind; were not for the forced aspect of everything, it could have proven to be quite fun.]


    Very well then, that seems an ideal place to start. Please go right ahead.

    [Thankfully it seems like they can approach this with a calm, clear mind and an almost clinical disposition, which should make anything of an intimate lean more easy to bear. He's just as eager to free themselves as Ratio is despite being a touch less bothered by the whole possibility of being stuck until they fuck. He's heard that sometimes it goes that far, though he's hopeful this trap won't be so... vulgar.]

    Of course. By all means. [A hug is certainly the next best thing they could hope for as the key to escape, though he's not quite expecting the hand about his waist and his cheeks color faintly despite his calm and collected words. As one who tends to keep to himself, he, too, is hardly used to such close contact, rending him briefly speechless as he silently prays that something comes of this. Yet just in case it takes both of them participating, he returns the gesture by wrapping his own arms around Ratio, hugging him not quite tightly, but firmly enough that if this is the key to escape, it should count.

    Alas, when they move to part and step away for a second attempt, there's no such luck. He heaves a sigh, a hand coming up to his chin as he contemplates the next step.]


    It seems we'll have to go further than merely holding one another.
    abust: (pic#17611279)

    [personal profile] abust 2025-11-18 06:37 am (UTC)(link)
    [ it is a relief to be trapped with such an agreeable man. courteous and not entirely foolish, ratio does not even have to direct him to be an active participant in this. he's certain this sprig of mistletoe is looking for any flaw in their execution to hold them captive further. 

    there's the cool touch of leather beneath his palms. he does not skimp; to do a task poorly once amounts to double the work in the long term. while the embrace is not tight, it is unmistakable for what it is. their bodies make meaningful contact, their bare chests touching and a sparse amount of breathing space between them. thorough. ratio counts to thirty in his head before they test whether their leash has been cut.
    rather predictably, it has not. 

    ratio despises attempting a problem multiple times. he had quite hoped that would be the solution and they could be parting and on their separate ways.
    ]

    Do not fret, [ he says, despite his own sigh at their second failure. ] The next is entirely too obvious. 

    [ which is as much warning as flins will get before ratio is reaching out to grasp his chin, his fingers gentle but firm, demanding his cooperation here. ]

    Be still. 

    [ he advises that much before he takes another step closer, his head tipping to the side, his lashes heavy on half shut eyes, his gaze both dark ringed red and glowing amber. in a second, his eyes are closed and their mouths sealed together. the answer is too obvious. what else could mistletoe possibly demand? ]
    lunarnocturne: fanart blush frown (35)

    [personal profile] lunarnocturne 2025-11-18 09:09 am (UTC)(link)
    [Certainly their combined calmness makes experimenting with different approaches that much easier. Flins can easily imagine how having a more excitable or panic-stricken partner in all this would make it difficult. It helps that they're essentially on the same page when it comes to trying various approaches.

    The contact between them isn't wholly unpleasant even if it's not especially sought after, being warm and rather comfortable, silly costumes aside. He permits Ratio to decide how long he wishes the attempt to go on, being uncertain what all might constitute enough of an effort on their parts. It's a long thirty seconds, yet nowhere near as bad as it could be, so he offers no complaints, instead merely sighing as their attempt proves fruitless.

    So bodily contact isn't enough, hmm? He's loathe to think what else may be required, but it seems they'll have to keep trying in order to be freed.]


    Quite so. I suppose more is necessary to appease this plant.

    [Although he's not expecting Ratio to be as forward as he is, and finds his cheeks coloring in spite of himself as his chin is grasped. Instinctively, he tries to tip his head up out of the other man's grasp, yet the order to not move convinces him to remain still, breath catching slightly. He's never been one for intimate contact, so if he's ever kissed before, it's been ages, making the sensation feel like an almost entirely new one. For a time he keeps his eyes open, watching Ratio carefully, before finally giving in and allowing them to slip closed so he can simply savor the sensation. It's not awful by any means; he quite enjoys the soft touch, so that this time a whole minute passes by without him realizing it.

    It's almost a disappointment when it ends and Flins finds the mistletoe has taken on an faint glow itself, thus permitting them to step away from their previous confinement.]


    Ah-- It seems your supposition was correct.
    abust: (pic#17611281)

    [personal profile] abust 2025-11-19 03:53 am (UTC)(link)
    [ ratio sees no reason to beat around the bush when they both know it'll take something more intimate than mere handholding or hugging to undo their predicament. there's very little to debate... and little reason to prolong any unease or embarrassment. ratio believes he is doing the equivalent of 'pulling the bandaid off quickly'. 

    flins' mouth is soft when their lips touch and ratio can presume the surprise it must be at the slight flinch, the tiny suggestion that he nearly aborted the kiss. surprise, he supposes, is the most likely reason because he doesn't disregard ratio's advice; he stays still. the advice was given because as a learned scholar, he knows best to be thorough and he'd prefer not to be interrupted. a kiss can hardly be called such if it's just two mouths pressed together flatly. lifeless. an imitation, at best. a farce, more likely. 

    intention, he's learned, is important here. 

    the kiss is not so uninspiring. 

    ratio presses several short, chaste kisses against flins' mouth. the nearly mute noise of their mouths pressing together still shockingly audible to ratio's own ears. his own lips part briefly, his tongue swiping along the seam of flins' mouth to complete his quite thorough checklist,  not as clinical perhaps as he would care for, but his mind still keeps careful track of the seconds that have passed. 

    when he parts, it's with a hand brushing against his own mouth, before the faint glow above them catches his attention. he dares not be hopeful, but when he steps away, he does not meet an invisible force. he looks quite pleased with himself for it.
    ]

    Excellent job, [ ratio doesn't spare the praise for his unwitting partner in this predicament. he was beginning to suspect something more vulgar was in store for them. as pleasant a man as this stranger has been, ratio carefully stays a respectful distance away. ] Now, then. I believe I've been terribly discourteous. I'm Dr. Veritas Ratio. And yourself?
    lunarnocturne: game neutral (96)

    [personal profile] lunarnocturne 2025-11-19 09:03 am (UTC)(link)
    [The fact that they have to step up their intimacy game isn't lost on Flins, so despite his reservations and hesitancy at engaging in more lewd acts, he can appreciate Ratio's clinical and practical approach to the matter. There really is no sense in waffling once they know more is needed to free themselves.

    That doesn't mean he's altogether prepared for the contact, however, despite knowing what must be coming. It's the manner in which Ratio simply goes for it without an hesitation that catches him by surprise, although perhaps it shouldn't given the other man's professionalism previously. More than that, though, he finds himself rather amazed at how one who seems so cool and composed can provide such thorough engagement for what could've been a simple peck on the lips.

    Overall, it's actually rather pleasant, from the simple chaste kisses to the feel of his warm and moist tongue brushing over his mouth. It's been ages since he last experienced any intimate contact such as this, or perhaps it was a dream. Maybe this is all some strange dream that he'll suddenly find himself waking from.

    Alas, or perhaps not, he does not rouse from slumber once the kiss is over, though it almost feels like he's coming out of a stupor. His own hand raises to touch his lips, and he runs his tongue over them, savoring the lingering taste of the other man. It seems they were successful, at least, so that's one dilemma taken care of.]


    Hmm... My thanks for your efforts. [Since it likely would have taken Flins himself a little more to compose himself and engage in a kiss with a stranger. He can appreciate the composed way in which Ratio handled the situation, too. Though with introductions being underway, he reorients himself into a familiar stance, one hand pressed to his chest and the other tucked behind his back as he gives a small bow.] It's an honor to meet you, Doctor. I am Kyryll Chudomirovich Flins, though you may simply call me Flins if you'd like. Once again, I offer my apologies for my part in trapping us.
    abust: (pic#17611198)

    [personal profile] abust 2025-11-19 04:04 pm (UTC)(link)
    [ perhaps he should apologize for taking his liberties with the man’s mouth, but if such benign gestures as their previous attempts did not work… the step beyond a kiss was further down the rabbit hole. beyond just being thorough, ratio’s thoroughness admittedly comes with some strategy, aiding in preparing them for the possibility of having to escalate the intimacy.

    fortunately, his preparation appears to be wholly unnecessary.

    he’s pleased that the situation has resolved smoothly, in no small thanks to flins having a temperament as pleasant as he does. quite truthfully, in his pursuit of knowledge, ratio has put many other things to the side. romance has been one of those neglected aspects of his life.

    absent as it may be, it is relieving to find he can still perform adequately where required. he very quickly drags his gaze elsewhere at the sight of flins’s fingers at his own mouth.
    ]

    Mr. Flins, [ ratio repeats, providing a small bow of his own to imitate good manners. ] As I’ve said, no apology is necessary. Neither of us were aware of this particular trick. I do wish you better luck along your way.
    lunarnocturne: game gesture (11)

    [personal profile] lunarnocturne 2025-11-19 04:17 pm (UTC)(link)
    [Considering there was precious little else for them to attempt in order to get free, Flins finds the need for an apology almost pointless. Ratio did what he had to do, and that was that. In fact, his clinical approach to the matter made things much easier than it would have been if he'd been stuck with someone more panicky and prudish.

    One might say they were the ideal partners for one another in this endeavor.

    Which is why when Ratio seems to wish him well on his way, Flins finds himself hesitating. They often say two heads are better than one, and in this case while it may have been their temporary downfall, he can see how having a second mind to go over the dungeon's puzzles would prove beneficial. So rather than simply walk off and leave the doctor to his own devices, he instead smiles, gesturing with a hand.]


    Do you plan to trek onward alone, then, Doctor? I would hate to see you get into trouble with no one there to aid you. Perhaps, if you're not adverse to the notion, we could continue on together for a time yet?