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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-11-15 03:00 pm
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TDM 12



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

As a token of appreciation to all of our guests, the house and resort have worked in collaboration with the all powerful system that transmigrates souls between worlds to bring you a special excursion! All are invited to participate in our limited time event, Tits out! A Sex Dungeon! where guests can shop, craft, adventure, treasure hunt, and battle.

During this event, sexual encounters with WILDCARD guests are worth double the payout, so please keep an eye out for our new arrivals! Other supplies, such as typically banned weapons, are also available.

We appreciate our low rank guests temporarily adjusting their living quarters to accommodate this delightful experience. Extra thanks to you for your generosity! 】



WINDING MARKET
A ROOKERY COMES SPRAWLING
A CHARMING MARKET ► The Rookery floods the main lobby and begins construction on the eve of November 15th. This wandering group of merchants has decided to set up shop! From November 15th through January 1st, the Rookery will be operating a marketplace on the ground floor of the Golden Peacock. This marketplace operates at all hours and does not close.

This once luxurious lobby has transformed into a rustic market. Wooden shops line the walls where eager merchants promote their wares. These little stores are stocked with handcrafted goods, specialty products, and artisanal treats. Unlike general Golden Peacock establishments, shops in the marketplace are willing to haggle and trade.

► Not all of these booths are occupied. Guests interested in selling their crafts or services are welcome to open up shop. The merchants of the Rookery will also hire resort guests looking for work.
CEDAR AND PINEThis simple marketplace embraces small town charm. The scents of wood and pine meld with freshly baked bread and leather. The echo of a blacksmith striking metal resounds through chatter and laughter. Shopkeepers call and wave from their booths to lure in potential customers.

► Weather simulation has been introduced to the first floor. Snow falls from an artificial sky dotted with lights. This snow looks, feels, and tastes like the real thing. The temperature correspondingly drops to a brisk chill, so bundle up!

► Merchants decorate their shops with winding ribbons, baubles, and bells at the beginning of December. A massive pine tree graces the central square and patrons are invited to decorate it with sparkling ornaments.

Rumor of a gifting tradition spreads, with merchants jumping on board to offer gift wrap with every sale. If you don't give someone you care about a thoughtful present then you must not really like them at all!
SPECIALTY SHOPS
LIMITED TIME WARES
PREPARE FOR DUNGONEERINGOne of the biggest stores in the marketplace is the armorer's shop. It isn't safe to go adventuring in an unexplored dungeon without protection! Come one, come all. The best armor in town is here. The marketeers in the armorer's shop swear their supplies are the best in the business. Well-crafted! Quality materials! Enchanted to ward off the elements!

All available armor is extremely slutty. Every piece has been styled to emphasize the wearer's assets and barely covers anything. Tight, sexy, and functional. Isn't it a win/win for all? Let those tits battle and breathe!

Guests that follow the sound of clanging metal will find the blacksmith. The front of the shop offers a basic selection of knives, swords, and shields for purchase. While the quality of these weapons is mediocre at best, guests may not want to pass up the opportunity to purchase a weapon while the house is allowing it.

Weapon aficionados may meet with the blacksmith to discuss enhancing the current selection. Special materials can be found in dungeon chests or collected from monsters to improve weapon quality. Guests willing to collect these materials and have the chips to spare can commission superior products.

Several leather shops are competing for business. One specializes in enchanted leather pouches, another focuses on offering high quality boots. Leather journals make beautiful gifts. What lasts longer than leather clothing? Nothing! Or how about a leather hair accessory for that person with long, flowing locks?

Those browsing through these many leather shops best keep their wits about them. Not all of them are selling real leather! Some greedy merchants are trying to pass off plastic junk as the real thing. A few bold charlatans willing to lie about enchantments to customers that appear uneducated about magic. Do your best to not get swindled!
DRIED AND BAKED SUNDRIESThe dried goods shop is the most popular amongst adventurers. Those preparing to head down into the dungeon can't leave without supplies, after all! One can find a broad selection of jellies, jams, preserves, cheese, jerky, nuts, and seeds. While they aren't the tastiest, they'll survive for several days in a backpack, which is exactly what every adventurer needs!

The universe-renowned baking mogul, Mama Brot, has opened a shop selling her famous pretzels. These soft pretzels, nicknamed breastzels, come in both sweet and savory variations. They are deliciously plush and melt in the mouth. It's said that one bite of one of her pillowy breastzels will send you straight to heaven. Dessert and bread connoisseurs cannot miss out!

Guests eager to get their hands on some of Mama Brot's breastzels have their work cut out for them. The shops restocks with fresh breastzels every morning, but the line to purchase starts queuing two hours beforehand. Supply runs out quickly every time Mama Brot decides to whip up a new batch. Good luck!

Small bakeries peppering throughout the marketplace kick off December with a flurry of decorated cookies. Guests will find cookies and biscuits cut into different shapes, painted with icing, smeared with jam, and drizzled with chocolate. Hot chocolate booths also pop up, their baristas encouraging guests to gather and enjoy the snow by the center market tree with a cozy drink.
JOBS & QUESTS
A MAKESHIFT TAVERN
CALLING ALL ADVENTURERS: A SLAYER QUEST AWAITS!

Are you looking to make big coin? Do you have the strength and endurance to take on the dungeon? Then we want YOU to join our guild's quest to sLay!

The dungeon is teeming with sexy monsters that need sLaying. All you need to do to sLay is to fuck them real good! Once satisfied, these sexy monsters may drop quality loot. Join in the hunt to sLay and consolidate drops with our guild! We're happy to make trades or buy.

Yaaassss sLay all day!

JOB POSTING ONE! BIG PAYOUT FOR EASY WORK!

I am a pharmacist looking for some brave adventurers willing to go down into the dungeon and collect dongle flower milk for me. I need at least 10 bottles! This is an important ingredient in one of my popular prescriptions. I am not athletic enough to go get it myself and my supplies are running low.

Please deliver all dongle flower milk to the medical shop in the northwest corner of the market. Please note, I need FULL bottles. Do not skimp or I won't pay!
JOB POSTING TWO! HELP A WOMAN'S GROWING BUSINESS!

I am a young lady looking to expand my make-up business. I heard rumors that there's water in the dungeon that could make an AMAZING base for make-up products. But it sounds like it's super scary in there and I don't want to go. Please, someone, help!

You can bring all bottles of dungeon water to the make-up booth in the southeast corner of the market. I'm willing to pay in chips or trade some of my current products. My face masks and nail polishes are really good!

JOB POSTING THREE! PLEASE DON'T ASK WHY!

Hello. I need many dungeon slime cores, so I am looking for everyone and anyone willing to go slime hunting and gather some for me. We can negotiate pay based upon the number of slime cores brought. Do not inquire what the slimes or their cores are needed for.

Please bring all slime and slime core deliveries to back door of the Dried and Baked Sundries shop. Thank you!
JOB POSTING FOUR! I WANT COLLECTABLES!

If you're going into the dungeon, I want collectables. If you find that fabled treasure room, bring me back something cool and shiny. I'm willing to pay good money! I don't care what it is as long as it's hard to get and I can brag to my friends about it.

You can find me drinking in the tavern. I'll be wearing expensive velvet and a tiny hat with a feather.
PULL UP A CHAIR ► As a watering hole for adventurers looking for a place to kick back and relax with a hot beer, the tavern is a hot spot at all hours. Crude and sticky, there's never a dull moment at this establishment! Fights break out every night, drinking competitions are the norm, and it's the best place to gather information.

The tavern doubles as an inn, offering a dozen rooms above the bar for adventurers to cool their heels. A night's stay is relatively cheap and costs only a handful of chips.

Guests can pick up jobs and quests from the tavern's request board. Postings vary in difficulty and payout. Anyone is welcome to pick them up and they can be completed for as long as the dungeon is active.

► Jobs and quests can be completed through the dungeon prompts below. They may be done multiple times. These job posters need a lot of supply!

Guests can also list their own jobs and quests to the tavern's request board. While the board is typically meant to attract adventurers for hire, guests can advertise their own services this way. The bartender really doesn't care what goes up. She's too busy breasting boobily behind the counter in a corset that hikes her cleavage against her throat.


A WHOLE NEW BASEMENT
GOOD LUCK, NEW ARRIVALS
A TRENDY RENOVATION ► Low rank guests will be delighted to find that the basement has been completely renovated! Basement and maintenance floors have been converted into a realistic dungeon complete with gray stone, torchlight, and the echo of crawling monsters. Low rank suites have been temporarily adjusted to match the aesthetic.

The communal bathroom has also been styled into a medieval latrine. Low rank guests can now enjoy bonding together over a communal trench and chamber pots. A helpful sign has been posted on the door advising guests to be wary of slimes coming up through the piping.

Low rank guests that aren't happy with their living arrangements can check out the rooms above the tavern. They need only chat with the bartender and pay a fee for each night they wish to stay. It's up to them whether or not they think a dungeon filled with monsters or a raucous tavern is better for their beauty sleep.
NEW ARRIVALS ► New arrivals find themselves waking in various locations throughout the dungeon. Unlike low rank guests who have dungeon suites, new arrivals wake randomly in the upper and lower levels of the dungeon. Anywhere is fair game.

► New arrivals are considered dungeon monsters. In fact, wildcards are the number one hunted monster for the extremely popular sLaying quest! They'll have to keep on their toes if they don't want to be sexily sLayed.

Stepping away from resort standard, wildcards wake dressed to embody their role as an erotic dungeon monster. The house knows that its guests have eclectic tastes, so monster costumes range from skimpy strategically placed furs to full body suits.

► What are dungeon monsters without drops? Wildcards will also wake with a pouch of valuables for adventurers to collect. These items can vary from useful ores, gemstones, and chip vouchers to random items like condoms, vegetables, and shiny rocks.
UPPER DUNGEON
START THE DESCENT
FLOOR 1 Heading down the stairs from the marketplace leads to the first floor of the dungeon. This is where all low rank suites have been condensed. Corridors are generally dry and well lit, with twisting ivy and torches lining the walls. Some guests say that it’s an improvement over the previously dreary, dirty basement.

Only a handful of monsters are brave enough to come close to the surface. The ones that do have low IQs and are easily defeated.

► Barrels, crates, and chests can be found in corners and intersections. Low value materials, like perishables and basic clothing, can be found inside. This may or may not include the personal items of low rank guests misplaced during renovations. Whoops!

Watch out! Mimic chests love to hide amongst these crates. Opened mimic chests chase nearby guests, desperate to thrust their slimy tongues into any reachable orifice. They’re also quite dumb, happily repopulating areas where other mimics have been beaten. It isn’t uncommon to find a new one where an old one had been just yesterday!

► Sprigs of mistletoe grow over doors and dangle from the ceiling. Nothing happens when someone passes alone. The enchantment is only triggered when two or more people intersect. Those who cross under the mistletoe may find themselves unable to leave its proximity. As if an invisible bubble has appeared, attempts to leave will be rebuffed.

The mistletoe enchantment can only be broken by kissing. Some mistletoe may be satisfied with a brief kiss while others may require its victims to use tongue. Get ready for some smooching!
FLOOR 2 Multiple stairways across the first floor lead down to the second. As guests head down, they will find the temperature dropping and light dimming. The stairwell opens up to a reveal crumbling archways, staggered levels of ruins, and rich moss blanketing over stone.

This dungeon floor has several gaps between ruins and multiple pockets of open space. Old wooden bridges creak in the wind. Leaves flick across, carried on steady breeze. Treasure chests and harpy-like monsters can be found throughout the ruins.

► Adventurers need to cross multiple bridges to make it to the next portion of the dungeon. However, they will find that they cannot cross these bridges alone. All bridges in this area vanish the moment someone steps out solo. Luckily, falls to the ground are cushioned by a thick blanket of moss.

Adventurers must step forward together, hand-in-hand, in order to cross. Guests that stop holding hands while crossing, hesitate, or mistrust one another will find the bridge vanishing from beneath their feet.

► Wind speeds spike dangerously at random intervals and send the floor into sub-freezing temperatures. During these times, it is advised that adventurers take cover, because they might end up blown away. There are sporadic abandoned campsites in caves and alcoves where guests can wait out the wind.

These campsites serendipitously offer a cozy bedroll. One cozy bedroll. With howling winds knocking out torchlight, the only way to keep warm is to cuddle up and share body heat. Oddly enough, the furious winds only calm down after adventurers snuggle. Weird!
FLOOR 3 Lush vegetation dominates the third floor. Pathways are challenging to follow beneath overgrown flora. Ancient trees twist between crumbling pillars. This dungeon forest is teeming with sexy floral monsters that blend with the brush and provoke adventurers with sensual whispers. Isn’t it amazing how accurate they are in pinpointing your kinks?

Monsters on this floor love to tease and fondle guests passing through. Adventurers cutting through the forest may end up groped by branches, leaves, and flowers. Or more! These floral monsters can get very handsy.

► Treasure chests can be found throughout the dungeon forest. The floral monsters will try to protect them, but none of the monsters in this area are particularly strong. Wood nymphs seduce guests away from chests and vines will lash out to slap their hands. Chests on this floor are valuable, offering high-quality potions like elixirs and panaceas.

Not all potions are good. Some bottles are decoys that cause unwanted effects. The three most common decoys are love potions, hatemance potions, and flora potions.

  • LOVE POTION: A magical liquid designed to make the person who drinks it fall in love with the first person they see.
  • HATEMANCE POTION: A magical liquid designed to make the first person who drinks it fall into hate, coupled with passionate sexual desire, for the first person they see.
  • FLORA POTION: Liquefied chlorophyll designed to temporarily transform anyone who drinks it into a sexy monster. Monster need not be plant-based.

  • An invasive species, the dongle flower, can be found in large number in the center of the forest. This flower’s fleshy petals phallically cone into one another and stand erect from a small cluster of leaves at its base. This flower is mostly known for its milk, which can be collected by pumping its petals. Those unfamiliar with this breed of flora may mistake it for a human penis, but closer investigation will confirm that it is indeed a plant.

    Getting to close to the dongle flower comes with risks. This flower is notorious for ejaculating its milk when stimulated. Dongle flowers in close proximity may trigger one another and cause a chain of milk ejaculations. Dongle flower milk has analeptic properties that heighten virility, sensitivity, and sex drive. The more milk, the more potent.
    LOWER DUNGEON
    HALFWAY DOWN
    FLOOR 4 A slope leads the way down to the fourth floor. Adventurers must be careful with their footing to avoid taking a spill because the path is steep and uneven. Why are these stones sticking up so much, anyway?!

    Guests not watching their step may end up triggering a trap. After a trick stone sinks beneath their weight, a rumble echoes throughout the dungeon. This echo the ominous prelude to a giant boulder crashing down and rolling after them! (There is a nipple painted on the boulder.)

    Those that don’t want to get squashed by the boulder may have to throw themselves off the ledge. Depending on where they decide to jump ship, they will end up in a different chamber designed to test their mettle.

    CHAMBER ONE: An unfurnished room with no windows or doors. This chamber is deep, making it difficult to try and scale the walls back up to the path. Lone adventurers will end up stuck until someone else joins them, because the trap will not trigger until two or more guests are inside.

    Once at least two guests are trapped, spikes spring from two opposing walls. They slowly begin to close in and a booming voice declares: BE EMOTIONALLY VULNERABLE OR DIE!

    The floor will give way for guests that comply. Those that do not and cannot get out of the room on their own will be spiked. They may escape with injuries or die. If the latter, they will revive in the Broken Wing clinic.

    CHAMBER TWO: This chamber is divided into multiple parallel rooms. These rooms are designed to facilitate a specific kink between the guests trapped inside. They might be furnished with toys or vacant with only a gloryhole in a partition. Regardless, every room has a door locked shut with a bulky padlock.

    After two guests have entered a booming voice declares: EXPLORE KINK OR REMAIN TRAPPED FOREVER!

    Padlocks will drop and doors will open for guests that comply. Those that do not are doomed to be trapped forever… or figure a way out through demolition. That disembodied voice is going to be really salty when adventurers realize that last option exists.
    FLOOR 5 Water commands the fifth floor. Adventurers must tread through dark and damp tunnels that lead into flooded chambers. Pools and rivers run throughout, with some areas reaching depths of 50 feet. Treasure chests are submerged but are worth the effort, offering ores, metals, and rare stones that can be used to enhance weapons with the blacksmith.

    Reverse mermaids live in these waters. They enjoy swimming alongside adventurers and spreading their legs to show off how good they are for fucking.

    ► Slimes ooze along the ceiling and plop into the water. They float along like jellyfish, but will direct themselves toward adventurers they sense nearby. Slimes vary in size and color, though the majority are small enough to cup between two hands. The mother slime, a giant slime hidden deep in the depths, occasionally appears to absorb adventurers into her gelatinous body.

    Small and deceptively cute, these little monsters are attracted to adventurers and eager to ooze all over them. Different colored slimes and their secretions cause various physical reactions. Slimes can be mixed to create combination effects.

  • CLEAR SLIME: Clear slime is an aphrodisiac that can also be used as a lubricant.
  • PINK SLIME: Pink slime amplifies shyness and embarrassment.
  • PURPLE SLIME: Purple slime triggers sexual aggression and sadistic tendencies.
  • YELLOW SLIME: Yellow slime may enhance dominate or submissive inclinations.
  • MOTHER SLIME: Secretions from the mother slime trigger a breeding rut/heat. The more contact one has with the mother slime, the more intense the rut/heat.

  • ► The water in this dungeon has unique properties. Adventurers that soak for long periods of time may find their skin clearing up, their hair becoming shinier, and their features becoming dewy and radiant. This water is imbued with beauty magic that intensifies the sexiness of those who drink or bathe in it. Everything they do, even sneezing or scratching an itch, will be tinted in a pink glow of attractive glamor.

    Guests that soak for too long run the risk of becoming powerfully distracting. Beauty can be bewitching, so take care to not charm other adventurers into becoming obsessed admirers, lest you become an unwitting Helen of Troy!

    Drinking the water comes with an additional potential side effect. The drinker's voice has a 25% chance of becoming hypnotic. They may be able to entrance others or cause them to orgasm through dirty talk alone.
    FLOOR 6 Drying off won't be a problem after getting down to the sixth floor! The temperature jumps to a sweltering degree and light glints off silvery glass. Orange and red flicker and dance. Stepping into the yawning mouth of this massive floor reveals a giant pit of blazing fire beneath a twisting mirror maze.

    Muscular minotaurs prowl, prepared to kidnap adventurers and whisk them away to their dens. This maze is also equipped with traps and enchantments designed to redirect guests back to the beginning entrance. Adventurers will need to use creativity and ingenuity to navigate this labyrinth while battling intense heat.

    ► Guests can take cover in small chambers at maze corridor intersections. These rooms are also sweltering but, happily enough, there are magical air conditioners available! Two plates on opposite sides of the room must simultaneously be stepped on in order to activate the ice enchantment.

    Comfort comes with a price. Something strange happens when magic sparks: the adventurers standing on the activation plates have swapped bodies! They won't be able to switch back immediately, either, because the ice enchantment has a cool down period. Their options are to either wait it out or go find another room with an unused ice enchantment!

    ► Adventurers that successfully navigate their way through the maze will find a long corridor leading to a massive shining door. They've found the exit down to the treasure room where riches upon riches are waiting. Money, money, money!!

    Guests that let their guard down while walking to the door may end up shot with an arrow! In classic dungeon fashion, holes in the wall open and launch arrows all the way down to the entrance of the treasure room.

    Getting shot by an arrow will trigger lust at first sight! Forget about everything else and look at your fellow dungeon crawler. Aren't they so erotic? Don't you really want to fuck them right now and forget about all that treasure? Or perhaps they're still rocking around in your swapped body. Isn't it suddenly tempting to fuck yourself?


    TREASURE ROOM
    IT DEFINITELY ISN'T CURSED
    FLOOR 7: THE BOTTOM FLOOR The final floor of the dungeon is a massive chamber glittering with precious gems, metals, and enchanted valuables. Piles and piles of gold coins are stacked as far as the eye can see. Treasure chests line the walls, overflowing with sparkling jewelry. Anyone that’s ever wanted to swim in piles of gold can finally make their dream come true.

    Guests can take whatever they can carry. They have to make their way back up through the dungeon with it, so hopefully they came prepared!

    ► Brave adventurers that managed to come this far deserve worthwhile gains. Those who enter the treasure room are welcome to pick up special treasures from the following selection. None of these items are game breaking, so players can pick up multiple or mix and match.

  • ECHO STONE: A small stone that fits in the palm of a hand. When tapped, it sends out a soft pulse that outlines nearby exits, hidden passages, or alternate routes in shimmering light.

  • EARRINGS OF FATE: A matching pair of diamond studs. If shared between two people, the wearers can sense each others’ location all times.

  • CLOAK OF INVISIBILITY: Shimmering silver fabric as smooth as water. Wearing this cloak grants invisibility.

  • THONG OF BRONZE: A bronze thong. Wearing this thong increases power, endurance, and speed, but only when worn alone.

  • RING OF PROTECTION: A simple gold ring enchanted to protect the wearer. While this is useful during battle, it also can act as birth control and prevent sharing diseases.

  • CLICK LOCK LOCKET: A simple golden heart-shaped locket. The wearer can open the locket and give themselves temporary body modifications for up to two hours at a time.

  • MECHANICAL MOUSE: A mechanical mouse that registers its master with a drop of blood. A little friend that can scout, transport small items, and fit into tiny spaces.

  • BRASS COMPASS: A small brass compass with delicate gears. It doesn’t point north. Instead, it points to the carrier's deepest desire or the object they seek the most.

  • FEATHER OF FLIGHT: A delicate feather that feels lighter than air itself. Grants the ability to fly for a short period but the user must have it in their possession and activate it. Works in bursts, such as allowing them to jump across wide gaps or avoid a deadly fall.

  • HAND OF LUCK: A small, silver broach shaped like a human hand, fingers outstretched in a gesture of good fortune. The hand grants increased luck to the user, influencing dice rolls, odds, or even the outcome of risky decisions. However, it only works once per day. When it activates it may make other things worse.

  • ► An iridescent door glitters at the back of the treasure room. Written on an aged scroll pinned to the wall is an explanation that this door can send adventurers home. They will have abandon their companions for this opportunity, because one who uses the door must pass through alone. The scroll explains that the door will only work once within a span of several hours, making it impossible for anyone else to immediately use it. There is also the risk that it will never work again.

    Of course, the door isn't really sending anyone back to their world. Guests that decide to take the leap will find themselves walking straight into their suite upstairs. The scroll didn't specify which home!


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: alcohol; altered states; anonymous; aphrodisiacs; BDSM dynamics; body swap; breeding kink; classic tropes; costumes; cum play; dubcon; death; enchantments; erotic plants; erotic monsters; entrapment; hypnotism; noncon; temperature play; traps; weapons; violence; voice kink

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's November event and is designed to provide content for players through the mods' December break. The marketplace and dungeon will ICly conclude on January 1st.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header. The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate.

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
    NAVIGATIONLOGNETWORKOOCMEME
    hersatz: (👑 you can see it with your eyes)

    penelope eckhart | death is the only ending for the villainess | 6♦

    [personal profile] hersatz 2025-11-16 07:18 am (UTC)(link)
    — i'm not a fortune teller, i won't be bringing news;
    CEDAR AND PINE MARKETPLACE.
    [It's evident that Penelope has been doing some bartering of her own before setting up shop in one of the unoccupied booths in the rustic market; she's managed to get someone to hang a neat but somewhat crude sign labeled "FORTUNES" over its awning, and she's managed to collect a neat little smattering of crystals, colored glass, and polished stones to add that air of seeming authenticity to her salesmanship.

    There's an irony, maybe, to the idea of it. The last time she'd been transmigrated into a video game genre, she'd had advance knowledge of the plot and everything that was likely to happen in it — and now here she is, selling fortunes in an attempt to do the same. Well, it's better than some things she could be attempting, and anyway, she's got to do something to set herself up for a trip down into the dungeon, doesn't she?

    Passerby can find her seated in a booth with two stools for customers sitting opposite her perch, idly shuffling a deck of what appears to be tarot cards. The candle burning in the corner gives off a heady, spice-rich scent, and the baubles dangling from the support beams catch its light like miniature stars.

    Come and get your fortune read, traveler? Maybe this villainess-turned-vaticinator will have something lucky to tell you...]



    — of what tomorrow brings;
    FLOOR 7, TREASURE ROOM.
    [Understandably, it's taken Penelope a while to attempt a descent into the dungeon, not least of which because she's absolutely more of a ranged combatant than a hack-and-slash one. But assuming you're there with her, rest assured she hasn't been a total sandbag on the way down! She's a decent shot with a crossbow, for example, and her ability to cast a spell or two at a clutch moment isn't to be overlooked either.

    But whatever noodle incidents you may have gotten into on your way down, at last you're there! The end! The victory! The piles upon piles of definitely not cursed loot! Such bliss.

    While it's true that Penelope can't help but spare a glance at the heaps of wealth — and, admittedly, more than a few at the prettier pieces of jewelry — eventually her attention is drawn to the aged scroll near the iridescent door...]


    This door will send one, and only one, traveler home...?

    [She freezes as she reads it aloud, her face going eerily white. When she looks over at you, her companion, it's slow and nervous.]

    Just one...?



    — i'll leave that up to you;
    WILDCARD & OOC.
    [Want to do something else with Penelope? Feel free to toss me an option! For smutty things here is her kinklist, but generally she is open to characters 21+, M/F preferred.

    Regarding the fortune-telling prompt, I am happy to do an IC tarot reading for your character; please feel free to tell me if you want me to rig it/draw your own cards or if I should just go wild on my own. Regarding the dungeon prompt, please feel free to improv some ridiculous shit the party may have seen on the way down, and I'll roll with it!]
    workingslacker: (pic#17967951)

    treasure room

    [personal profile] workingslacker 2025-11-16 07:39 am (UTC)(link)
    [ Honestly, Cale finds it very fortunate that he's obtained his necklace. Now that he has it, navigating the dungeon is a fairly easy affair for him. He doesn't really need to worry about using his Powers. Those energies are actually balanced, so there's no threat of them tearing him apart anymore!

    Which means that he simply uses them whenever necessary. Neither here nor there, really.

    Instead, Cale is far more interested in this treasure. "Treasure" that turns out to be something like trinkets. As he's looking through everything, Cale wonders if anything is actually valuable. He's thinking about the resale value as he picks up an Echo Stone.

    The lady in the room only draws his attention when she mentions the door and how it will, supposedly, send one traveler home. Only one! ]


    You can go ahead and use it if you want.

    [ Wait. What? Cale says that without any hesitation whatsoever. ]
    hersatz: (👑 oh even in the dark)

    YES YES YES THE ISEKAIS CONVERGE

    [personal profile] hersatz 2025-11-16 07:44 am (UTC)(link)
    ...Huh?

    [Well, that was...fast. A lot faster than she might've expected from someone as theoretically equally trapped as she is, and especially when it doesn't sound like courtesy or generosity so much as just...straight up not caring. Hmmm.]

    I'm not so sure. I mean, there's a lot of ways you can weave a trick into a promise like that, right? Like, do they really send you home, or just —

    [She pauses, considering briefly, and then decides there's no real harm in it if she's vague enough.]

    What if, for example, you weren't "home" before you were brought here? Maybe it just puts you back there, instead.
    workingslacker: (pic#18018971)

    FINALLY

    [personal profile] workingslacker 2025-11-16 07:52 am (UTC)(link)
    [ It is because Cale straight up doesn't trust this door and those words either. With Penelope saying that there could be a trick to it, Cale more or less agrees. That's partially his reason, of course. ]

    There are many ways that someone could interpret "home."

    [ Which is enough for him to not take the risk. He doesn't rightfully know what place he would call home any longer anyway. Cale has no attachments left from before. But maybe it isn't up to their interpretation in the first place.

    However -

    That is an interesting thing to say, isn't it? ]


    Just where else would this other place be that could somehow be defined as "home?"
    hersatz: (👑 i don't like your little games)

    [personal profile] hersatz 2025-11-16 08:22 am (UTC)(link)
    Well, you know, like in a video game? Sometimes "home" just means back to the start, right? "Home" can mean all sorts of things.

    [like the home screen...on a handheld gaming device...which is definitely a thing that a rando duchess from a fantasy kingdom would know about...]

    Or what if you were dead before you came here? What if it just sends you back to be dead?
    workingslacker: (pic#18019014)

    [personal profile] workingslacker 2025-11-16 05:57 pm (UTC)(link)
    [ Girl, you're not helping yourself. Cale, of course, has no idea that she is some duchess from a fantasy kingdom either. Or supposedly a duchess. ]

    It can, yes. But just what would "back to the start" even be? The start of what? Your life? Your accomplishments?

    [ Which isn't necessarily "home" if "home" is a specific location. Though the idea of "death" does sober him up a little from his teasing and picking apart words. ]

    I think it's generally assumed you'd go right back to where you left off. If the dead were able to keep on living, then entropy would come calling eventually.
    hersatz: (👑 but it was a trick)

    [personal profile] hersatz 2025-11-17 10:39 pm (UTC)(link)
    ...Hah.

    [She remains still a minute, not taking her eyes off the scroll and the door it heralds, but it's clear that his comment about death has had a certain resonance with her. It's a little while before she turns away from it altogether, diverting her attention to the wealth of riches heaped around the floor.]

    If that's how it is, then I don't know how much good an opportunity like that would do me, either. And if you don't want it, then there's plenty of time for me to decide anyway, so I might as well have a look around here, first.

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    aureliasharr: (Default)

    Fortune read | go wild with it!

    [personal profile] aureliasharr 2025-11-16 03:20 pm (UTC)(link)
    [Sliding into the seat across from her, unfortunately emphasizing just how short she is, Aurelia aims a polite smile upwards towards Penelope.]

    Divination has always been a weakpoint of mine. I would be honored to see your technique.

    [Her tone is polite, and perhaps more formal than the situation requires.]
    hersatz: (👑 i don't like your little games)

    [personal profile] hersatz 2025-11-17 10:50 pm (UTC)(link)
    ["Technique" is perhaps stretching it a little bit, but — well, fortune-telling and prophecies are ninety percent showmanship and ten percent luck, anyway. So long as she chooses her words carefully, it should be fine.

    Once Aurelia sits down, Penelope shifts from shuffling the cards for the aesthetic to a shuffle with purpose, allowing her customer to tell her when to stop at three separate positions — past to the left, present in the middle, and future to the right.]


    Good, just tell me to stop when it feels right...when you can sense the cards calling to you...there.

    [PAST | PRESENT | FUTURE]

    We'll start with a general prediction, and then if you're satisfied, for an extra charge I can petition the cards to answer a single question for you. Shall we begin?
    aureliasharr: (Default)

    The hyperlinks are very nice!

    [personal profile] aureliasharr 2025-11-18 03:20 am (UTC)(link)
    [Aurelia pauses and considers each of the cards in turn with complete seriousness. The symbology of each is unfamiliar, but she's seen divination of this sort once or twice before. Eventually, after a long silence, she taps the 7 of swords. The past will make for good calibration. Though Penelope has the run of the show, she's too curious not to ask.]

    What does this one mean?

    hersatz: (👑 somewhere too far for us to find)

    [personal profile] hersatz 2025-11-19 12:58 am (UTC)(link)
    This one...that's the Seven of Swords, in the past position. So, this card might be speaking to something about your past specifically, but it might also be describing something about the foundation of where you're at right now in the present.

    [She says, buying herself a moment to remember the interpretation of the card.]

    Like this, the card is upright, and it suggests — well, you see how the man is running away with the swords? The Seven is a card of trickery, or betrayal, or of gaining advantage through lies and deceit. It's speaking to a situation that you took advantage of, for your own benefit and probably to the detriment of someone else. You came out ahead...but at what cost?
    aureliasharr: (Default)

    [personal profile] aureliasharr 2025-11-19 01:30 pm (UTC)(link)
    I am not -

    [Aurelia's teeth click together as she cuts herself off. She might not be a liar, but... advantage through lies and deceit. She is an illusionist, it's not unfitting but not exactly accurate. She looks back to the cards with a frown. Unless being a crusader was a feint for her own advantage. Truth, but not the same perspective she'd like to hold.

    Divination huh.]


    Blood, I suppose. Vague but not inaccurate. How curious...

    [She trails off thoughtfully. Fully bought in if nothing else]

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    lakan: (Sampu)

    Fortune

    [personal profile] lakan 2025-11-16 09:52 pm (UTC)(link)
    [ While Troy is waiting for his new tools from the blacksmith to get their finishing touches, he figured he has some time to kill and roams around the market. Clad in parts of armor over his athletic wear, a pauldron and a bracer decorate Troy's right arm while his left side is exposed like an archetypal barbarian or samurai archer. He sees the booth that says "Fortune" on it. The crude nature of the sign got him to raise a brow, but it's the scent of spice that drew his attention closer and it's curiosity that made him lean down and peek through the partition and see what's inside. ]

    Uh... hi?

    [ He wasn't interested in getting his fortune read. But seeing the girl in front of him and the lack of customers, maybe he can spare her some of his time. ]
    hersatz: (👑 brick by boring brick)

    [personal profile] hersatz 2025-11-17 10:52 pm (UTC)(link)
    [A customer! Finally. How's she ever supposed to get herself equipped and down into the dungeon if she can't get some revenues flowing — or some assistance identified.]

    Greetings, traveler. Have you come seeking the guidance of the spirits today? My cards tell all — a question answered, a prediction foretold. How might I call upon them to aid you?

    [Whew, she's laying it on thick, but you know what. Showmanship is everything, she supposes.]
    lakan: (Isa)

    [personal profile] lakan 2025-11-18 12:59 am (UTC)(link)
    [ Troy didn't judge her for theatrical performance beyond a bit of air from his nose and a tug at the edge of his lips. ]

    To be honest, I was just drawn here by curiosity.

    [ He can be honest and play along at the same time. Troy walks towards where she's at. He puts his hand on the chair before taking his seat. ]

    But I don't mind seeing how my luck is going to be today. Would I find treasure?

    [ He pauses, looking at her carefully, ]

    Perhaps meet a new friend?
    hersatz: (👑 when your head's in the clouds)

    [personal profile] hersatz 2025-11-19 01:00 am (UTC)(link)
    A reading for your day's fortune, then, good adventurer. Let's see what the cards show, if you'll just pick the one that most speaks to you...

    [She says, shuffling them until he tells her to stop and pick one.]

    Ah! Is that the one that calls out to be witnessed?
    lakan: (Walo)

    [personal profile] lakan 2025-11-19 02:56 am (UTC)(link)
    [ Troy rests his chin on his hand as he observes the cards in front of him. He's observant enough to probably cheat, but he's not even bothering to and is just appreciating the sight of the cards on the table and the atmosphere of the shop. Without a thought, he picked a random card. ]

    Yep. This one. Lay it on me, how bad is it?

    [ He chuckles, jokingly assuming the worst but it doesn't seem like he'd be bothered by whatever results he got. ]

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    philancer: (013)

    Fortunes! feel free to go wild

    [personal profile] philancer 2025-11-17 06:53 pm (UTC)(link)
    [ It's the vibrant shade of hair that catches Sylvain's eye and draws him over in her direction, blinking when he recognizes her. Lips quirking into a crooked grin, he approaches, gaze taking in her setup with open curiosity. ]

    Fortune reading, hmm? Well, I can't say this is something I expected to see here.
    hersatz: (👑 when your head's in the clouds)

    [personal profile] hersatz 2025-11-17 10:54 pm (UTC)(link)
    Mm, what can I say? The secrets of my arts are granted only to a rare and blessed few.

    [This is theater-kid levels of reaching but you know what. You know what. Okay.]

    Have you come for the guidance of my cards today? I can answer a question or forecast your future. However I might best serve your needs — for a modest fee, of course.
    philancer: (013)

    [personal profile] philancer 2025-11-21 02:48 am (UTC)(link)
    [ His grin is bright and amused at her response, because he'd expect nothing less than theater-kid enthusiasm if she's going to pull off a part like this.

    Dragging up a stool, he straddles it as he sinks down across from her and props his elbows atop her table. ]


    I dunno, I feel like our futures are pretty predictable around here, to a certain extent. Your cards have a pretty easy job.

    [ But he's clearly feeling indulgent anyway. ]
    hersatz: (👑 brick by boring brick)

    [personal profile] hersatz 2025-11-24 02:26 am (UTC)(link)
    Then let me do a draw to see your fortune of the moment, and if you care for something more extensive, I can certainly meet that need.

    [She reaches into the deck herself, more for show than out of any proper attempt at a reading, and retrieves the Ten of Pentacles.]

    Hah! See! The Ten of Pentacles is about the acquisition of great wealth and prosperity! Even the cards think you should listen to me, and you'll be rewarded for it.
    philancer: (051)

    [personal profile] philancer 2025-11-25 01:45 am (UTC)(link)
    [ He doesn't know anything about this sort of fortune telling, and the card she plucks out from among her deck is as foreign and unknown to him as all of them will be. Still, he eyes it curiously, head cocked to the side as he listens to her explanation. Even if humor glints in his eyes at her sales pitch. ]

    Well, far be it from me to argue with a card. Although wealth and prosperity can be pretty subjective. Especially in a place like this.

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    gamegod: can we not victim blame ("after you got jumanji'd)

    marketplace

    [personal profile] gamegod 2025-11-24 06:08 am (UTC)(link)
    [Honestly, Kurama does want to explore the dungeon. It's a classic scenario! Perhaps, if the people behind it had an appreciation for the classics, they'd find a buried civilization... perhaps one of their own! No, wait, that would be terrible. Still, there needed to be some sort of huge reveal for the final stratum.]

    [However, a night's rest might be needed before such things... he was up all night before and when night had turned to day he had gone to Chickadee's to earn the last smattering of tickets for a promise. The plush creature doesn't hold a candle to the cuteness of Azuma's friendly monsters but, well, it was specifically requested. The material is suitably cozy and quite satisfying to squish. The avocado backpack even has a functioning zipper for storage!]

    [It may be a tonal mishmash to heft the large plush down to the rustic, fantasy market... but it's less embarrassing than some people in the new "fashion" armor or coming back in various states of undress. He walks along the market stalls, eyes tracing along and looking for a flash of pink. He's recalling how she looked in their time video calling... the profile had some pictures but he didn't want to browse over them too long. One never knew if the house was going to abruptly include something more risque.]

    [Target locked.]


    My. Truth, lies, and now fortunes. [... the greeting might hold more weight if not for the large capybara plushie.]

    I apologize if a delivery at this time is inconvenient.
    hersatz: (👑 and the rest you can figure out)

    ten million years later i'm gomen the holidays are some shit

    [personal profile] hersatz 2025-12-07 12:09 am (UTC)(link)
    [The nice thing about a gigantic plushie is that it's impossible to miss when it's being hefted around the way that Kurama is here — and the nice thing about this one is that she's coveted it often enough at Chickadee's to know that either this is about to be a promise kept or a really cruel twist of fate dangling a snatched-away desire in her face. It's unfortunate that she's grown conditioned to always expect the latter, isn't it? That's what a lifetime of disappointment does to a person, she supposes.

    But then from behind the plushie, she spots a few glimpses of Kurama, and marks his voice, and hope swells that this is probably the former, rather than the latter.]


    No way! You really won it?! But it was — how did you get so many tickets so fast, that's incredible!
    gamegod: i ask "which merc do you think would make the best husband?" (anytime i'm playing on a tf2 server)

    the holidays are, indeed, some shit

    [personal profile] gamegod 2025-12-17 07:18 am (UTC)(link)
    [Self-denial was much easier than rolling with every misfortune as they came. It was a lack of expectation. Kurama would argue that humans shouldn't live in such a way but he understood it himself.]

    [Anyways, he gets an extremely self-satisfied expression at her surprise. His general decorum makes him fall just short of smug.]


    It required a sound strategy and careful execution. [He chooses words that imply difficulty rather than admit it. He won't say that it was easy for him. Still, the fact it was possible for him should be viewed as appropriately impressive! That's the level of pride he wants to take with it all.]

    While a majority of the time was spent on games that provided tickets I was able to use some expertise at the non-ticket games to barter with other visitors to the arcade. It was quite difficult to deal with the game changeover for night-time. Since they were inefficient hours anyways it was easier to go have a meal or a rest then. While I could have done a few all-nighters I figured maintaining energy to cross the finish line was more important.

    [That said, like, has he slept this last night? Irrelevant.]

    And now, this stuffed animal is yours. [Time to, uh, awkwardly shuffle it across the table. Hopefully not knock anything over.]