【 Thank you for choosing the Golden Peacock, 5-Star Resort and Casino. You are currently registered as a WILDCARD in our system.
Due to unprecedented high demand we are temporarily unable to check you in to your reserved room. We apologize for the inconvenience. We have arranged for a temporary room while we work on processing your reservation as quickly as possible. We appreciate your understanding.
As a special wedding gift from us, we have arranged for you and your new spouse to stay in one of our junior penthouses while you wait. Congratulations on your new marriage. We are so pleased you have chosen our resort for your honeymoon.
You will be notified as soon as your official reservation has been processed. Your comfort and happiness are our utmost priority. We hope you enjoy the provided amenities and lose yourself in marital bliss. 】
EVENS
EVENS: NEW CHARACTERS
Music plays. Instrumental, the tune gentle enough not to disturb peaceful rest. The sudden insistent beep of the Watch is a cutting cacophony across an otherwise sweet lullaby. Upon opening their eyes, new arrivals will quickly discover that something is wrong. The quilt snug across their body is weighty. Crystals glint in a weave of embroidery and cotton shimmers with threads of silver. Dozens of decorative pillows surround the bed. The gauzy curtains of the canopied bed are drawn, obscuring the rest of the room.
Extravagant for a kidnapping. Too extravagent. What’s more, these new guests will find something even stranger than this new diamond-studded suite tucked into bed beside them. Someone else. Who are they, what are they wearing? What happened last night?!
Guests are encouraged to explore the resort from here! There are paper maps available for those who would like and staff are happy to recommend locations if they have any preferences. Enjoy your honeymoon, you lovebirds!
ODDS
ODDS: SPECIAL RE-ARRIVAL
Never trust a hallway in the Golden peacock.
Cross the wrong threshold and time begins to slow. A short hallway becomes long, sheds its doors, only leading to turns without end. Guests too eager to explore the resort have gotten lost before. For how long always varies, dependent upon capriciousness of the resort. Hours? Yes. Years? Yes. Every guest caught in the winding hallways has reported the same thing: time is different there and too difficult to discern.
Some wayward guests have been caught in the endless hallways since the FIRST TDM. Weeks pass before a single doorway appears in the distance. It creaks upon opening before everything goes topsy-turvy. These guests have been let out of a trap door in the depths of Crane's Respite.
All water corridors will eventually lead back to the populated areas of Crane's Respite. The waters are warm, the scent of bath salts returns, and staff are wild with joy at finally finding all of you. They have been beside themselves searching ever since you vanished!
NOTES
PROMPT NOTES
▶ Because we love all of the new characters premiering on this TDM, we kindly request that our Evens prompt be top level exclusive for new characters. Current characters are encouraged to tag in to these prompts with the caveat that they’ve been picked up from their assigned suite (or wherever else they were before) and dumped into the new arrival’s bed. We would like for new characters to have this prompt unique to their top level comments!
▶ Players are welcome to have their current character riff off of these prompts in the log community with the exclusion of the new arrival element. This request is just for TDM top levels.
▶ Current characters and new characters are both welcome to freely mess around with the Odds prompt with the exclusion of the arrival element. For new characters, players may participate with the idea that their character is exploring Crane’s Respite after their unique arrival in the Evens prompt. The Odds arrival element may also be utilized by current player characters who may have been on an unofficial hiatus in January and did not tag as much as they would have liked, to explain any long IC absence.
▶ Octopi may be killed. If a character decides to eat one of the octopi they may find themselves taking on some of its traits. Which traits are up to player discretion.
ELEVATORS
ELEVATORS
The house has recently ordered a full changeout of art in all high traffic areas. The elevators in particular have received special attention with many different famous artworks and portraits studded to the walls for guests to admire. These artworks are treasures of the modern world that one would typically see behind glass at a museum. Guests may even find works from their own world hanging in the elevators. Even famous works that maybe have been lost to time. So this is where they ended up. Is that Vermeer's The Concert?
Guests may find their elevator suddenly stopping without warning. The portraits on the wall stir, curiously studying them, but there are three main portraits calling the shots. The portrait that controls that particular elevator will make their demands known with the threat that, if they are not obeyed, you will be trapped forever.
Elevators will function after the portrait's demands are met. Guests that hold out and refuse may find themselves trapped upwards of twelve hours. Guests with the ability to do so may crawl out of the top emergency door, free to go wherever they want from there.
GREAT TIT!
GREAT TIT!
Great Tit! is the Golden Peacock’s popular dessert bar and cafe. With its bright pops of color and whimsical treats, guests simply can’t resist stopping in for a butt shaped cookie and hazelnut coffee. After catching wind that the resort has decided to celebrate a dessert shop's most lucrative holiday, Great Tit! is ready to impress the masses. Advertisements for limited edition drinks and desserts rain the main lobby; one can’t go three steps without slipping on a neon pink coupon for 10 percent off nipple buns. Guests that decide to pass by the cafe will find themselves assaulted with confetti cannons and eager employees ushering them inside.
Guests will find a temporary communal shower room upon exiting Great Tit! where they can wash off after a fun day of rolling around in sugar. All guests will be gifted a tee branded with a, CHOCOLATE IS MY LOVER logo.
NOTES
PROMPT NOTES
▶ This portraits prompt has been triggered by several characters expressing interest in and investigating the lore of the resort paintings. This is just dipping a beginning toe in, but congrats to all for poking around!
▶ Portraits in the elevator should not be destroyed, purely for continuity’s sake. If a character would go far enough to attack one of the portraits, the portrait will slap them back with ghostly power.
▶ Characters may also figure other ways out of the elevator if they have specific abilities to do so. While the portraits can control the elevators, they cannot control your character(s). Any destruction to the elevator itself is liable to result in a rush of security dragging the culprit(s) away to the Iron Net.
▶ Great Tit! is running a massive sale! Even characters who are on the broke end of the spectrum will be able to afford to join in on the fun and indulge in sugar at these prices.
▶ Players are encouraged to make up any other elements for the Hall of Chocolate. If it’s a dessert and edible, it’s there. Enjoy your sugar coma!
▶ While the chocolate boxes are ICly limited due to Alessandro’s skills as a chocolatier, this is only an IC mechanic. There is no OOC limitation on this prompt as far as chocolate rarity goes.
THE NEST
ALICE AND THE PARROTS
Fashion boutiques are a dime a dozen in the Nest. The shopping hub is massive, lined with stores all trying to aggressively appeal to guests. A challenge in itself — but the guests of the Golden Peacock are no ordinary people. Used to being pampered and fed excitement, if these boutiques don’t bust their bottoms to appeal to the fickle nature of their patrons, they won’t be in business for much longer! One particular boutique, Alice and the Parrots, is riding winds of romantic thrill and churning out a couple of brand new fashion lines sure to draw in loads of chips.
Guests are welcome to try on clothes in Alice and the Parrots' dressing rooms. These dressing rooms are small and can only accommodate two people sharing at a time. Such is the life of a small boutique store. Sharing is no big deal, right? And there’s no way you can buy clothing this expensive without giving it a test first.
NOTES
PROMPT NOTES
▶ Players are encouraged to make up whatever cute outfits they would like for this prompt.
▶ Wedding clothes do not have to be cute and frilly; this section accommodates tastes of everyone.
▶ Alice and the Parrots is more expensive than Love Dove. Their clothing quality is excellent but their price tags are high. Staff may watch low ranks extra diligently to cut off any stealing. Thieves will be chased by NPC security! Anyone caught gets a day in the Iron Net.
CASINO CHAPEL
CASINO FLOOR
A Pop up Chapel has appeared in the Phoenix Casino. Guests are delighting in playing out weddings and pretending to get married — and a few guests are even tying the knot for real. They aren't worried about the sanctity of marriage; they can divorce tomorrow if they get bored of each other. And everyone knows that getting married doesn't mean you can't fuck whoever you want!
Since the resort isn't keeping track of how many marriages a guest has, all guests are encouraged to marry as many people as they would like. The more the merrier!
Wild wedding events will continue all throughout the month of February, until the guests find it's gotten stale. A divorce rush will round out the fun at the end of the month.
NOTES
PROMPT NOTES
▶ Weddings are not legally binding. Birdvis is not registered as a real officiant, but he does have an excellent beak and pompadour.
▶ Prizes from easy mode slot machines are automatic and do not require mod thumbs up to claim.
▶ Chip prize from difficult mode slot machines is automatic. The special prize is 5 reward points to add to your bank on rewards. Players who wish to claim the special prize should link the finished thread (the kink in question has been completed) under their rewards header with the header, Wedding Slot Machine. If you do any combination of 6/6 (finger hand lol) we ask you somehow make this sexy or involve a climax in order to claim the points.
BLANKET CW: Aphrodisiac; Compulsion; Costumes; Dubcon; Entrapment; Foodplay; Gambling; Lingerie; Matrimony; Tentacles; NSFW Images and Language; NTR; Nudity; Roleplay; Sacrilegious Themes
▶ All new characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. The house is still observing and deciding. As rank and suits are assigned upon acceptance your new character's suit will not manifest until they are accepted into the game.
▶ All TDMs are game canon. This TDM acts as the game's February event.
▶ Current characters may top level on the TDM. Please make sure to review the arrival prompt notes! Any current characters posting to the TDM should note they are current in their subject header.
▶ The top level directory is for new characters only. We want to make sure new characters are priority and receive attention!
▶ If you aren't satisfied with the prompts on this TDM please feel free to check out our LOCATIONS to explore more of the resort.
▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread anyway!
▶ We ask you to kindly add content warnings to your threads as appropriate.
▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
▶ Thank you for spending Valentine's Day with us! You're our sweetheart this year. 💕
[Out of the corner of his eye, he's watching Judgmental John moreso than he is the little performance going on in front of him, ever gauging to see just how much of this they both need to put up with before the elevator begins to move again. As punishments go, it's reasonably tolerable — his companion seems compliant enough for all that he might not like it, and falling into the role of a dominant tormentor isn't all that different from running a corporation, all things considered.
(It would've been so much worse if he'd been the one on his knees. He's going to have to be wary of that, if he takes these elevators again.)
But the painting does seem to be watching intently, at least. Hopefully that means they're getting close.]
Again. Like you mean it.
[Almost there, he tries to convey with the cadence of his tone, unwilling to motion to the painting outright, but focusing his attention on Archer as he says it, on the off-chance that he's waiting for a signal.]
[ Archer is waiting. And he, too, spares the briefest of glances at the painting. He’s not entirely sure how far this little charade will have to go for them to be released, especially since this place has made no secret of what it’s all about… But perhaps a good show is that will be needed.
His gaze flickers back up to Rufus, and in the space of a breath, he runs through several calculations and scenarios.
Without explaining why, Archer glances down at the floor and nudges the boot on his shoulder with his hand. It’s a bit awkward, trying to do this from this angle, so if he’s allowed, Archer will maneuver the man’s heel to the floor of the elevator.
It’s an exceptionally undignified position now, having to lean all the way over to accomplish his aim, but Archer is a pragmatist before anything else. Given a choice, he wouldn’t do this — but he’s not willing to risk being trapped here longer than is necessary either.
It’s why every kiss he leaves on Rufus’s boot will be traced over by a deliberately sensual swipe of his tongue. He takes his time with it, and when he’s well and truly done, he’ll look up with that piercing stare of his.
He could continue to the second…but instead, he waits. ]
[It's a relief, almost, that the new position renders Archer unable to look up until his work is done, because where just putting a boot on his shoulder hadn't done much but look good in a performative show of dominance, bearing witness to the escalation is —
It's —
Anyone, really, would be affected by something like it. Certainly with the way Archer makes a show of it, laving his tongue over the leather in such an utterly compromised position, going about his task in a way that can't help but produce the faintest of noises, wet on wet. He forgets to breathe at some point, and only notices it when his lungs start to burn, and he has to rush to compose himself just before Archer looks up at him, expectant.
Well. It's his turn to bring it home, then, isn't it?]
That's a good boy.
[The remark comes easy, velvet, modulated; a clever ear could probably surmise that he's a pet owner himself, with the way he reaches down easily and pets his fingers through Archer's hair precisely the way he might if he were rewarding a faithful hound — and sure enough, Judgmental John begins hooting and cackling, finally appeased in his aims.]
[ Though Archer remains perfectly still, there’s a brief flash of something dangerous in those steely gray eyes of his when Rufus’s fingers sink into his hair. The fury he very rarely shows the world, the burning fire that kept him sane through a thousand times a thousand different iterations of hell — there’s just a flicker of it, there and gone in a moment. Instead, he dips his head, as if accepting the praise.
All of this is part of the game, of course it is — but that doesn’t mean there isn’t something visceral inside him that revolts at the very idea of submitting to anyone.
The laughter from the painting subsides, finally, and they are treated to their reward. The doors slide open, and once Rufus’s hand lifts away, Archer will rise gracefully and walk out of the elevator.
He performed well, but he needs a moment to breathe. ]
[Oh, well, look at that. Now that's a flicker of rage that Rufus can understand — even, on some level, empathize with — perfectly. It's probably the exact same flash of hatred that would've reflected in his own eyes had their positions been reversed, here; all the more reason to be satisfied that he'd prevailed, and Archer hadn't.
Either way, it gets them out of the elevator, and as soon as they're securely back in the corridor and the lift doors have shut, Rufus takes advantage of the new freedom to give Archer a wide berth, adopting a relaxed but still vigilant stance a yard or two away.]
...I suppose you're due some compensation for that.
[It's not as though he's going to apologize, but at least they can both admit that it sucked, surely.]
[ Luckily for Rufus, the anger wasn’t directed specifically at him and more at the circumstances in which they had both found themselves. It could have been better, but it also could have been so much worse. They’d both done what they needed to do to get out; therefore, apologies were unnecessary.
Archer takes a few moments to quell the fury he normally keeps neatly walled away, and after that, he’s as he was before entering the elevator. Composed, with a practiced air of indifference. ]
In my experience, it’s generally not wise to prolong situations like that.
[ Compromising scenarios run by supernatural or otherwise magical entities usually only get worse the more stubborn or uncooperative one is. As such, he made the most expedient choice for both of them by confessing to something so egregious. It was a pragmatic decision, especially since it hadn’t seemed like Rufus was willing to be on the other end of being punished.
But it’s all right. There is no ill will or grudge since it was a decision he made of his own accord. ]
A drink would be acceptable. I’ll even make sure there’s nothing untoward in them.
[ One never knows in a place like this, after all. ]
no subject
(It would've been so much worse if he'd been the one on his knees. He's going to have to be wary of that, if he takes these elevators again.)
But the painting does seem to be watching intently, at least. Hopefully that means they're getting close.]
Again. Like you mean it.
[Almost there, he tries to convey with the cadence of his tone, unwilling to motion to the painting outright, but focusing his attention on Archer as he says it, on the off-chance that he's waiting for a signal.]
no subject
His gaze flickers back up to Rufus, and in the space of a breath, he runs through several calculations and scenarios.
Without explaining why, Archer glances down at the floor and nudges the boot on his shoulder with his hand. It’s a bit awkward, trying to do this from this angle, so if he’s allowed, Archer will maneuver the man’s heel to the floor of the elevator.
It’s an exceptionally undignified position now, having to lean all the way over to accomplish his aim, but Archer is a pragmatist before anything else. Given a choice, he wouldn’t do this — but he’s not willing to risk being trapped here longer than is necessary either.
It’s why every kiss he leaves on Rufus’s boot will be traced over by a deliberately sensual swipe of his tongue. He takes his time with it, and when he’s well and truly done, he’ll look up with that piercing stare of his.
He could continue to the second…but instead, he waits. ]
no subject
It's —
Anyone, really, would be affected by something like it. Certainly with the way Archer makes a show of it, laving his tongue over the leather in such an utterly compromised position, going about his task in a way that can't help but produce the faintest of noises, wet on wet. He forgets to breathe at some point, and only notices it when his lungs start to burn, and he has to rush to compose himself just before Archer looks up at him, expectant.
Well. It's his turn to bring it home, then, isn't it?]
That's a good boy.
[The remark comes easy, velvet, modulated; a clever ear could probably surmise that he's a pet owner himself, with the way he reaches down easily and pets his fingers through Archer's hair precisely the way he might if he were rewarding a faithful hound — and sure enough, Judgmental John begins hooting and cackling, finally appeased in his aims.]
no subject
All of this is part of the game, of course it is — but that doesn’t mean there isn’t something visceral inside him that revolts at the very idea of submitting to anyone.
The laughter from the painting subsides, finally, and they are treated to their reward. The doors slide open, and once Rufus’s hand lifts away, Archer will rise gracefully and walk out of the elevator.
He performed well, but he needs a moment to breathe. ]
no subject
Either way, it gets them out of the elevator, and as soon as they're securely back in the corridor and the lift doors have shut, Rufus takes advantage of the new freedom to give Archer a wide berth, adopting a relaxed but still vigilant stance a yard or two away.]
...I suppose you're due some compensation for that.
[It's not as though he's going to apologize, but at least they can both admit that it sucked, surely.]
Anything particular in mind?
no subject
Archer takes a few moments to quell the fury he normally keeps neatly walled away, and after that, he’s as he was before entering the elevator. Composed, with a practiced air of indifference. ]
In my experience, it’s generally not wise to prolong situations like that.
[ Compromising scenarios run by supernatural or otherwise magical entities usually only get worse the more stubborn or uncooperative one is. As such, he made the most expedient choice for both of them by confessing to something so egregious. It was a pragmatic decision, especially since it hadn’t seemed like Rufus was willing to be on the other end of being punished.
But it’s all right. There is no ill will or grudge since it was a decision he made of his own accord. ]
A drink would be acceptable. I’ll even make sure there’s nothing untoward in them.
[ One never knows in a place like this, after all. ]