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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-09-15 09:00 pm
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TDM 011



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

We are thrilled to announce that the Golden Peacock will be embracing autumn with a special outing. Current and new guests are invited to join us for a refreshing outdoor experience where participants can unplug, unwind, and connect with nature. During this time, all Watches will be disabled to the most basic functions (texting, calls, checking chip account) in order to encourage guests to disconnect.

Please look forward to two weeks of finding yourself amongst the trees. We hope you enjoy your stay, and have a fan-CAMP-stic time. 】



CAMPING
GETTING OFF THE GRID
As the resort moves into what it claims is autumn, the days grow shorter. The projected sun in the Vale sets in the afternoon, after which a faint chill falls. Then there’s the most excessive transformation of all – a portion of the Vale has transformed into a campground complete with a scenic lake, seemingly overnight. Statues nearby have been dressed up with flannel jackets and suspenders. Folksy banjo fills the air without any discernible source.

A section of the campgrounds have been reserved for tents. These tents vary in size, shape, and supplies. All tents, regardless of quality, are supplied with sex toys and lube. Staff and long-standing guests all agree — pretending to live in the wilderness and 'rough it' for a while is thrilling. This is what the peasants feel like all the time!
NOT ALL TENTS ARE EQUALHigh-rank guests are allocated spacious and luxurious tents. These elaborate mini-homes come with TVs, beds, heaters, and plenty of supplies. Provided camping gear is high quality, ranging from state of the art flashlights to designer backpacks. It can't quite be considered roughing it in these tents, but glamping is camping too!

Mid-rank guests are allocated moderate tents that comfortably fit up to three guests. These tents come with cots or sleeping bags, as well as standard camping gear to make their time living off the land fairly comfortable. While these tents lack the bells and whistles of the high-rank accommodations, they are more than enough for a comfortable but realistic camping experience.

Low-rank guests are allocated the shabbiest tents. These sagging accommodations can shield one guest comfortably, but that doesn't stop staff from pairing low-ranking guests together in order to save space. Their 'sleeping bags' are a single blanket and hay bale pillow. There are no other included amenities aside from sex toys and a single lantern.

► Last but certainly not least: our Wildcards! All Wildcards have been randomly assigned. Whether they end up in a glamping tent or sleeping beneath a propped up sheet is left to chance. Wildcards also may find themselves waking up beside a current guest or another new arrival.

► Guests that "go camping" will discover that the door connecting the Vale to the rest of the resort has mysteriously vanished. Uh oh! Looks like there's no going back to the comfortable life anytime soon. Don't worry, the door will return when it's time to pack up and head home.
LET'S GET CRAFTY ► New characters still wake up naked save for a robe, as is standard for the Golden Peacock. This round’s robes are flannel gingham to embrace camping and autumn aesthetic. Some of these robes are much shorter than others; watch out that the lake breeze doesn’t reveal more than you wanted.

► Unlike the standard, there are no racks of clothes waiting for new arrivals outside of their tents. You're roughing it out in the woods, remember? Instead of clothing, Wildcards will find an assortment of raw materials to make clothes.

Fabric rolls, hemp, buckets of leaves, leather, and other assorted goods are waiting to be cobbled into something new. The staff have been kind enough to leave some small hunting knives and wooden needles to make crafting a bit easier. Of course, they won't stop anyone that wants to embrace the wild side and strut around naked.
HOME ON THE RANGE
Welcome to the Peacock Campgrounds! Nicknamed the Stomping Grounds by long-standing guests. Rustic and right off a sparkling lake, guests will find everything they need to live in the wilderness. Staff have expertly set up fire pits, benches, hammocks, and a wooden shed to act as a tool depository. There's even an outhouse, which is a real novelty to many of the long-standing guests. Do they just... squat over that hole and do their business? How wild!

Unlike previous resort-sponsored excursions, guests are expected to manage without the help of staff. That pile of wood won't be replenished once used; guests will have to go chop down trees and split their own. Food won't magically appear in their tents regardless of rank. Camping is all about living off the land. Though staff make themselves scarce to make the experience feel real, they lurk in the shadows, discreetly providing necessary tools and fixing broken equipment so guests won't struggle too much. It isn't fun if it's real hardship, after all!
DOES ANYONE KNOW HOW TO COOK?On the first camp morning, guests will find barrels of ingredients and cooking utensils left beside the central fire pit. These barrels are stocked with fruits and vegetables that won't spoil quickly, many of which are seasonal to autumn. They have also been left a few protein options like eggs, jerky, and canned ham. These ingredients are communal and limited. Once they run out, guests will have to hunt and gather in the Vale to collect more.

Guests must prepare their own meals while camping. Not even the high-ranks are given any special treatment on this! While oil and firestarter are included in the initial supply, these too are limited and won't be replenished after use.

► Staff would never let their precious guests go without a sweet treat. A generous supply of hot cocoa and all the fixings for s'mores has been left behind as well. While none of the other food will be replenished, the hot cocoa and s'mores goodies seemingly never run out. A night around a campfire without roasting marshmallows or sipping cocoa would be too cruel to subject guests to.
SUPPLIES RUNNING LOW ► Guests will have to hunt and gather once ingredients dwindle if they want to eat. The wooden shed is home to a selection of tools that can be used to hunt: bows and arrows, hatchets, axes, fishing poles and line, etc. All tools are rudimentary and can break if not taken care of.

► The Vale is lush with wild fruits and vegetables. However, much like in reality, not all vegetation in the Vale is safe to eat. While some berries and mushrooms are consumable, others are toxic or psychedelics. One must also not forget that they're in the Golden Peacock: some unusual plants that grow in the vale may trigger arousal. Watch out that you don't eat something funky by accident!

► Before 'leaving', staff will explain that guests can fish or hunt small game running throughout the Vale. One particularly enthusiastic staff member will suggest guests track down the snoggleboffs, as they're extremely delicious after roasting on an open fire.


ACTIVITIES
TWO WEEKS OF ROUGHING IT
Camping can't be all about survival. Where's the fun in that? Before 'leaving', the staff arrange activities and events for guests to enjoy. A wooden bulletin board outlines times for group hikes, camping experiences, and wilderness delights. Adirondack chairs line the edge of the lake and a few tire swings hang over the water, tied to strong tree branches. For the first week and a half the weather is pleasant and sunny. Perfect for camping.

At night, acoustic guitars and other wooden instruments come out so that guests can make music around the bonfire. Projected stars dapple the night sky, forming various constellations sourced from guest worlds. The moon enters a different phase each night, shining a gentle silver across the campgrounds. Why not pull your sweetheart in and cuddle beneath the night sky? It's so romantic.
IN CAMP ► Guests that don't want a cold shower should make their way over to the shower stalls quickly. These outdoor showers hold very little hot water and run cold after about five minutes. First-come first-serve!

► A wood-chopping competition begins around lunchtime. There are two goals: to split as much wood as possible and looking sexy while doing it. Guests that chop wood unsexily immediately fail! Alternatively, sexiness with a pathetic number of chunks is more acceptable, but still a loss. Those that achieve both goals will instantly win a large payout. Failing to sexily cut wood won’t have any penalties associated with it, and you can always try again tomorrow!

Bear hunting is a popular activity that even the spoiled long-standing guests are getting in on! No, not hunting real bears. That would be insane. Peacock's version of bear hunting involves hunting down bear-like guests and capturing them! Any guest that fits the criteria of big, thick, and strong may potentially be assigned the role of bear. Hunters who manage to tie up, handcuff, net, or otherwise 'capture' a 'bear' will instantly receive a large payout.
THE LAKE ► This sparkling lake is rich with fish. Enjoy sitting back on the long pier with a fishing rod or take one of the wooden boats out for a row around the lake. It's also safe to swim in, for guests that would like to take a dip and rinse off the sweat of camp living! Don't mind the random swim trunks or drink umbrellas that pop up now and then. This water is definitely fresh and not recycled from the summer beach extravaganza.

► Guests that do decide to take a dip may encounter a familiar friend. Fernando the tentacle monster is camping too! This randy tentacle monster is as horny as ever, eager to embrace guests and stick slippery tentacles into any reachable orifice.

► Once the sun goes down, many of the long-standing guests strip off their shoddily crafted clothes and sprint into the water for skinny dipping by moonlight! What's a camping excursion without a lake-side orgy? The best way to drown out those erotic moans from the lake is to head to the central fire pit and join in on some campfire songs.
OUTSIDE CAMP ► Those that head out of camp for a hike or hunt can enjoy any of the Vale's usual wonders. With autumn, shiny apples dangle from the trees and pumpkins pepper beneath their protruding roots. Along with autumnal fruits and vegetables, canned beef and ham have been mysteriously left in pockets close to the campgrounds. A little act of kindness from the staff; not everyone is cut out to hunt their own game!

► For those interested in hunting down some fresh game, walking around the forest in the morning may come with a stroke of luck. Strange little creatures the size of an adult's fist are active during this time. These hairy beasts come in brown and white, and screech, "Scrun scrun screeee!" when agitated.

Yes, these are the alleged snoggleboffs! Don't feel bad about hunting them, they're an invasive species that are unfriendly and eager to steal from unsuspecting guests. Their main strength is their speed, but once caught, they don't put up much of a fight.

► Guests that explore deep into the Vale may find a dark cave mouth that leads downward into a damp chamber. The ceiling glitters with stalactites and, along the wall, they'll find a horizontal crease with what seems to be... hair? If touched, this crease will creak open, revealing a large eye that darts back and forth before focusing on whoever woke it. Black pupils and iris bleed into one endless abyss.

Those that gaze directly into the eye will freeze. Their mind will remain active while their body locks in place, not unlike sleep paralysis. This trance will break once the eye blinks, which it will do after some time... but it can also be forced into blinking by force if there's someone who hasn't made eye-contact around to help. Frozen guests will be overwhelmed with the fear of abandonment for the duration of their paralysis. This fear will fade after the connection is broken, as if it wasn't their fear at all.

Like a regular eye, dirt or debris can force a blink. If this route is taken, the eye will go bloodshot and shut, refusing to open again. Any guest that inflicts damage to the eye may find that their suite, upon return, has been trashed. As if someone or something threw a big tantrum in there while they were gone. Wonder why that happened...?


HOWLING
CALL OF THE WILD
Temperatures drop drastically at night as the camping excursion nears its end. Nights become so chilly that morning dew frosts over, crunching beneath guest feet. Every day the light and its warmth set a little bit earlier. Staff remain elusive and do not provide warmer blankets or clothes for guests, leaving them to cuddle for warmth or find other ways to sleep comfortably during nightly cold snaps.

The moon hits its apex on the final night of camping. Unlike the other nights, this full moon shines blood red. The Vale stills under this ominous sign, silent. Snowflakes begins to fall, spreading an endless clean sheet across the campgrounds. That reflected pink hue is inescapable.
THE WEATHER TURNSAlong with chilly nights, the last few days of camping feature inclement weather conditions. Clouds overtake the sun and rain falls, alternating between light mist and heavy downpour.

Winds pick up, with speeds threatening to whip away the less stable tents. Guests that don't hunker down and add additional support to their tents may end up chasing them into the storm. Other loose items around the campgrounds may end up blown away as well.
BLOOD MOON ► Wild instinct rises with the blood moon. As crimson moonlight beckons, some guests may begin to feel ... strange. As if they need to claw their true selves free. Those that answer the call to bathe in the light of the blood moon will undergo a transformation.

► Basking in the light of the blood moon triggers a were-transformation. While the standard were that the blood moon inspires is the classic werewolf, guests may transform into any kind of were. Along with hybrid transformation, the blood moon stirs mating and sex impulses in these new weres. Remaining humans are at risk of being eaten... in the sexy way.

Transformation into a were is not mandatory. Other guests may step into the blood moon's light and not experience any kind of transformation or impulse. These guests are now actors in a sexy horror scene, given the task of surviving the night surrounded by monsters! At least they're sexy monsters? Giving in and fucking on the wild side may be more fun.
PACKING UP ► After the crazy weather and horny werewolves, the staff judge that it's high time to wrap this excursion up. Guests will once again openly see these diligent workers the morning after the blood moon. They come flooding into the site with clothing, snacks, and other comforts while praising everyone for surviving for so long without the resort's usual luxuries.

► A first aid tent and cleaning station are swiftly erected. All guests that volunteer to treat injuries sustained over the course of the camping experience or help clean up the site will be compensated with a large payout.

Every guest that participated in the camping event, regardless of whether they help wrap things up, will be issued a spa voucher. Go relax, you've earned some pampering after all of that hard living!


OOC NOTES

INVITES | RESERVES | APPLICATIONS
BLANKET CW: altered states; eyes (descriptions only, incl. eye injury); exhibitionism; hunting (incl. hunting fantasy creatures); orgies; public sex; survival; temperature play; tentacles; transformation; violence

▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

▶ All TDMs are game canon. This TDM acts as the game's September event. Camping will ICly begin September 15th and end October 3rd.

▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header.

▶ The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention! If you would be interested in a game invitation, you can note that in your comment header.

▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

▶ We ask you to kindly add content warnings to your threads as appropriate.

▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
NAVIGATIONLOGNETWORKOOCMEME
greatestworks: (pic#18055312)

Boy, do we have bad news for you.

[personal profile] greatestworks 2025-09-20 10:39 pm (UTC)(link)
As though he senses the shift in atmosphere, Phainon turns his head, eyes in pursuit of the sound of arrested footsteps. There, he finds Welt's expression has changed. In the face of the other man's scrutiny, Phainon's own gaze sharpens, alert to the shift; he knows, before Welt even acknowledges it aloud, that he recognizes the name of his world.

Dan Heng and Stelle had been trapped, unable to return to their friends. What does that make Welt? Friend of theirs? Or a pursuer, perhaps? What are the odds, indeed, that out of so many torn from their homes and disparate circumstances, he'll encounter another from that same universe beyond his home's false sky, who knows of his home's existence?

Still but not flat-footed, Phainon's blue eyes stare him down over the curve of his bare shoulder, watchful and familiar.

Until his eyes widen.

"Are you," he asks, astounded, "From the Astral Express?"

He does not rush to tell him what he knows - aware as of yet only that Dan Heng is here - he was willing to chat a stranger up, but doesn't yet trust him. Those two saviors who descended from beyond the false sky, they've proven themselves dependable and strong, and he knows from personal experience that hardship is the price for competence.

Phainon's grip on the lip of that bucket, though, might be less reassuring. He looks like he might bludgeon him with it for the wrong answer. Him! A kindly 'old' man! (Don't worry. He probably won't. Probably.)
expositing: (23 ∅)

bad delivery boy, no tip

[personal profile] expositing 2025-09-21 12:41 am (UTC)(link)
The shift is telling. Just as telling as his own change in demeanor is, he's sure. Like the bright coloring of a poisonous snake, Phainon's appearance already spoke to physical capability. A person didn't develop that kind of muscular physique without effort. The change in his demeanor indicates a keen mind. His grip on the bucket a willingness to do battle. Welt notes these things, but doesn't hold it against the man.

It's not as easy to move past the question Phainon doesn't answer, however, so for a long moment, Welt continues to watch Phainon with abiding unease. He understands the other's response rationally. He might have even done the same in Phainon's place. It was best, after all, not to give away more than necessary in pursuit of information. And Welt had no idea how his companions might have been received on arrival, or of the individual struggles that made up Amphoreus. He had no idea if this young man was friend or foe. No matter how kind he seemed.

But he must know something if he knows that name, and nearly any news is preferable to being in the dark like this.

His hands lift slowly, fingers splayed and arms spreading, though not far. Just a few inches, enough that the long sleeves of the robe hang limply around his wrists, and he can draw a mild amount of attention to his lack of weaponry. Just in case the snowy-haired young man needs the assurance that Welt has brought nothing to a bucket fight.

"I am." He offers simply, drawing in a bracing breath afterward. He chooses to believe in the kindness he's seen earlier that day. Decision made, his shoulders droop a little. He admits, "we're all very worried."

"If you've seen or heard from them — anything at all — I'd appreciate anything you can tell me. In return, I'll tell you what I know about Amphoreus." A slight laugh follows. Maybe it's a nervous habit? "It isn't much."
greatestworks: (pic#18025092)

[personal profile] greatestworks 2025-09-21 01:02 pm (UTC)(link)
He's been here before, hasn't he — all those times that had been the same, over and over, fate unfurling as predicted, again and again and again — and the time it wasn't, the one recurrence when two arrived from beyond the sky, the blazing star of their ultimate deliverance. He'd had his suspicions then, too.

The wooden sound of the bucket thudding harmlessly to the ground precedes his choice to trust once more. It's not quite the same; the other had been a true leap of faith made on his own territory, this? They're unwitting, unwilling refugees with a common connection.

"A story for Mnestia's ears," he exclaims, as amazed as he is relieved. "I don't know if this is fate's design, but I know Stelle and Dan Heng well. They have been our stalwart allies for some time," how long? A year? Two? He... he used to know. Now seasons blur like seconds, years like hours. He doesn't have the luxury of wondering if he'll ever grasp it the same way ever again, so the duration of their stay remains vague.

"Dan Heng is here, Lord Welt."

There is a lot more he could say — that he probably should say — but this is a significant enough bomb to drop on a man as it is. And the rest... well, Phainon wouldn't blame him at all if he wished to hear it from Dan Heng directly. Welt's promise to exchange information is a kindness, but the white-haired man is more concerned with the more immediate, tangible issue: Dan Heng has missed his friends; they've been apart for a long time, and he deserves to know that one of the Nameless is here. Everything else can wait.
expositing: (05 ∅)

[personal profile] expositing 2025-09-21 04:17 pm (UTC)(link)
While the clatter of the bucket is a little startling, Welt doesn't so much as flinch. He has since locked his gaze on the other man's eyes. Familiar as they are, he's no less prepared to treat Phainon as a threat if needed. Even if he's choosing to go down the path of trust. So, he's watching when relief dawns on the other man and the tension of the moment pivots. Honestly, he can't say he's not relieved himself. Or... that he would be if he wasn't hanging on Phainon's every word still.

While the name Mnestia is unfamiliar, he thinks he can parse that reverence around it. Maybe not precisely, but he has some idea as to the meaning of the phrase. It's noted for later inquiry. Or forgetting. He's not sure, because the relief rises like a lump in his throat as Phainon continues. Stelle and Dan Heng were doing alright for themselves, then. Or they had been, at least. They'd made allies. He breathes out a sigh that's so full of relief it eases the last of the tension from his posture.

Even as the uneasy thought surfaces in the back of his head. If Stelle and Dan Heng had found their way, then where was March? Had she been alone all this time?

He doesn't have long to dwell, however, his eyes widening as Phainon continues. Dan Heng is here? Impulsively, Welt steps forward.

"He's here?" He repeats. Dozens of questions chord through him, but that is the one that he parrots back. He holds back the flood of the others, if only because they aren't as important. They are. Objectively they are. But they're also not. What about the others? What did that mean for Amphoreus? Or the galaxy at large for that matter? Those questions only expand, given the nature of all parties involved. Yet, his rational mind is overtaken by something far simpler than world ending calamities.

Incidentally, being addressed with such a title as "Lord" is... not something he knows what to do with, which is just as well, as he doesn't even seem to take notice of it.

"Do you know where he is now?" He presses. It's not accusatory, just direct. He doesn't wait for the answer. "Is he alright? Is Stelle...?" His brow furrows, the lines under his eyes seem almost to etch deeper into his countenance as the weight of years and worry settle across his features.
Edited (added 1 single word it's fine) 2025-09-21 19:00 (UTC)
greatestworks: (pic#18055291)

[personal profile] greatestworks 2025-09-22 11:24 am (UTC)(link)
"...I wish I could tell you that they are safe," Phainon admits, after a pointed hesitation, "But... last I had seen him, in Amphoreus, Dan Heng had joined in the defense of our people, and Stelle... has boldly gone ahead into great danger to deliver the people of Amphoreus the promised dawn."

How easily he projects his impassioned voice. While the gravitas is starkly at odds with their surroundings and (cough) their state of dress, he might have made a decent orator.

"They have been exemplary in demonstrating what it means to walk the Path of the Trailblaze. In honor of their great heroism and sacrifice, I will tell you everything I can."

It's a steep promise... Phainon has a somewhat relaxed view of 'everything I can', which, he supposes, is uncomfortably deceptive. But he seeks to comfort and reassure; he cannot burden another with an unactionable truth. It would do no good to tell him what would only cause harm.

"Ask your questions, Lord Welt. I may need a moment to gather my thoughts, but I will answer, and then," he continues, closing his fist at his side, "I will escort you personally to see Dan Heng."
expositing: (01 ∅)

[personal profile] expositing 2025-09-23 02:32 pm (UTC)(link)
I wish I could tell you that they are safe. The start certainly isn't promising. Phainon continues and it... doesn't exactly assuage Welt's fears, but it does shift his perspective on them. A slow, measured breath escapes him, chin tipping down as he closes his eyes. A hand comes up to set over his heart.

"Truthfully, you've confirmed much of what I needed to hear already." That had to be the two of them, rising to the defense of a people they barely knew, shouldering the burdens of a world they had only just set foot on — relatively speaking. Though he'd be lying to say he hadn't had a few doubts about either of them at first, Welt knows that they have become true Nameless at this point. A harrowing and heartening truth, to be sure.

It's certainly an ambivalence he's felt before, watching young people embark on a Path he knows is littered with strife and loss and heartache, but also accomplishment, camaraderie and joy. It's not a feeling he can easily brush aside, but neither does he want to do so. His hand drops back to his side, and a sigh rattles out of his chest.

"Before we get to that," he forces a small smile, looking at Phainon again. "Please, there's no need for titles. Just Welt is fine. I'm... hardly a lord of anything." Which is not altogether true depending on the context of Phainon's usage. But, well... those details don't necessarily apply these days. To say nothing of the unlikelihood of them applying to wherever they are now.
greatestworks: (pic#18028306)

[personal profile] greatestworks 2025-09-25 10:16 am (UTC)(link)
Those two who walk the Path of the Trailblaze, as the destined inheritor of Kephale's Coreflame and their duty of Worldbearing, Phainon had found a kindred spirit and partner in them both. In the wake of more recent revelations, he now believes more than ever that they are the true miracle of Amphoreus, the ones who will save his world, his people, from the cruelty of fate.

It worries him, rightfully, that Dan Heng is here, and what's more, that the time doesn't line up with his own recollection. If it's one thing Phainon is keenly aware of these days, however, it's that the space-time continuum is... well and truly fucked.

Will it comfort Dan Heng to see his fellow Nameless? Phainon would like to believe it would, but he gets every impression that Dan Heng may see this as some kind of involuntary exile - and in almost every way, it is, although in some cases, it's a second chance.

"Then, if you have what you need," Phainon offers, "Allow me to take you to him. I'm sure there's much the two of you wish to discuss."
expositing: (03 ∅)

[personal profile] expositing 2025-10-04 02:24 pm (UTC)(link)
Did he truly have what he needed? Probably not. A prudent part of him cautions that he ought to ask more questions, get at least some version of events from Phainon for later comparison if nothing else. But that patient, rational approach is in direct conflict with the relief that droops his shoulders. And... almost let's the plate he's holding drop.

Catching it just in time to keep the skewers from rolling off, Welt pulls it up to hold in both hands once more. His gaze drops to the wobbling skewers and he huffs out a sheepish little laugh, glancing back up at Phainon apologetically. Something boyish slides back into his expression, a quality that appears to have simply been waiting in the wings.

"You haven't eaten, though..." Neither has Welt, of course, but the hollow of his stomach is completely dismissed. Or rather any contribution hunger has to make to it is.

"Let's have a seat," he suggests, his gaze casting about before happening upon a large flat rock not completely covered in moss that makes for quite the idyllic little bench. "Eager as I am to see him, I'm certain that Dan Heng can stay out of trouble for just a little longer."

Which is not something he would necessarily say about the other two...
greatestworks: (pic#18025087)

[personal profile] greatestworks 2025-10-10 08:36 pm (UTC)(link)
Phainon's flinch looks an awful lot like he's about to lunge to rescue the skewers before they become a casualty of distraction and gravity. There's no disguising his relief, either, when Welt's reflexes prove up to the task of averting culinary disaster, his expression shifting to a slightly lopsided smile, self-conscious about his response, and a little edified to see that quality reflected in Welt's own expression.

"Gladly," he answers, stepping forward to join him at the mossy stone. It's a good height for sitting, but not quite broad enough for both of them to share - but only if they eat in the manner with which Phainon is most familiar: reclining, as many in Amphoreus do if they're not trying to shove a snack down on the go. Unless they sit upright and eat, like most people do around here, that is. That's fine, he can adapt, even if he has some reservations about how good that is for one's digestion.

Of the pick on the plate, Phainon takes the two that are smaller than the remaining pair of skewers, and has the restraint to wait until Welt has taken a bite before he helps himself.

The herbed meat is surprisingly tender for coming from hunted game. Then again, just... don't ask what it was. The fire has blistered chopped onions and peppers between the pieces of meat, and there are a few tender chunks of a mysterious tuber and a slightly charred mushroom cap.

Fortunately, none of these should have any weird side effects. Should. Nobody eating them seemed to have any adverse reactions.

"Dan Heng had once told me he was the guard of the Astral Express," Phainon says, once he's chewed and swallowed his bite, "If you don't mind me asking, do all the Nameless have a role aboard?" And if so, what's Welt's, is the obvious segue.