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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-03-15 09:00 pm
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TDM 008



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

It has recently come to our attention that many of our guests have not been focusing on their health and wellness. In an effort to encourage healthy living and help our beloved guests get in shape, a grand sports festival will be held in the Golden Peacock. This sports festival will include many small games and four large games.

Prior to the festival, guests will have the opportunity to train and prepare for the games with our expert coaches.

We hope you are as excited as we are! And, as always, we hope you enjoy your stay. 】



BEAK
MEET THE TEAM
WAKING UP IN THE BARRACK ► For the first time in months the Golden Peacock hasn't run into an overbooking issue. There's plenty of room for everyone inside of Beak's training barrack. This barrack is one large room lined with dozens of bunk beds and wall pods. Guests will wake to sleek concrete walls, polished metal accents, and raw, industrial finishes. All guests waking up inside the barrack will find that, instead of their usual clothes, they're wearing revealing athletic wear. Tight, elastic, sheer, mesh... those that aren't squeezed into crop tops and tiny shorts are dolled up in various sport uniforms instead.

► In antithesis to the Golden Peacock's usual belief that more is always more, Beak's training barrack is designed to focus on basic needs without luxury or excess. Each bed comes with a simple curtain for each bunk, offering basic privacy while also keeping the space functional. They will also be provided with cotton sheets, blankets, and pillows that are easy to maintain.

There's so much available room that current guests may also find themselves temporary moved into the barrack. During this time, their Watches will not connect to their room’s lock pads and they will not be able to enter their normal suite. Don't worry! Your possessions and room are safe. Access will be reinstated after sufficient team bonding.
HIT THE TRAINING FIELD ► The coaches will blow their whistles at 0600 hours every day. Be ready to wake up and get your gear on! Guests that don't make it out onto the field before roll call at 0615 hours will be the day's gophers. Gophers are guests tasked with cleaning up equipment, collecting balls from the fields, resetting obstacle courses, and getting water for other guests. Training ends at 1800 hours. Between 0615 and 1800, guests are expected to train in Beak and build their relationship as a team.

Guests may plan their own training schedule and work at their own pace. They have access to a variety of sports equipment and courts, so they can go wherever their heart leads them! Basketball, tennis, golf, soccer, running, swimming, batting cages — we've got it all! Don't miss the general fitness areas, either. Guests have access to every tool to reach their wellness goals.

► Meals in Beak are simple. All guests are entitled to three nutrition pouches per day. Nutrition pouches contain a jello-like substance designed to provide all the dietary requirements a human needs per meal. Snacks and desserts are given to VIP players. If those hard workers want to trade or sell those delicious temptations to other guests during their downtime, the coaches will look the other way.


♦ DIAMONDS GAME ♦
OMEGADOME: HUNTING GAME
A cheerful pair of game managers stand outside the conservatory doors and block all guests that try to enter. They quickly explain that a special Diamonds game is taking place inside and only guests that agree to participate may enter. This game is a physical exercise that riffs on "Hunting", which is a popular sport in many different countries and civilizations. Of course, it is one hundred percent safe, and all guests that play are eligible to win massive chip prizes, store vouchers, fabulous prizes, and more.

Details about the game? Those can't be shared outside of the conservatory. Only the brave and those willing to risks will reap the benefits of this Diamonds game. So step right up, dear guests, and sign this waiver before stepping into the flourishing beauty of the conservatory for a brand new adventure.
WELCOME TO THE OMEGADOME ► Guests that agree to participate in this Diamonds game and will be asked to sign a game waiver and, upon completion, will have the back of their hand stamped with a Diamond stamp. They will be advised that every round of the game lasts 24 hours. They will not be allowed to leave the dome until these 24 hours have been completed. Guests may enter a new round anytime after their previous round has ended. The more you play the more you can win, with all rounds cumulative when claiming rewards. Enticing, isn't it?

► Given their stamp, guests are then allowed to enter the conservatory. A massive dome now covers the entire conservatory, blocking all exits and pathways to the gardens and vale. The only way to leave is through the doors monitored by the game managers, who are also available for questions. The 24-hour countdown begins as soon as a guest crosses the threshold.

► The conservatory is blooming in verdant greens and pastel pinks. Cherry blossom trees are blossoming, streams are babbling, and the brush are thick with leafage. Guests will find that numerous small cabins have been installed amongst the flora for their use. Comfortably furnished patios and courtyards can also be found throughout the groves.
A MESSAGE TO PLAYER WATCHES

【 Welcome, new player! You have entered the OMEGADOME.

The OMEGADOME is a 24-hour high contact sex game that will indulge your physical senses on a whole new level.

The Diamond stamp you received will assess your body and select a designation within 30 minutes. This designation will alter your physical chemistry to heighten pleasure derived from sexual encounters. Three designations are available in the OMEGADOME.

Every sexual encounter in the OMEGADOME is worth 1 point. Collect as many points as you can. These points can be exchanged for chips and prizes.

Good luck and happy hunting! 】

DESIGNATIONSALPHA: The highest rank in the dominance hierarchy. Alphas may exhibit "dominant" behavior or have other temperamental quirks, such as aggression and possessiveness over their mates. Alphas may have a knot when in rut. Female alphas may temporarily grow a penis or their vulva may grow into one when they present. Both are able to “knot” themselves to their mates during intercourse when rutting. Alphas also have the ability to emit pheromones to dominate or subjugate others. The pheromone scent is unique to the alpha. They can mark both betas and omegas with their scent or through biting.

BETA: Subordinate to alphas in the dominance hierarchy. Betas have typical human anatomy, with none of the special attributes of alphas or omegas. They do not have a rut or heat period. Betas typically have no sense of pheromones and do not produce them. However, some betas may be able to smell pheromones and be mildly affected by them. They do not possess the ability to mark but can be marked by alphas and omegas. Betas may experience submissive impulses toward alphas and dominant impulses toward omegas.

OMEGA: The lowest rank in the dominance hierarchy. Omegas are the most fragile of the three designations, with frailer bodies compared to alphas and betas. They can go into heat, which may trigger desperation to be bred or mated. During their heat, omegas biologically produce a sweet scent to arouse alphas in order to breed. Male omegas may be self-lubricating. Omegas may have nesting impulses or become depressed when separated from their mate. They can mark both betas and alphas with their scent. Omegas can easily become pregnant, but while in the Omegadome, the Diamonds suit acts as a natural birth control.
GAME RULES & PRIZES ► Rules within the Omegadome are straightforward. Players are not allowed to kill or otherwise seriously injure one another while inside the conservatory. Guests may not leave the conservatory until their 24-hour round has ended. Guests are also asked not to destroy the conservatory grounds, if possible.

The goal of the OMEGADOME is to get fucking and collect points. Each time a guest has sex they collect a point. Point collection is based solely on frequency. Six points can be collected by fucking six different guests one time or fucking one guest six times. Otherwise, guests may freely enjoy the conservatory however they like during their stay in the dome.

► Guests may cash in their points for chip payouts, prizes, or vouchers. The more points a guest has to exchange, the better the selection of payouts and prizes.
DIAMONDS' INFLUENCE ► The Diamond stamp changes every guest that enters the Omegadome into an alpha, beta, or omega. Each guest is unique and the way that the Diamond stamp interacts with their body chemistry is similarly unique. No two alphas are the same. One alpha may have the full body experience and have manifested all of the qualities of an alpha while another may only experience ruts and emit pheromones. Guests that experience a stronger change are considered dominant. Guests with subtle changes are considered recessive.

The Diamond stamp allows Wildcards and other non-Diamond suit guests to enjoy any effects of the DIAMONDS SUIT. Many guests will find that, at baseline, they are aroused and more sensitive upon entering the Omegadome.

Guests that already fall under the Diamonds umbrella may find the strength of their usual suit symptoms doubled. They may also suffer from Double-Diamonds phenomenon. Reports of Double-Diamonds phenomenon include, but are not limited to: a frustrating degree of stamina; difficulty climaxing; excessive chafing and dry skin; erections that exceed 4 hours; swollen nipples; deflated scrotum; nosebleeds; excessive bodily fluids; etc.
♥ HEARTS GAME ♥
DOUBLES' THERMO: SURVIVAL GAME
Chickadees is sparing no expense on advertising their e-sport games over the course of the sports festival. Posters, notifications, stickers, fliers! Come one, come all. Sports don't need to be physical. Guests that duck into the arcade will find a variety of e-sport games to enjoy, but the real showstopper that every single employee is aggressively promoting is the new immersive VR game, DOUBLES' THERMO.

A large swath of egg-shaped pods have been installed in the back half of Chickadees. Any guest that shows an iota of interest will be assaulted by employees encouraging them to give it a try. They will offer vouchers for a free session, encourage with mentions of prizes that can be won from the arcade's coveted prize wall, and persuade by praising how high tech and immersive the experience is. Some employees are desperate enough to trick or push guests into the pods if they aren't willing to go in themselves.

However they've ended up inside the VR egg, guests will find themselves submerged in strange fluid as the lid closes. Everything fades away into darkness as the game loads...
WELCOME TO THERMO ISLAND! ► When they open their eyes again, guests will find themselves waking up on the shore of a remote island beach. This VR game is hyper-realistic, beyond what anything the Peacock has offered before, even compared to the VR in high rank suites. The sand is coarse, the sun is beating, and the flavor of salt is thick in the air. Thermo Island is a small island, uninhabited and overgrown with vegetation.

Guests will wake up on the beach wearing an outfit that has some kind of significance to them. While the Hearts suit leans toward positive associations, it might select an outfit that a guest has a negative association with. It may even load the guest with an appearance reflective of a different point in their life — be it past or future. Above all, this suit likes to elicit an emotional response.

► Other than lightly furnished huts that line the beach and spot through the jungle, this island offers none of the luxury provided by the Peacock. Guests are stranded on this island with no tools, food, or weapons. While it is completely virtual, guests still experience hunger and exhaustion as they normally would. And that sun? It's strong. Watch out for sunburn!
A MESSAGE TO PLAYER WATCHES

【 Welcome to DOUBLES' THERMO! You have been marooned on this remote island. In order to survive you must cook your own food, collect water, and survive with limited resources. Thermo Island is dangerous at night so please take care when the sun goes down.

Your mission is to leave this island. In order to leave, you must "double up" with another player by making a significant emotional connection with them. You will not be able to leave Thermo Island until you double up with another player.

DOUBLES' THERMO'S artificial intelligence will gauge emotional connections and notify guests when they have met the threshold for doubling up with another player. All of our guests in the Golden Peacock are unique; this threshold is dependent upon the individual. Both players must meet the emotional threshold before doubling up.

Good luck and enjoy surviving this little taste of paradise! 】

GAME RULES & PRIZESThe name of the game is to survive and make a mutual emotional connection with another guest in order to log off. After the initial welcome message is sent, guests are completely left to their own devices on the island. The only way to log off is to make that connection, so characters can end up spending virtual weeks or months on the island if they're not diligent in reaching out to their peers! If they do spend an extended amount of time on the island before making a connection, they'll find that only a few hours have passed back in the Peacock when they finally do log off.

► The emotional connection guests make do not have to be objectively significant. The connection need only be significant for them. However, the game does have a fail-safe function in case of a particularly helpless guest. If too much time passes it will automatically trigger the emotional connection notification with someone that they've worked to survive the island with. Surviving harsh conditions together naturally creates some kind of bond, right?

► Being able to log off can be considered a prize itself. After completing the game, guests may choose one of the fun prizes off of Chickadees' prize wall. Stuffies, erasers, finger traps, plastic toys, pencils... absolutely worth fighting for your life in VR!
HEARTS' INFLUENCE ► Hearts would never really leave its players alone. It knows that the guests of the Golden Peacock need a few extra shoves when it comes to matters of the heart. Another fail-safe programmed into the game, called Romantic Scenario Pusher, can be triggered at anytime.

► Romantic Scenario Pusher is exactly what it sounds like: the game's AI randomly creates a situation and throws a guest into it in hopes of forcing an emotional connection. The AI has no restraint and is not tied to moral compunctions, so it may end up pushing characters into dangerous or awkward situations. Giant spiders might suddenly appear and attack, twenty hungry lions could manifest out of nowhere, a random pit appearing in the ground where someone is walking... this AI is willing to do anything for the sake of emotional growth.

► Romantic Scenario Pusher can be triggered in rapid succession. There is no limit on how many times a guest might be victim to the AI's whims.
♣ CLUBS GAME ♣
QUACK AND COVER: SHOOTING GAME
Cloaca & Dagger has temporarily outfitted itself as a neon-bright paintball course. Gone are the wild sex setups in exchange for series of obstacles and obstructions for guests to navigate while in pursuit of paintball championship. This high intensity game of strategy and physical fitness promises to exhilarate! Welcome to Quack and Cover, a game where your shooting skills and ingenuity will be put to the test.

So say the game managers at the door before following up with a few disclaimers. Cloaca & Dagger is not responsible for any physical or psychological trauma guests may incur while inside. Guests that join the game will then be outfitted in tight black underarmor and supplied with a paintball gun and protective mask before being let loose on the course.
WELCOME TO QUACK AND COVERCloaca & Dagger offers a massive paintball course that spans across twelve different rooms. Every room has obstacles and blockades for guests to utilize, but there are also stretches of empty space that force shooters into the open to move locations. The club is dimly lit, offering both additional coverage and challenge for guests.

► Guests are given a few paint canisters at the beginning of the game. However, these canisters don’t last forever. In order to reload on paint during the game, guests will have to restock by heading to the pile of cans left in wide open sections of the course.

► The paint used in Quack and Cover is very unique. This spectral paint makes clothing vanish. A clean hit on a target’s shirt will make the shirt disappear. Splatter from the hit may or may not make additional pieces disappear too, depending on how much transfers. The spectral paint is otherwise completely harmless and has no special effects on anything except fabric/clothing.
A MESSAGE TO PLAYER WATCHES

【 Welcome to QUACK AND COVER, a paintball game designed to challenge both your body and mind. Unlike standard paintball, there are no teams in this game. QUACK AND COVER is every man for himself.

Your goal is to collect points. Every hit on another player is 1 point. The more points, the higher your ranking in QUACK AND COVER. The leaderboard can be monitored on screens provided on the wall in every room.

Our paint, SPECTRAL PAINT, is designed to eliminate an article of clothing with a clean hit to the corresponding piece. Any players that loses all of their clothing has lost the game and will be removed from the rankings. As long as a single sock remains on your body, you may continue playing.

Fully eliminating another player from the game adds 20 points to your score.

Go forth and take aim! 】

GAME RULES & PRIZESThe main goals of Quack and Cover are to rack up points and to eliminate other players. Each body hit earns 1 point. Elimination earns 20 points. Every room on the course has a large screen where points are calculated and rankings are updated in real-time. The more hits you get the higher your ranking on the board; eliminated guests will be dropped from the board completely.

As long as you have some article of clothing left on your body, you’re still in the game. The spectral paint will remove clothing, generally one piece at a time — unless a particularly good shot hits a seam and knocks out two. Guests stripped completely naked will receive an alert that they lost. They will then have to do the walk of shame off the course.

► The main prize of Quack and Cover is bragging rights. Guests that score highly will be paid out for winning and their picture will be forever enshrined in Cloaca & Dagger’s hall of fame.
CLUBS’ INFLUENCE ► Guests aren’t safe from the Clubs suit’s mischievous nature. Clubs will focus on two particular tricks that have proven to be very effective in the past: hallucinations and delusions.

► The first trick is based in hallucination. Guests may see a familiar person, someone they’ve loved or hated, in the midst of the course. No matter how hard they try to chase this figment, it will always manage to keep a safe distance and turn corners before it can be caught.

► The second trick is based in delusion. Guests may see another guest as someone they’ve loved or hated. Though their “loved/hated one” may be acting kind of strange, it definitely looks like them! From head to toe! It even sounds like them.

Guests perceived as someone else are not actually changed in any way. They’re still themselves; it’s all in the affected guest’s mind. However, telling that to the person with crazy eyes and a loaded paintball gun may not go so well… good luck!
♠ SPADES GAME ♠
PECKING ORDER: MMA GAME
During night hours, many long-standing guests make their way through Talon toward the gym’s creaky basement stairs. Three floors down and then through a desolate hallway with littered with abandoned equipment. Double doors wait at the end, unassuming until they’ve been opened…

Flashing lights, jeers, and the thick odor of sweat. You’ve found the Pecking Order, a late-night mixed martial arts event where guests show their prowess in the ring. Spectating guests shout and messily eat snacks on make-shift bleachers while fighters clash inches away, using only their bodies to fight for dominance and win. Pecking Order is very informal; guests only need to sign up in order to get added to the docket. Anyone can watch, though they will be vaguely warned at the door that even spectating comes with risks.
WELCOME TO THE PECKING ORDERThe basement level of Talon has been overtaken by fight fanatics. Everything in the Pecking Order is rudimentary, lacking the glitz and glam of the Golden Peacock. The ring is grimy and stained with blood. Cages are rusted. Gloves and tape are dingy. Even the seating for guests is lackluster, slapped together with old exercise equipment and boxes. Nobody cares about any of this because the Pecking Order is all about the love of battle.

Guests can either fight or spectate. Guests who enter to fight are randomly paired up with no consideration to size, age, or weight class. Those spectating are encouraged to bet on who they think will win. They’ve also somehow managed to make a “bar” where warm beer and greasy nuts are sold.

► Game runners consider fighters eligible to enter the ring as long as they’re conscious, no matter how battered and bloodied from previous fights. There is no official first aid at the Pecking Order. The closest they have is Creepy Jim, who carries around a box of bandages and strokes the muscles of his “patients” while patching them up.
A MESSAGE SCRAWLED ON THE CRAPPY BASEMENT WALL
PECKING ORDER RULES
1. Respect the strong
2. The strong get to do what they want
3. The weak belong to the strong
4. Cowards get out
5. No supernatural or magical shit
6. Match ends when someone yields or KO
7. Fights to the death OK
GAME RULES & PRIZES ► The rules of the Pecking Order can be referenced at any time from where they’re written on the wall. The group takes these rules very seriously. Those found breaking the rules will be thrown out.

All fighters must wear the provided wristband that blocks supernatural and magical abilities. The ring is all about physical strength with no additional fluff. Fighters are expected to go fist-to-fist without assistance from tools or magic. The wristband won’t impact passive supernatural/magical abilities.

As a prize, the winner of the match may take anything from the loser. This can be money, their clothes, their date, or even the loser themselves. Many fights end with the winner fucking the loser into the mat while the audience cheers.
SPADES’ INFLUENCE ► Thought you were safe in the audience? Think again. Spectators may be randomly picked out from the benches and thrown into the ring to fight. On the surface, there isn’t a clear reason why — but the game runners will be drawn to guests that have a taste for violence in their heart. Or, alternatively, they will select guests that they recognize as being too cowardly.

► Those that win multiple matches are considered strong. The strong may choose anyone from the audience to claim for themselves. They can do this at any time and as many times as they want. Anyone not considered strong is considered weak and the weak are not allowed to deny the strong anything.

► Those that do not submit to the strong will be dubbed cowards. They will be swarmed, tied up, and then strung from the rafters for the remainder of the night.


LOCKER ROOMS
YOU WASH MY BACK, I'LL WASH YOURS
Every training and game location has a door labeled LOCKER ROOM right outside the entrance. These doors all connect to the same massive locker room. The magic of these locker room doors goes one way. Trying to go back to the place you just were by backtracking will not work — you’ll just end up in Beak! All guests will be advised to finish their games before hitting the showers.

The Golden Peacock is proud to present our upgraded and extended locker room. Please come in and enjoy the facilities, catch-up with your teammates, and enjoy some healthy drinks provided by our favorite resort convenience store, Cock-a-doodle-doo’s!
AMENITIES TO ENJOYRAINFALL SHOWERS: High-pressure, overhead rainfall showerheads mimic the sensation of standing under a gentle cascade of rain, providing a soothing experience. Adjustable settings allow guests to switch between a relaxing rainfall effect and more intense water pressure for a revitalizing cleanse.

MASSAGE SHOWERS WITH JET OPTIONS: Showers equipped with various body jets positioned strategically to target different muscle groups. These jets can be customized to deliver a pulsating, massaging effect for tension relief, which is perfect for post-workout recovery.

STEAM ROOM: These rooms offer a gentle mist of soothing steam, with the added benefit of aromatherapy. Customizable essential oil dispensers release calming scents like eucalyptus, lavender, and citrus, turning the steam room into a rejuvenating sensory experience.

CEDAR SAUNA: A luxury cedar sauna that transforms the traditional sauna experience into an indulgent, spa-like retreat with a focus on relaxation and sophistication. Cedar wood, with its natural beauty and therapeutic properties, offers a rich, aromatic environment that is perfect for enhancing overall wellness.

GIANT SHARE JACUZZI: A high-tech pool that seamlessly blends relaxation, elegance, and advanced technology. This indulgent oasis provides a rejuvenating retreat after a workout, a soothing escape for relaxation, or a peaceful moment of reflection. Essential oils can be added to the water to enhance the experience.

ICE PLUNGE: The ice plunge offers guests a rejuvenating and invigorating contrast to the warmth of the sauna and jacuzzi. Step inside the igloo room and enjoy a shock to the system. An ice plunge promotes recovery, circulation, and muscle relaxation.

DRYING PODS: After enjoying the amenities, guest can step into a high-end drying pod, which uses gentle warm air to dry the body. These pods are equipped with adjustable settings to suit different preferences, such as a light, cool breeze or a warmer, more intense dry.

BEVERAGE BAR: The beverage bar offers a curated selection of drinks for guest enjoyment. These selections are healthy to promote hydration, relaxation, and overall well-being. Guests can find infused water, herbal teas, cold-pressed juice, protein shakes, smoothies, cold brew, and kombucha.


OOC NOTES

INVITES | RESERVES | APPLICATIONS
BLANKET CW: altered states; aphrodisiac; blood; body modifications; breeding; coercion; competition; dangerous situations; delusions; dominance themes; dubcon; emotions; exhibitionism; gambling; guns; hallucinations; hierarchical themes; injuries; mind games; omegaverse; pheromones; sports; survival themes; violence; virtual reality

▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

▶ All TDMs are game canon. This TDM acts as the game's March event.

▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header.

▶ The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention! If you would be interested in a game invitation, you can note that in your comment header.

▶ If you aren't satisfied with these prompts, please feel free to check out our LOCATIONS to explore more of the resort!

▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

▶ We ask you to kindly add content warnings to your threads as appropriate.

▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
NAVIGATIONLOGNETWORKOOCMEME
survivaltricks: (pic#13006378)

[personal profile] survivaltricks 2025-03-31 07:02 pm (UTC)(link)
[hashtag atlus protag life??]

[Kotone may have turned down his offer, but that doesn't mean Akira isn't keeping a wary eye on her as they trudge towards the trees. if her shivering gets too bad, he is not above taking matters into his own hands. forcing self-care onto someone who clearly prefers to handle her burdens alone]


Ah. That's a dangerous topic. [he responds with amusement. but Kotone had spoken a bit about SEES, so it's only fair that he returns the favor, right?] I think I might be talking until sundown, if you let me.

[HE POKES GENTLE FUN AT HIMSELF. . .]
orphne: (Kotone 36)

[personal profile] orphne 2025-04-01 02:44 am (UTC)(link)
[Very pot-kettle situation here!]

I'd like to listen.

[There's something genuine in her voice as she glances back to him, her lips curved into a smaller smile than her earlier playful grins. Learning about the people who accompanied someone on their Journey is just as important as learning about the person himself, she's pretty sure. Igor and Theo had talked a lot about the strength of one's bonds, and the year she spent on Tatsumi Port Island really proved how important it could be.

Plus... she has to wonder if this is how Shinji had felt in September, asking her for stories about her life, about her friends, like he could somehow live vicariously through her. Hearing about Akira and his Journey kind of makes her wonder what could have happened after her final choice. Maybe that hint of wistfulness leaks into her voice as she adds,]
Please?
survivaltricks: (pic#13004427)

[personal profile] survivaltricks 2025-04-01 05:21 pm (UTC)(link)
[EXTREMELY POT-KETTLE]

[. . . dimly, Akira can't help but compare Kotone's slew of questions-- about his Personas, about his team-- to the ones that Yu had asked him back when they had discovered their mutual long-nosed friend. it must be a Wild Card thing, huh. . .? the innate instinct to understand, to connect, with other people. . .?]

[he notes the wistfulness in her voice. but much like the way she had referred to SEES as "them," he doesn't know what to make of it. it's just another little note to tuck away in the back of his mind for later]

[for now, his thoughts drift towards the faces of those he'd give anything to protect, his smile softening]


If I were to describe us as a whole, I'd say. . . we're an eclectic group of misfits.

[amusement seeps into his voice as he begins to scoop up a small armful of twigs and tiny branches. kindling first!!]

In fact, I think most people would look at us and be surprised that we hang out together. Student council presidents don't normally spend time with school delinquents, do they?
orphne: (Kotone 1)

[personal profile] orphne 2025-04-02 01:38 am (UTC)(link)
[Don't worry about those weird moments of distance! There's probably nothing tragic behind them.

Her smile softens in a mirror of his own, her eyes flitting across his face when he talks about his team. It's cute, in a way, though she laughs when he calls them misfits. That's not very nice! And yet, is SEES any less of a weird bunch?

She'll also pick up her own sticks, following his lead. Following his lead a little too closely, because once she has a good handful, she adds it to Akira's pile immediately. Helping!

Her eyes sparkle as she can't help but laugh when he mentions the student council president, though.]


I mean, ours did! But I guess it doesn't count 'cause they'd known each other for a long time.

[Her chest aches for a moment, her hand going to her heart as she thinks about Shinji. She'd heard his voice on the rooftop too, hadn't she...? It had been so hard to hear, but she could swear she'd heard him. That someone in town said he'd woken up. It's nice to think so.

Anyway, she sets that aside, once again focusing on Akira (and collecting sticks).]
So how did you all get together?
survivaltricks: (pic#13102083)

[personal profile] survivaltricks 2025-04-02 03:30 am (UTC)(link)
[nothing tragic at all!! Kotone is the PICTURE PERFECT EXAMPLE OF HEALTH AND LONGEVITY--]

[also help. Kotone?? this is the second time she has foisted her carrying duties onto him! and yet, he doesn't seem to mind, responding only with an amused huff as he adjusts the bundle of sticks in his arms so none fall by the wayside]


Ours did, too. But she only met us about a year ago.

[hm. . . Kotone reaches for her heart a lot, doesn't she. . .? is him talking about his team reminding her of her own?]

And it's a long story. But to put it simply. . .

[a beat. should he tell her. . .? Yu knows. Kazuya knows. Minato. . . doesn't know, but probably will know eventually. . .]

[mmm. if there is anyone he can tell about this. . . it's another Wild Card, right? both Kazuya and Yu had proven that point. so with a deep exhale, Akira schools his expression, features suddenly stony and unreadable]


. . . we were all hurt by some corrupt adult trying to use us to further their own agenda. [. . .] And we wanted justice.
orphne: (Kotone 1)

[personal profile] orphne 2025-04-04 12:42 am (UTC)(link)
[Listen, until called out, she sees nothing wrong with her behavior. What's the point of being a cute girl in a weird resort if you can't get boys to carry your stuff??

She glances toward him when he says it's a long story, quietly appraising him to decide if she should encourage him to tell it anyway. It's not like they have anything better to do, aside from gathering more sticks and twigs (which she fully intends to keep adding to his armful).

But he doesn't need the encouragement, just the quiet moment, and she lets him have it with a small smile and gentle nod. Sometimes people need time to talk about things; sometimes people need a little push. Part of what she'd spent the last year doing was figuring out when that was best for people.

"Justice" makes her think about Ken, which in turn makes her think about Shinjiro. She doesn't have a Justice Persona within her anymore, but she still has the Sandalphon she awoke from Shinji's Moon social link. Unbidden, the metallic angel drifts to the front of her mind, the most tangible connection she has to her fallen friend.

While there's still a small smile on her face, it seems more neutral than her bright, playful grins from before. Perhaps this is her resting expression? Her eyes search Akira's face, trying to read what she can from that stony exterior.]


...Did you get it? [she asks finally.] Justice.
survivaltricks: (pic#13006481)

[personal profile] survivaltricks 2025-04-04 07:15 pm (UTC)(link)
[Akira isn't surprised to see her sober somewhat at his confession. after all. . . "justice" means something different to every single person, right? if his Journey had taught him anything. . . it was that. Metatron seems to hum approvingly in the back of his mind, as though reminding him of the lessons learned on his quest to right the world of it's innumerable wrongs]

[he responds evenly, though her smile does help his features soften somewhat]


We did.

[his gaze flickers back towards her, something calm and unwavering flickering in the backs of his eyes as he continues his explanation]

. . . I don't know where or how you fought against the Shadows-- [because both Yu and Minato seemed to have completely different experiences to Akira himself] -- but my team acted in the Metaverse. . . a world created by human thoughts, feelings and cognition.

Those with strong desires in the real world would unknowingly create pockets of distorted space in the Metaverse. Those pockets were called. . . Palaces.
orphne: (Kotone 250)

[personal profile] orphne 2025-04-06 01:37 am (UTC)(link)
Strong desires...? [she repeats, her brow furrowing as she takes that in. That feels weird to her. Like, yeah, Shadows are monsters made from pieces of human cognition, but the biggest problem she and SEES had encountered was Apathy Syndrome -- the complete opposite of strong desires. Apathy Syndrome had been the total crushing lack of desire. Shouldn't the presence of strong desires be a good thing...?

...Maybe not. It doesn't take long for her to draw the logical conclusion, that of course when desires are too strong, it can be as harmful as not being strong enough. Negative emotions, sure, of course, but maybe even positive emotions, too. All these thoughts flicker through her mind one after another, visible in her eyes should Akira deign to look. After those few long seconds of contemplation, she hums again and shrugs one shoulder, clearly accepting what he's said as fact as she looks back to him again with another, smaller smile.]


So that's what you had to do? Fix the distorted space before it got too bad?
survivaltricks: (pic#13006350)

[personal profile] survivaltricks 2025-04-06 05:45 pm (UTC)(link)
[THE WAY KOTONE AND AKIRA MUST TALK ABOUT APATHY SYNDROME VERSUS MENTAL SHUTDOWNS SOMETIME. . .]

[and he is watching her reaction like a hawk, trying to read the thoughts that race through her head via her expression. and when she shrugs, turning another smile in his direction, smaller but less neutral. . . he exhales]


No. . . by the time a Palace forms, they're already pretty bad.

[it would be preferable to get to someone's distorted desires well before they were used to hurt someone, but. . . well. that would have to be done on a societal level, not a supernatural one]

But we'd clear out the distorted space, anyway. A teacher who abused his students, a mentor who stole his pupil's artwork, a mafia boss taking advantage of high schoolers to sell drugs. . .

[another exhale]

. . . taking away those desires meant those people would feel so guilty about what they've done. . . that they'd confess to the police.

[and ultimately be held accountable for the lives they had ruined]
orphne: (Kotone 1)

[personal profile] orphne 2025-04-06 07:52 pm (UTC)(link)
I see...

[She hums, her smile once again fading into that more neutral, contemplative expression. It feels very complicated, like the kind of thing she'd rely on Mitsuru to guide her into understanding. It doesn't feel like the right thing to do, based on her own experiences. Stealing someone else's desires sounds dangerous.

Isn't that what they'd fought for? Isn't that what she'd sacrificed herself for, to ensure that people could continue to feel, continue to struggle and fight and live in their imperfect world?]


How did you make sure to only take the desires that hurt other people? [she asks finally, after taking those long few moments to mull it over. Her smile is still on her lips, but her eyes are serious now as she searches Akira's own.] If you take away people's desires, they just become empty husks.
survivaltricks: (pic#13006465)

[personal profile] survivaltricks 2025-04-06 08:37 pm (UTC)(link)
[he can tell he is being scrutinized. that's fine, actually; he knows, better than anyone, how thin the tightrope of justice is upon which he and his team balance. he would be surprised if anyone took his explanation without questioning it]

[if you take away people's desires, they become empty husks, she says. something sets tightly in his jaw, gaze narrowing]


We don't go that far. We don't cause mental shutdowns.

[he is making an awfully big leap in logic, here. assuming that "mental shutdowns" is the same terminology that Kotone and her team used]

. . . in every Palace there is a Treasure, which is the cornerstone of the distorted space. And every Palace is guarded by that individual's Shadow.

If you remove the treasure, you destroy the Palace. And if you leave the Shadow alive, then it eventually returns to that individual's true self.

The distorted desires are gone, but. . . back in the real world, that individual is still able to think and feel and want for themselves. . . because you didn't destroy the core of who they are.

[you just. . . you know. cleaned up their mind a little bit!]
orphne: (Kotone 250)

[personal profile] orphne 2025-04-06 09:39 pm (UTC)(link)
[Her head tilts when he says "mental shutdown" with such force. She's never heard of it, but when she described Apathy Syndrome, he called it something else. Something that made it sound like it was something a Persona user could do. She trusts him when he says he wouldn't do that to someone, but the fact that it's possible... that's a sobering thought. Does it mean that her Seal is weakening, if people can still be affected by things like that? Worse, does it mean there are Persona users out there trying to actively bring Nyx back...?

Almost automatically, she goes back to gathering sticks and twigs, scooping up several handfuls of them as she hums with thought. Sorry for the silence! She's just thinking. About the world she left behind, and the hands she'd left it in. The relationship between people and Shadows, people and their wants... it's a lot.

Eventually, she comes in closer and drops her gathered wood on top of the pile she'd already put in Akira's arms, giving him a smile and a small nod.]


Okay. I trust that you're doing the right thing.
survivaltricks: (pic#13006350)

[personal profile] survivaltricks 2025-04-07 11:04 pm (UTC)(link)
[alluding that mental shutdowns are something that can be caused by a Persona-user sure makes it sound like he knows this from experience! not the experience of causing one himself, but. . . the experience of knowing someone who did]

[but he doesn't get into that. Kotone lapses into silence and begins collecting more sticks, and Akira follows her lead, bundling even more into his already-full arms. it isn't until she returns to him, topping off said pile with one last delivery and a small smile. . . that he exhales]

[another breath that he had been holding. waiting as she made up her mind about him. about the decisions that he and his team had made. . . for the good of the world around him]


T-- . . . thanks.

[a small bow of his head, bangs shading across his eyes]

. . . I know we're not free of our own sins. And I know we're not the perfect pictures of moral justice ourselves.

[lot of people have taken issue with what they are doing. that's not a bad thing]

But. . . we try. To do the right thing. [even if "right" can be subjective] To help others, not hurt them.
orphne: (Kotone 35)

[personal profile] orphne 2025-04-08 01:26 am (UTC)(link)
[Akira's kind, isn't he? He reminds her of Ken, in a way. Melchizedek may have been fused away, but she can still remember how he felt in her heart. Ken cared so much and thought he was doing the right thing... even if it didn't turn out that way.

While he bows his head, Kotone leans up on the balls of her feet and pats his head, once, twice, before drawing back and clasping her hands behind her.]


You have to agree to take responsibility for your own actions. That's what I was told when I signed my contract. [There's a fondness to her smile as she tilts her head and tries to catch his eye.] Trying to do the right thing is probably the most important part for people like us. Maybe we don't always do it right, but we do everything in our power to make things better.

So... even if I don't really get it, I trust you! [she's repeating it, because it's important for him to understand.] To always try.
survivaltricks: (pic#13006405)

[personal profile] survivaltricks 2025-04-08 02:23 am (UTC)(link)
[. . . head pats?? that clearly takes Akira by surprise as his eyes widen, gaze snapping up again once she is done. no one has ever pat his head before!! new experience unlocked??]

Ah. . .

[agreeing to take responsibility for his own actions. . . well. that phrase brings up some nasty memories he would rather wipe away, so he can't talk much about responsibility. but he does get what she is saying]

[. . . because she's right]

[his lips curve into a lopsided smile as he begins the trek back to the hut. now that they have the sticks, they can start to build their little bonfire!!]


After all of that, I think it might be your turn to tell me about your Journey.
orphne: (Default)

[personal profile] orphne 2025-04-10 12:56 am (UTC)(link)