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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-03-15 09:00 pm
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TDM 008



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

It has recently come to our attention that many of our guests have not been focusing on their health and wellness. In an effort to encourage healthy living and help our beloved guests get in shape, a grand sports festival will be held in the Golden Peacock. This sports festival will include many small games and four large games.

Prior to the festival, guests will have the opportunity to train and prepare for the games with our expert coaches.

We hope you are as excited as we are! And, as always, we hope you enjoy your stay. 】



BEAK
MEET THE TEAM
WAKING UP IN THE BARRACK ► For the first time in months the Golden Peacock hasn't run into an overbooking issue. There's plenty of room for everyone inside of Beak's training barrack. This barrack is one large room lined with dozens of bunk beds and wall pods. Guests will wake to sleek concrete walls, polished metal accents, and raw, industrial finishes. All guests waking up inside the barrack will find that, instead of their usual clothes, they're wearing revealing athletic wear. Tight, elastic, sheer, mesh... those that aren't squeezed into crop tops and tiny shorts are dolled up in various sport uniforms instead.

► In antithesis to the Golden Peacock's usual belief that more is always more, Beak's training barrack is designed to focus on basic needs without luxury or excess. Each bed comes with a simple curtain for each bunk, offering basic privacy while also keeping the space functional. They will also be provided with cotton sheets, blankets, and pillows that are easy to maintain.

There's so much available room that current guests may also find themselves temporary moved into the barrack. During this time, their Watches will not connect to their room’s lock pads and they will not be able to enter their normal suite. Don't worry! Your possessions and room are safe. Access will be reinstated after sufficient team bonding.
HIT THE TRAINING FIELD ► The coaches will blow their whistles at 0600 hours every day. Be ready to wake up and get your gear on! Guests that don't make it out onto the field before roll call at 0615 hours will be the day's gophers. Gophers are guests tasked with cleaning up equipment, collecting balls from the fields, resetting obstacle courses, and getting water for other guests. Training ends at 1800 hours. Between 0615 and 1800, guests are expected to train in Beak and build their relationship as a team.

Guests may plan their own training schedule and work at their own pace. They have access to a variety of sports equipment and courts, so they can go wherever their heart leads them! Basketball, tennis, golf, soccer, running, swimming, batting cages — we've got it all! Don't miss the general fitness areas, either. Guests have access to every tool to reach their wellness goals.

► Meals in Beak are simple. All guests are entitled to three nutrition pouches per day. Nutrition pouches contain a jello-like substance designed to provide all the dietary requirements a human needs per meal. Snacks and desserts are given to VIP players. If those hard workers want to trade or sell those delicious temptations to other guests during their downtime, the coaches will look the other way.


♦ DIAMONDS GAME ♦
OMEGADOME: HUNTING GAME
A cheerful pair of game managers stand outside the conservatory doors and block all guests that try to enter. They quickly explain that a special Diamonds game is taking place inside and only guests that agree to participate may enter. This game is a physical exercise that riffs on "Hunting", which is a popular sport in many different countries and civilizations. Of course, it is one hundred percent safe, and all guests that play are eligible to win massive chip prizes, store vouchers, fabulous prizes, and more.

Details about the game? Those can't be shared outside of the conservatory. Only the brave and those willing to risks will reap the benefits of this Diamonds game. So step right up, dear guests, and sign this waiver before stepping into the flourishing beauty of the conservatory for a brand new adventure.
WELCOME TO THE OMEGADOME ► Guests that agree to participate in this Diamonds game and will be asked to sign a game waiver and, upon completion, will have the back of their hand stamped with a Diamond stamp. They will be advised that every round of the game lasts 24 hours. They will not be allowed to leave the dome until these 24 hours have been completed. Guests may enter a new round anytime after their previous round has ended. The more you play the more you can win, with all rounds cumulative when claiming rewards. Enticing, isn't it?

► Given their stamp, guests are then allowed to enter the conservatory. A massive dome now covers the entire conservatory, blocking all exits and pathways to the gardens and vale. The only way to leave is through the doors monitored by the game managers, who are also available for questions. The 24-hour countdown begins as soon as a guest crosses the threshold.

► The conservatory is blooming in verdant greens and pastel pinks. Cherry blossom trees are blossoming, streams are babbling, and the brush are thick with leafage. Guests will find that numerous small cabins have been installed amongst the flora for their use. Comfortably furnished patios and courtyards can also be found throughout the groves.
A MESSAGE TO PLAYER WATCHES

【 Welcome, new player! You have entered the OMEGADOME.

The OMEGADOME is a 24-hour high contact sex game that will indulge your physical senses on a whole new level.

The Diamond stamp you received will assess your body and select a designation within 30 minutes. This designation will alter your physical chemistry to heighten pleasure derived from sexual encounters. Three designations are available in the OMEGADOME.

Every sexual encounter in the OMEGADOME is worth 1 point. Collect as many points as you can. These points can be exchanged for chips and prizes.

Good luck and happy hunting! 】

DESIGNATIONSALPHA: The highest rank in the dominance hierarchy. Alphas may exhibit "dominant" behavior or have other temperamental quirks, such as aggression and possessiveness over their mates. Alphas may have a knot when in rut. Female alphas may temporarily grow a penis or their vulva may grow into one when they present. Both are able to “knot” themselves to their mates during intercourse when rutting. Alphas also have the ability to emit pheromones to dominate or subjugate others. The pheromone scent is unique to the alpha. They can mark both betas and omegas with their scent or through biting.

BETA: Subordinate to alphas in the dominance hierarchy. Betas have typical human anatomy, with none of the special attributes of alphas or omegas. They do not have a rut or heat period. Betas typically have no sense of pheromones and do not produce them. However, some betas may be able to smell pheromones and be mildly affected by them. They do not possess the ability to mark but can be marked by alphas and omegas. Betas may experience submissive impulses toward alphas and dominant impulses toward omegas.

OMEGA: The lowest rank in the dominance hierarchy. Omegas are the most fragile of the three designations, with frailer bodies compared to alphas and betas. They can go into heat, which may trigger desperation to be bred or mated. During their heat, omegas biologically produce a sweet scent to arouse alphas in order to breed. Male omegas may be self-lubricating. Omegas may have nesting impulses or become depressed when separated from their mate. They can mark both betas and alphas with their scent. Omegas can easily become pregnant, but while in the Omegadome, the Diamonds suit acts as a natural birth control.
GAME RULES & PRIZES ► Rules within the Omegadome are straightforward. Players are not allowed to kill or otherwise seriously injure one another while inside the conservatory. Guests may not leave the conservatory until their 24-hour round has ended. Guests are also asked not to destroy the conservatory grounds, if possible.

The goal of the OMEGADOME is to get fucking and collect points. Each time a guest has sex they collect a point. Point collection is based solely on frequency. Six points can be collected by fucking six different guests one time or fucking one guest six times. Otherwise, guests may freely enjoy the conservatory however they like during their stay in the dome.

► Guests may cash in their points for chip payouts, prizes, or vouchers. The more points a guest has to exchange, the better the selection of payouts and prizes.
DIAMONDS' INFLUENCE ► The Diamond stamp changes every guest that enters the Omegadome into an alpha, beta, or omega. Each guest is unique and the way that the Diamond stamp interacts with their body chemistry is similarly unique. No two alphas are the same. One alpha may have the full body experience and have manifested all of the qualities of an alpha while another may only experience ruts and emit pheromones. Guests that experience a stronger change are considered dominant. Guests with subtle changes are considered recessive.

The Diamond stamp allows Wildcards and other non-Diamond suit guests to enjoy any effects of the DIAMONDS SUIT. Many guests will find that, at baseline, they are aroused and more sensitive upon entering the Omegadome.

Guests that already fall under the Diamonds umbrella may find the strength of their usual suit symptoms doubled. They may also suffer from Double-Diamonds phenomenon. Reports of Double-Diamonds phenomenon include, but are not limited to: a frustrating degree of stamina; difficulty climaxing; excessive chafing and dry skin; erections that exceed 4 hours; swollen nipples; deflated scrotum; nosebleeds; excessive bodily fluids; etc.
♥ HEARTS GAME ♥
DOUBLES' THERMO: SURVIVAL GAME
Chickadees is sparing no expense on advertising their e-sport games over the course of the sports festival. Posters, notifications, stickers, fliers! Come one, come all. Sports don't need to be physical. Guests that duck into the arcade will find a variety of e-sport games to enjoy, but the real showstopper that every single employee is aggressively promoting is the new immersive VR game, DOUBLES' THERMO.

A large swath of egg-shaped pods have been installed in the back half of Chickadees. Any guest that shows an iota of interest will be assaulted by employees encouraging them to give it a try. They will offer vouchers for a free session, encourage with mentions of prizes that can be won from the arcade's coveted prize wall, and persuade by praising how high tech and immersive the experience is. Some employees are desperate enough to trick or push guests into the pods if they aren't willing to go in themselves.

However they've ended up inside the VR egg, guests will find themselves submerged in strange fluid as the lid closes. Everything fades away into darkness as the game loads...
WELCOME TO THERMO ISLAND! ► When they open their eyes again, guests will find themselves waking up on the shore of a remote island beach. This VR game is hyper-realistic, beyond what anything the Peacock has offered before, even compared to the VR in high rank suites. The sand is coarse, the sun is beating, and the flavor of salt is thick in the air. Thermo Island is a small island, uninhabited and overgrown with vegetation.

Guests will wake up on the beach wearing an outfit that has some kind of significance to them. While the Hearts suit leans toward positive associations, it might select an outfit that a guest has a negative association with. It may even load the guest with an appearance reflective of a different point in their life — be it past or future. Above all, this suit likes to elicit an emotional response.

► Other than lightly furnished huts that line the beach and spot through the jungle, this island offers none of the luxury provided by the Peacock. Guests are stranded on this island with no tools, food, or weapons. While it is completely virtual, guests still experience hunger and exhaustion as they normally would. And that sun? It's strong. Watch out for sunburn!
A MESSAGE TO PLAYER WATCHES

【 Welcome to DOUBLES' THERMO! You have been marooned on this remote island. In order to survive you must cook your own food, collect water, and survive with limited resources. Thermo Island is dangerous at night so please take care when the sun goes down.

Your mission is to leave this island. In order to leave, you must "double up" with another player by making a significant emotional connection with them. You will not be able to leave Thermo Island until you double up with another player.

DOUBLES' THERMO'S artificial intelligence will gauge emotional connections and notify guests when they have met the threshold for doubling up with another player. All of our guests in the Golden Peacock are unique; this threshold is dependent upon the individual. Both players must meet the emotional threshold before doubling up.

Good luck and enjoy surviving this little taste of paradise! 】

GAME RULES & PRIZESThe name of the game is to survive and make a mutual emotional connection with another guest in order to log off. After the initial welcome message is sent, guests are completely left to their own devices on the island. The only way to log off is to make that connection, so characters can end up spending virtual weeks or months on the island if they're not diligent in reaching out to their peers! If they do spend an extended amount of time on the island before making a connection, they'll find that only a few hours have passed back in the Peacock when they finally do log off.

► The emotional connection guests make do not have to be objectively significant. The connection need only be significant for them. However, the game does have a fail-safe function in case of a particularly helpless guest. If too much time passes it will automatically trigger the emotional connection notification with someone that they've worked to survive the island with. Surviving harsh conditions together naturally creates some kind of bond, right?

► Being able to log off can be considered a prize itself. After completing the game, guests may choose one of the fun prizes off of Chickadees' prize wall. Stuffies, erasers, finger traps, plastic toys, pencils... absolutely worth fighting for your life in VR!
HEARTS' INFLUENCE ► Hearts would never really leave its players alone. It knows that the guests of the Golden Peacock need a few extra shoves when it comes to matters of the heart. Another fail-safe programmed into the game, called Romantic Scenario Pusher, can be triggered at anytime.

► Romantic Scenario Pusher is exactly what it sounds like: the game's AI randomly creates a situation and throws a guest into it in hopes of forcing an emotional connection. The AI has no restraint and is not tied to moral compunctions, so it may end up pushing characters into dangerous or awkward situations. Giant spiders might suddenly appear and attack, twenty hungry lions could manifest out of nowhere, a random pit appearing in the ground where someone is walking... this AI is willing to do anything for the sake of emotional growth.

► Romantic Scenario Pusher can be triggered in rapid succession. There is no limit on how many times a guest might be victim to the AI's whims.
♣ CLUBS GAME ♣
QUACK AND COVER: SHOOTING GAME
Cloaca & Dagger has temporarily outfitted itself as a neon-bright paintball course. Gone are the wild sex setups in exchange for series of obstacles and obstructions for guests to navigate while in pursuit of paintball championship. This high intensity game of strategy and physical fitness promises to exhilarate! Welcome to Quack and Cover, a game where your shooting skills and ingenuity will be put to the test.

So say the game managers at the door before following up with a few disclaimers. Cloaca & Dagger is not responsible for any physical or psychological trauma guests may incur while inside. Guests that join the game will then be outfitted in tight black underarmor and supplied with a paintball gun and protective mask before being let loose on the course.
WELCOME TO QUACK AND COVERCloaca & Dagger offers a massive paintball course that spans across twelve different rooms. Every room has obstacles and blockades for guests to utilize, but there are also stretches of empty space that force shooters into the open to move locations. The club is dimly lit, offering both additional coverage and challenge for guests.

► Guests are given a few paint canisters at the beginning of the game. However, these canisters don’t last forever. In order to reload on paint during the game, guests will have to restock by heading to the pile of cans left in wide open sections of the course.

► The paint used in Quack and Cover is very unique. This spectral paint makes clothing vanish. A clean hit on a target’s shirt will make the shirt disappear. Splatter from the hit may or may not make additional pieces disappear too, depending on how much transfers. The spectral paint is otherwise completely harmless and has no special effects on anything except fabric/clothing.
A MESSAGE TO PLAYER WATCHES

【 Welcome to QUACK AND COVER, a paintball game designed to challenge both your body and mind. Unlike standard paintball, there are no teams in this game. QUACK AND COVER is every man for himself.

Your goal is to collect points. Every hit on another player is 1 point. The more points, the higher your ranking in QUACK AND COVER. The leaderboard can be monitored on screens provided on the wall in every room.

Our paint, SPECTRAL PAINT, is designed to eliminate an article of clothing with a clean hit to the corresponding piece. Any players that loses all of their clothing has lost the game and will be removed from the rankings. As long as a single sock remains on your body, you may continue playing.

Fully eliminating another player from the game adds 20 points to your score.

Go forth and take aim! 】

GAME RULES & PRIZESThe main goals of Quack and Cover are to rack up points and to eliminate other players. Each body hit earns 1 point. Elimination earns 20 points. Every room on the course has a large screen where points are calculated and rankings are updated in real-time. The more hits you get the higher your ranking on the board; eliminated guests will be dropped from the board completely.

As long as you have some article of clothing left on your body, you’re still in the game. The spectral paint will remove clothing, generally one piece at a time — unless a particularly good shot hits a seam and knocks out two. Guests stripped completely naked will receive an alert that they lost. They will then have to do the walk of shame off the course.

► The main prize of Quack and Cover is bragging rights. Guests that score highly will be paid out for winning and their picture will be forever enshrined in Cloaca & Dagger’s hall of fame.
CLUBS’ INFLUENCE ► Guests aren’t safe from the Clubs suit’s mischievous nature. Clubs will focus on two particular tricks that have proven to be very effective in the past: hallucinations and delusions.

► The first trick is based in hallucination. Guests may see a familiar person, someone they’ve loved or hated, in the midst of the course. No matter how hard they try to chase this figment, it will always manage to keep a safe distance and turn corners before it can be caught.

► The second trick is based in delusion. Guests may see another guest as someone they’ve loved or hated. Though their “loved/hated one” may be acting kind of strange, it definitely looks like them! From head to toe! It even sounds like them.

Guests perceived as someone else are not actually changed in any way. They’re still themselves; it’s all in the affected guest’s mind. However, telling that to the person with crazy eyes and a loaded paintball gun may not go so well… good luck!
♠ SPADES GAME ♠
PECKING ORDER: MMA GAME
During night hours, many long-standing guests make their way through Talon toward the gym’s creaky basement stairs. Three floors down and then through a desolate hallway with littered with abandoned equipment. Double doors wait at the end, unassuming until they’ve been opened…

Flashing lights, jeers, and the thick odor of sweat. You’ve found the Pecking Order, a late-night mixed martial arts event where guests show their prowess in the ring. Spectating guests shout and messily eat snacks on make-shift bleachers while fighters clash inches away, using only their bodies to fight for dominance and win. Pecking Order is very informal; guests only need to sign up in order to get added to the docket. Anyone can watch, though they will be vaguely warned at the door that even spectating comes with risks.
WELCOME TO THE PECKING ORDERThe basement level of Talon has been overtaken by fight fanatics. Everything in the Pecking Order is rudimentary, lacking the glitz and glam of the Golden Peacock. The ring is grimy and stained with blood. Cages are rusted. Gloves and tape are dingy. Even the seating for guests is lackluster, slapped together with old exercise equipment and boxes. Nobody cares about any of this because the Pecking Order is all about the love of battle.

Guests can either fight or spectate. Guests who enter to fight are randomly paired up with no consideration to size, age, or weight class. Those spectating are encouraged to bet on who they think will win. They’ve also somehow managed to make a “bar” where warm beer and greasy nuts are sold.

► Game runners consider fighters eligible to enter the ring as long as they’re conscious, no matter how battered and bloodied from previous fights. There is no official first aid at the Pecking Order. The closest they have is Creepy Jim, who carries around a box of bandages and strokes the muscles of his “patients” while patching them up.
A MESSAGE SCRAWLED ON THE CRAPPY BASEMENT WALL
PECKING ORDER RULES
1. Respect the strong
2. The strong get to do what they want
3. The weak belong to the strong
4. Cowards get out
5. No supernatural or magical shit
6. Match ends when someone yields or KO
7. Fights to the death OK
GAME RULES & PRIZES ► The rules of the Pecking Order can be referenced at any time from where they’re written on the wall. The group takes these rules very seriously. Those found breaking the rules will be thrown out.

All fighters must wear the provided wristband that blocks supernatural and magical abilities. The ring is all about physical strength with no additional fluff. Fighters are expected to go fist-to-fist without assistance from tools or magic. The wristband won’t impact passive supernatural/magical abilities.

As a prize, the winner of the match may take anything from the loser. This can be money, their clothes, their date, or even the loser themselves. Many fights end with the winner fucking the loser into the mat while the audience cheers.
SPADES’ INFLUENCE ► Thought you were safe in the audience? Think again. Spectators may be randomly picked out from the benches and thrown into the ring to fight. On the surface, there isn’t a clear reason why — but the game runners will be drawn to guests that have a taste for violence in their heart. Or, alternatively, they will select guests that they recognize as being too cowardly.

► Those that win multiple matches are considered strong. The strong may choose anyone from the audience to claim for themselves. They can do this at any time and as many times as they want. Anyone not considered strong is considered weak and the weak are not allowed to deny the strong anything.

► Those that do not submit to the strong will be dubbed cowards. They will be swarmed, tied up, and then strung from the rafters for the remainder of the night.


LOCKER ROOMS
YOU WASH MY BACK, I'LL WASH YOURS
Every training and game location has a door labeled LOCKER ROOM right outside the entrance. These doors all connect to the same massive locker room. The magic of these locker room doors goes one way. Trying to go back to the place you just were by backtracking will not work — you’ll just end up in Beak! All guests will be advised to finish their games before hitting the showers.

The Golden Peacock is proud to present our upgraded and extended locker room. Please come in and enjoy the facilities, catch-up with your teammates, and enjoy some healthy drinks provided by our favorite resort convenience store, Cock-a-doodle-doo’s!
AMENITIES TO ENJOYRAINFALL SHOWERS: High-pressure, overhead rainfall showerheads mimic the sensation of standing under a gentle cascade of rain, providing a soothing experience. Adjustable settings allow guests to switch between a relaxing rainfall effect and more intense water pressure for a revitalizing cleanse.

MASSAGE SHOWERS WITH JET OPTIONS: Showers equipped with various body jets positioned strategically to target different muscle groups. These jets can be customized to deliver a pulsating, massaging effect for tension relief, which is perfect for post-workout recovery.

STEAM ROOM: These rooms offer a gentle mist of soothing steam, with the added benefit of aromatherapy. Customizable essential oil dispensers release calming scents like eucalyptus, lavender, and citrus, turning the steam room into a rejuvenating sensory experience.

CEDAR SAUNA: A luxury cedar sauna that transforms the traditional sauna experience into an indulgent, spa-like retreat with a focus on relaxation and sophistication. Cedar wood, with its natural beauty and therapeutic properties, offers a rich, aromatic environment that is perfect for enhancing overall wellness.

GIANT SHARE JACUZZI: A high-tech pool that seamlessly blends relaxation, elegance, and advanced technology. This indulgent oasis provides a rejuvenating retreat after a workout, a soothing escape for relaxation, or a peaceful moment of reflection. Essential oils can be added to the water to enhance the experience.

ICE PLUNGE: The ice plunge offers guests a rejuvenating and invigorating contrast to the warmth of the sauna and jacuzzi. Step inside the igloo room and enjoy a shock to the system. An ice plunge promotes recovery, circulation, and muscle relaxation.

DRYING PODS: After enjoying the amenities, guest can step into a high-end drying pod, which uses gentle warm air to dry the body. These pods are equipped with adjustable settings to suit different preferences, such as a light, cool breeze or a warmer, more intense dry.

BEVERAGE BAR: The beverage bar offers a curated selection of drinks for guest enjoyment. These selections are healthy to promote hydration, relaxation, and overall well-being. Guests can find infused water, herbal teas, cold-pressed juice, protein shakes, smoothies, cold brew, and kombucha.


OOC NOTES

INVITES | RESERVES | APPLICATIONS
BLANKET CW: altered states; aphrodisiac; blood; body modifications; breeding; coercion; competition; dangerous situations; delusions; dominance themes; dubcon; emotions; exhibitionism; gambling; guns; hallucinations; hierarchical themes; injuries; mind games; omegaverse; pheromones; sports; survival themes; violence; virtual reality

▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

▶ All TDMs are game canon. This TDM acts as the game's March event.

▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header.

▶ The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention! If you would be interested in a game invitation, you can note that in your comment header.

▶ If you aren't satisfied with these prompts, please feel free to check out our LOCATIONS to explore more of the resort!

▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

▶ We ask you to kindly add content warnings to your threads as appropriate.

▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
NAVIGATIONLOGNETWORKOOCMEME
memori3s: (146)

[personal profile] memori3s 2025-03-25 03:35 am (UTC)(link)
[ ...what?

Minato frowns at Kotone's declaration. She was going to ask him if he transferred in February?

But before he can pursue that line of questioning, he sees her shiver in spite of the warmer weather. The bewildered frown shifts into something more concerned. ]


...hey, are you okay?

[ And though it might be rude to reach out and grasp at a stranger's hand, something stirs in the back of his mind, subconsciously drawing him to this strange girl. So he does just that, taking her hand into his own. Immediately upon brushing his fingertips against her skin, he feels precisely why she must be shivering. ]

You shouldn't be this cold.

[ He closes his other hand on top of Kotone's. And though Minato ran cold on a regular basis, even he's warmer in comparison to her. ]
orphne: (Kotone 212-1)

[personal profile] orphne 2025-03-25 11:16 am (UTC)(link)
!!

[Ah? She lets out a little noise of surprise when he takes her hand so boldly, cheeks flushing a light shade of pink. His hand feels so warm in hers, though, that she doesn't think of pulling back, just blinking down at their joined hands.]

Very charming! [she teases, though again, she doesn't try to draw away at all. Her fingers curl gently in his, almost as if to try to hold his back. It feels right, so maybe that's why she adds,] I've been cold since I woke up here. Well, it comes and goes.

[Also her short outfit probably doesn't help at all, but after opening all the drawers and checking the closets, nothing else had looked better so-! It's fine. Besides, the chill goes deeper than that, like she'd been caught in the rain and never fully dried, but on the inside.

...It's probably nothing!]
memori3s: (48)

[personal profile] memori3s 2025-03-26 12:00 am (UTC)(link)
[ He can only take her hand so boldly because he thinks nothing of it. In fact, it doesn't even register for Minato that such a gesture might be rather forward. ]

Mm.

[ Kotone's hand is icy even as she curls her fingers in his palm. Her lighthearted comment rolls off of him, far too focused on the unusual temperature of her hand. Finally, he lets go of it only to shrug his zip-up sweatshirt off his shoulders.

He holds it out to her, leaving him in his short-sleeved shirt. ]


Maybe this will help.

[ It's too bad his Evoker is nowhere to be seen. A little fire magic could probably help with warming her up, so long as there was something to burn. ]
orphne: (Kotone 36)

[personal profile] orphne 2025-03-26 12:50 am (UTC)(link)
[He feels like somebody she can trust. Even if she can't quite figure out how they could have been in the same class and never met, it's not like she doesn't believe him. He seems way too earnest for something like that. Her eyes meet his, and she tilts her head a little, trying her best to read his expression for any hint.

Then he offers his jacket, and she blinks with surprise.]
Huh? Are you sure? Won't you be cold?

[And yet, she still takes it, hugging it close. It's not that she thinks the jacket will help that much, considering the chill feels like it's more inside than out, but it's a really kind gesture, warming her smile if not doing much for her hands.]
memori3s: (19)

[personal profile] memori3s 2025-03-26 08:02 pm (UTC)(link)
It's okay.

[ It's not too cool out here even though Minato generally ran cold. And given the rest of Kotone's getup, he thinks he'll fare much better than her either way. Handing off his jacket is a small sacrifice.

Now that she's hopefully a little more comfortable, his mind strays to Kotone's earlier comment. She'd wanted to ask if he'd transferred out of Class 2-F after February, hadn't she? ]


Did you move away from Port Island?

[ That's usually why people left their classes in the middle of the year. It was typically associated with one's parents finding a new job that required them to relocate. Perfectly normal stuff. ]

You mentioned February, so...
orphne: (Kotone 36)

[personal profile] orphne 2025-03-26 11:35 pm (UTC)(link)
[Well, if he says it's okay, she's going to shrug his jacket on, holding it close around her. Again, it doesn't help all that much, but it's just so thoughtful. Plus, it's slightly too big which means she can tuck her hands into the sleeves, and that's both cute and comfy. Small victories!

But then he asks if she'd moved away, and she freezes for a moment, trying to figure out how to answer that. That would be the easiest explanation, wouldn't it? If she'd moved away, and he'd transferred in February. But-]


Not exactly. I was... kind of sick in February, so I thought maybe that's why I didn't see you. [It's not a lie, but it's definitely not the truth, either, because as with all tragedies and struggles, she still had to go to school. Tucking her hands between her knees for that little bit of extra warmth, she tilts her head and looks at him more closely.] We definitely would have met if you were in class before then, though. Besides, my friends and I made a promise to meet up on the roof for graduation day, so there's no way I would miss it.

[Somehow, it feels like he'd understand the strength of a promise like that, a whisper in the corner of her mind that says he'd get it.]
memori3s: (pic#17761630)

[personal profile] memori3s 2025-03-30 10:03 pm (UTC)(link)
[ The sudden tension in Kotone's shoulders doesn't go unnoticed, nor can the torn expression on her face go completely ignored by Minato.

...she'd been sick in February? ]


Oh. ...me too.

[ There'd been days when it was harder for him to pull his weary body out of bed during that month. Perhaps that's why his ultimate fate that early March felt inevitable. Deep down, in the back of his head, he'd known what awaited him. He'd understood the enormity of his sacrifice.

A promise to meet up on the roof for graduation day though? ...hm.

Minato exhales, gaze going a little intense as he studies Kotone. No, he's never seen her before. And yet -- something stirs in the back of his head and within his chest, heartbeat fluttering within his ribcage. ]


The smell of cherry blossom was in the air that day, wasn't it?

[ Somehow, inexplicably, he knows this to be true. ]
orphne: (Kotone 250)

[personal profile] orphne 2025-03-31 12:11 pm (UTC)(link)
[Her eyes widen a little with surprise when he agrees. He hadn't been there when she was there, she's certain of that. And yet, somehow, she knows he's telling the truth. Gekkoukan only has one graduation day, and he already said he was in the same class as Yukari and Junpei and Aigis.

The intensity in his gaze makes her sit up a little straighter, meeting it without flinching. Something about his eyes reminds her of the Velvet Room, her heart thumping against her ribs almost painfully hard.

If she closes her eyes, she can smell the cherry blossoms even now. And,]
The sun was warm, too.

[Something makes her reach out and take his hand, letting it come to rest gently on his knee. Yeah, his jacket sleeve covers all but her fingers, but it feels important as she keeps holding his gaze, a confused, tentative curiosity in her eyes.]

Even Aigis felt warm, somehow. Didn't she?
memori3s: (97)

[personal profile] memori3s 2025-04-03 12:04 am (UTC)(link)
Yeah. ...soothing, too.

[ The sort that felt akin to being embraced.

Minato's gaze lowers to his knee as Kotone rests their hands on it. Though her fingertips are still freezing, he senses a certain warmth from them, like the spring sunlight that once shone upon his face.

And as for Aigis -- perhaps one might presume her frame to be cold. But in his eyes, Aigis had never truly been built from metal. She'd been warm that day, her lap a more comfortable place to rest one's head than even the finest pillow. ]


...it's like you were there as well.

[ But that couldn't be true. Even with his senses fading, Minato thinks he would recall someone else's presence alongside Aigis. Perhaps she hadn't been there at all. Orpheus must be stirring within his heart for a reason though. He'd thought the resonance he sensed from Kotone resembled a perfect fourth, but upon second thought -- no, it's not a harmony composed of two separate notes, but a little closer to an octave. ]
Edited 2025-04-03 04:33 (UTC)
orphne: (Kotone 215)

[personal profile] orphne 2025-04-04 01:00 am (UTC)(link)
I was.

[It's the simplest answer. She was on the rooftop with Aigis, keeping her promise to meet with all of her friends on that sunbathed rooftop. She'd been afraid it would feel lonely, but... it hadn't. Everyone had come to see her, right at the end, and isn't that all anyone could ask for? Even Shinjiro had been there, even if she hadn't had the strength to run to him like she might once have.

There's a smile on her lips, so small it could be missed, but it's there nonetheless, quirking the corner of her lips in a kind of fond wistfulness. It would be nice to see them all again, but at least she'd had that time. Anything that happens now is just an unexpected bonus!

Like how he'd taken her hand without thinking anything of it, she brings their joined hands up to press against his chest, as if she could somehow reach inside and confirm this feeling tugging at her heart, connecting them together. A fused Persona is never truly gone, and the Orpheus she'd awakened lives on in Orpheus Telos, the Persona she'd only been able to form from the strength of her bonds and the journey she'd gone on with all of her friends. It feels like as much his hand as Kotone's own on Minato's heart as she asks quietly,]
You've got Orpheus too, right?
memori3s: (36)

[personal profile] memori3s 2025-04-05 03:13 am (UTC)(link)
[ Minato's gaze drops to their intertwined hands, watching as Kotone slowly presses them against his chest. There, he can feel Orpheus' energy thrumming beneath his palm, reaching out to grasp at the Persona she harbored within her own heart.

He hums in thought. Something like alternate realities wasn't necessarily out of the question. After all, hadn't the Kirijo Group been conducting experiments on space and time? If that's the case, then why shouldn't there be a reality where a girl named Kotone Shiomi existed instead of a boy named Minato Arisato? ]


Yeah. I do.

[ And even if it sounds like some nonsense that Mr. Edogawa might have spouted during a class, it wouldn't hurt for him to bring up what was weighing on his mind, would it? ]

...hey, Kotone? Do you believe in parallel universes?

[ Now that he's said it aloud, it... sounds kinda farfetched, huh. ]
orphne: (Kotone 36)

[personal profile] orphne 2025-04-06 01:45 am (UTC)(link)
[She closes her eyes, focusing on the feeling rather than what she can see. He feels like a friend, in the same way she'd known that Pharos, Theo, and Igor hadn't been bad people. Like how she'd known Ryoji was somebody important to her. With her eyes closed, she could imagine she could feel the beat of Minato's heart beneath her fingers, the connection of Orpheus and, she has to wonder, Thanatos, too.

Under any other circumstances, she might have laughed at his question, assuming him to be playing a prank or her, or being the same kind of weirdo as Mr. Edogawa. But right now, with their hands joined together physically and a feeling that if they could, their Personas would touch, too, it doesn't feel strange at all.]


Not until right now, [she confesses quietly, and only then huffs a little self-deprecating laugh at how absurd it really does sound. Like, it sounds like the kind of cheesy line somebody would use in a drama. And yet, as she opens her eyes and gazes into his, she can't quite shake the feeling.] You did it too, right? The Seal?
memori3s: (pic#17761629)

[personal profile] memori3s 2025-04-06 08:51 pm (UTC)(link)
[ It sounds crazy, doesn't it? And yet, both of them seem to know it must be true, especially considering Kotone's question. ...it's something that no one else would know other than himself. ]

Yeah. I did.

[ He remembers it even now, desperately pushing himself to his feet each time Nyx unleashed its insurmountable power. He remembers it even now, releasing the power imbued within him from the memories he'd forged with those he loved. That, alone, had been enough to stave off Death. ]

...it's the only thing I could do.

[ There'd been no other choice. Yet, it had been a willing one, a choice that Kotone must understand too.

Minato exhales, his fingers grasping a little tighter onto Kotone's hand. ]


...it's the only thing I wanted to do.
orphne: (Kotone 124)

[personal profile] orphne 2025-04-06 09:45 pm (UTC)(link)
[If she closes her eyes, she can see it again, that vast span of empty space where she'd been at once all alone, and yet surrounded by the feelings of all of her friends. Everyone's voices had given her strength, all of the warmth of their bonds suffusing her heart and giving her the strength to keep standing up, again and again.

Minato's taken the words right from her mouth. It's not only what they could do, or what they had to do. She'd wanted to do it. For them, for everyone.

Impulsively, she lets go of their joined hands, but only so she can sit up on her knees and wrap her arms around him in a gentle embrace. It's what Aigis had done when she'd first seen her on Yakushima, after all, and right now, it just feels right. It's what she would want, if she were him. And isn't she, in some way?]


I'm glad to meet you, [she murmurs, tucking her chin against his shoulder and closing her eyes. It should be impossible, and there are still so many questions about how this is even possible -- how many worlds are out there threatened by Nyx? -- but for the moment, they can just be two people. That's enough.]
memori3s: (pic#17761630)

[personal profile] memori3s 2025-04-07 03:56 am (UTC)(link)
[ Minato releases Kotone's hand as he feels her fingers slipping away. She's done, he thinks -- but she returns and leans in close to pull him into an embrace. He blinks as he's tugged forward and leans back against Kotone's body.

Though her hands had been cold, she seems to radiate a gentle warmth akin to rays of spring sunlight. She tucks her chin against his shoulder and he mimics that gesture, resting his own against her shoulder as though their bodies were slotting together as one.

How curious; it's as if he'd known Kotone for his entire life. ]


...yeah.

[ Minato exhales, his own arms reaching up to return the embrace and wrap them around her too. ]

I'm glad I --

[ "met you too," are the words on the tip of his tongue. But for some reason it doesn't feel right though to use the past tense. ]

...I'm glad to meet you too.
orphne: (Kotone 36)

[personal profile] orphne 2025-04-08 01:52 am (UTC)(link)
[It's not the same as hugging Aigis, nor is it even the same as hugging Ryoji. And yet, it feels like he's a matching part of her, a piece she hadn't realized was missing until she met him. "Soulmates" is pretty silly for something like this, but maybe... counterpart? Other half, but in a very real sense instead of the metaphorically romantic one?

Maybe he's just Minato. Maybe she's just Kotone. Do they have to be anything more than that?]


I hope you can rely on me, [she murmurs quietly, neither opening her eyes or drawing back from the hug. If anything, she lightly bumps the side of her head against his as if making sure she has his attention.] 'Cause I'm gonna be relying on you, Leader.

[It's a little bit of a tease, calling somebody else by her own title, but she means it, too. If they've both gone through so much, faced the same trials and overcame them thanks to the strength of their friends... hopefully he'll understand that he doesn't have to be alone.]
memori3s: (110)

[personal profile] memori3s 2025-04-08 04:02 pm (UTC)(link)
[ Now there's a familiar title... ]

...mm. I will.

[ In spite of his general reluctance to do so, it feels... right to split any burdens with Kotone, as if it'd be pointless to try and hide anything from her. How could he, when she might very well know him just as well (or maybe even better) as himself?

That year had fundamentally shaped their hearts, their souls, molding them into the people who stood before each other today. Perhaps their lives had taken different winding paths to get to that year, but it was the time spent at Port Island that made them who they were today.

With his chin still perched on Kotone's shoulder and arms wrapped around her, he poses her a question: ]


...are you still cold?
orphne: (Default)

[personal profile] orphne 2025-04-10 01:05 am (UTC)(link)