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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2025-03-15 09:00 pm
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TDM 008



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

It has recently come to our attention that many of our guests have not been focusing on their health and wellness. In an effort to encourage healthy living and help our beloved guests get in shape, a grand sports festival will be held in the Golden Peacock. This sports festival will include many small games and four large games.

Prior to the festival, guests will have the opportunity to train and prepare for the games with our expert coaches.

We hope you are as excited as we are! And, as always, we hope you enjoy your stay. 】



BEAK
MEET THE TEAM
WAKING UP IN THE BARRACK ► For the first time in months the Golden Peacock hasn't run into an overbooking issue. There's plenty of room for everyone inside of Beak's training barrack. This barrack is one large room lined with dozens of bunk beds and wall pods. Guests will wake to sleek concrete walls, polished metal accents, and raw, industrial finishes. All guests waking up inside the barrack will find that, instead of their usual clothes, they're wearing revealing athletic wear. Tight, elastic, sheer, mesh... those that aren't squeezed into crop tops and tiny shorts are dolled up in various sport uniforms instead.

► In antithesis to the Golden Peacock's usual belief that more is always more, Beak's training barrack is designed to focus on basic needs without luxury or excess. Each bed comes with a simple curtain for each bunk, offering basic privacy while also keeping the space functional. They will also be provided with cotton sheets, blankets, and pillows that are easy to maintain.

There's so much available room that current guests may also find themselves temporary moved into the barrack. During this time, their Watches will not connect to their room’s lock pads and they will not be able to enter their normal suite. Don't worry! Your possessions and room are safe. Access will be reinstated after sufficient team bonding.
HIT THE TRAINING FIELD ► The coaches will blow their whistles at 0600 hours every day. Be ready to wake up and get your gear on! Guests that don't make it out onto the field before roll call at 0615 hours will be the day's gophers. Gophers are guests tasked with cleaning up equipment, collecting balls from the fields, resetting obstacle courses, and getting water for other guests. Training ends at 1800 hours. Between 0615 and 1800, guests are expected to train in Beak and build their relationship as a team.

Guests may plan their own training schedule and work at their own pace. They have access to a variety of sports equipment and courts, so they can go wherever their heart leads them! Basketball, tennis, golf, soccer, running, swimming, batting cages — we've got it all! Don't miss the general fitness areas, either. Guests have access to every tool to reach their wellness goals.

► Meals in Beak are simple. All guests are entitled to three nutrition pouches per day. Nutrition pouches contain a jello-like substance designed to provide all the dietary requirements a human needs per meal. Snacks and desserts are given to VIP players. If those hard workers want to trade or sell those delicious temptations to other guests during their downtime, the coaches will look the other way.


♦ DIAMONDS GAME ♦
OMEGADOME: HUNTING GAME
A cheerful pair of game managers stand outside the conservatory doors and block all guests that try to enter. They quickly explain that a special Diamonds game is taking place inside and only guests that agree to participate may enter. This game is a physical exercise that riffs on "Hunting", which is a popular sport in many different countries and civilizations. Of course, it is one hundred percent safe, and all guests that play are eligible to win massive chip prizes, store vouchers, fabulous prizes, and more.

Details about the game? Those can't be shared outside of the conservatory. Only the brave and those willing to risks will reap the benefits of this Diamonds game. So step right up, dear guests, and sign this waiver before stepping into the flourishing beauty of the conservatory for a brand new adventure.
WELCOME TO THE OMEGADOME ► Guests that agree to participate in this Diamonds game and will be asked to sign a game waiver and, upon completion, will have the back of their hand stamped with a Diamond stamp. They will be advised that every round of the game lasts 24 hours. They will not be allowed to leave the dome until these 24 hours have been completed. Guests may enter a new round anytime after their previous round has ended. The more you play the more you can win, with all rounds cumulative when claiming rewards. Enticing, isn't it?

► Given their stamp, guests are then allowed to enter the conservatory. A massive dome now covers the entire conservatory, blocking all exits and pathways to the gardens and vale. The only way to leave is through the doors monitored by the game managers, who are also available for questions. The 24-hour countdown begins as soon as a guest crosses the threshold.

► The conservatory is blooming in verdant greens and pastel pinks. Cherry blossom trees are blossoming, streams are babbling, and the brush are thick with leafage. Guests will find that numerous small cabins have been installed amongst the flora for their use. Comfortably furnished patios and courtyards can also be found throughout the groves.
A MESSAGE TO PLAYER WATCHES

【 Welcome, new player! You have entered the OMEGADOME.

The OMEGADOME is a 24-hour high contact sex game that will indulge your physical senses on a whole new level.

The Diamond stamp you received will assess your body and select a designation within 30 minutes. This designation will alter your physical chemistry to heighten pleasure derived from sexual encounters. Three designations are available in the OMEGADOME.

Every sexual encounter in the OMEGADOME is worth 1 point. Collect as many points as you can. These points can be exchanged for chips and prizes.

Good luck and happy hunting! 】

DESIGNATIONSALPHA: The highest rank in the dominance hierarchy. Alphas may exhibit "dominant" behavior or have other temperamental quirks, such as aggression and possessiveness over their mates. Alphas may have a knot when in rut. Female alphas may temporarily grow a penis or their vulva may grow into one when they present. Both are able to “knot” themselves to their mates during intercourse when rutting. Alphas also have the ability to emit pheromones to dominate or subjugate others. The pheromone scent is unique to the alpha. They can mark both betas and omegas with their scent or through biting.

BETA: Subordinate to alphas in the dominance hierarchy. Betas have typical human anatomy, with none of the special attributes of alphas or omegas. They do not have a rut or heat period. Betas typically have no sense of pheromones and do not produce them. However, some betas may be able to smell pheromones and be mildly affected by them. They do not possess the ability to mark but can be marked by alphas and omegas. Betas may experience submissive impulses toward alphas and dominant impulses toward omegas.

OMEGA: The lowest rank in the dominance hierarchy. Omegas are the most fragile of the three designations, with frailer bodies compared to alphas and betas. They can go into heat, which may trigger desperation to be bred or mated. During their heat, omegas biologically produce a sweet scent to arouse alphas in order to breed. Male omegas may be self-lubricating. Omegas may have nesting impulses or become depressed when separated from their mate. They can mark both betas and alphas with their scent. Omegas can easily become pregnant, but while in the Omegadome, the Diamonds suit acts as a natural birth control.
GAME RULES & PRIZES ► Rules within the Omegadome are straightforward. Players are not allowed to kill or otherwise seriously injure one another while inside the conservatory. Guests may not leave the conservatory until their 24-hour round has ended. Guests are also asked not to destroy the conservatory grounds, if possible.

The goal of the OMEGADOME is to get fucking and collect points. Each time a guest has sex they collect a point. Point collection is based solely on frequency. Six points can be collected by fucking six different guests one time or fucking one guest six times. Otherwise, guests may freely enjoy the conservatory however they like during their stay in the dome.

► Guests may cash in their points for chip payouts, prizes, or vouchers. The more points a guest has to exchange, the better the selection of payouts and prizes.
DIAMONDS' INFLUENCE ► The Diamond stamp changes every guest that enters the Omegadome into an alpha, beta, or omega. Each guest is unique and the way that the Diamond stamp interacts with their body chemistry is similarly unique. No two alphas are the same. One alpha may have the full body experience and have manifested all of the qualities of an alpha while another may only experience ruts and emit pheromones. Guests that experience a stronger change are considered dominant. Guests with subtle changes are considered recessive.

The Diamond stamp allows Wildcards and other non-Diamond suit guests to enjoy any effects of the DIAMONDS SUIT. Many guests will find that, at baseline, they are aroused and more sensitive upon entering the Omegadome.

Guests that already fall under the Diamonds umbrella may find the strength of their usual suit symptoms doubled. They may also suffer from Double-Diamonds phenomenon. Reports of Double-Diamonds phenomenon include, but are not limited to: a frustrating degree of stamina; difficulty climaxing; excessive chafing and dry skin; erections that exceed 4 hours; swollen nipples; deflated scrotum; nosebleeds; excessive bodily fluids; etc.
♥ HEARTS GAME ♥
DOUBLES' THERMO: SURVIVAL GAME
Chickadees is sparing no expense on advertising their e-sport games over the course of the sports festival. Posters, notifications, stickers, fliers! Come one, come all. Sports don't need to be physical. Guests that duck into the arcade will find a variety of e-sport games to enjoy, but the real showstopper that every single employee is aggressively promoting is the new immersive VR game, DOUBLES' THERMO.

A large swath of egg-shaped pods have been installed in the back half of Chickadees. Any guest that shows an iota of interest will be assaulted by employees encouraging them to give it a try. They will offer vouchers for a free session, encourage with mentions of prizes that can be won from the arcade's coveted prize wall, and persuade by praising how high tech and immersive the experience is. Some employees are desperate enough to trick or push guests into the pods if they aren't willing to go in themselves.

However they've ended up inside the VR egg, guests will find themselves submerged in strange fluid as the lid closes. Everything fades away into darkness as the game loads...
WELCOME TO THERMO ISLAND! ► When they open their eyes again, guests will find themselves waking up on the shore of a remote island beach. This VR game is hyper-realistic, beyond what anything the Peacock has offered before, even compared to the VR in high rank suites. The sand is coarse, the sun is beating, and the flavor of salt is thick in the air. Thermo Island is a small island, uninhabited and overgrown with vegetation.

Guests will wake up on the beach wearing an outfit that has some kind of significance to them. While the Hearts suit leans toward positive associations, it might select an outfit that a guest has a negative association with. It may even load the guest with an appearance reflective of a different point in their life — be it past or future. Above all, this suit likes to elicit an emotional response.

► Other than lightly furnished huts that line the beach and spot through the jungle, this island offers none of the luxury provided by the Peacock. Guests are stranded on this island with no tools, food, or weapons. While it is completely virtual, guests still experience hunger and exhaustion as they normally would. And that sun? It's strong. Watch out for sunburn!
A MESSAGE TO PLAYER WATCHES

【 Welcome to DOUBLES' THERMO! You have been marooned on this remote island. In order to survive you must cook your own food, collect water, and survive with limited resources. Thermo Island is dangerous at night so please take care when the sun goes down.

Your mission is to leave this island. In order to leave, you must "double up" with another player by making a significant emotional connection with them. You will not be able to leave Thermo Island until you double up with another player.

DOUBLES' THERMO'S artificial intelligence will gauge emotional connections and notify guests when they have met the threshold for doubling up with another player. All of our guests in the Golden Peacock are unique; this threshold is dependent upon the individual. Both players must meet the emotional threshold before doubling up.

Good luck and enjoy surviving this little taste of paradise! 】

GAME RULES & PRIZESThe name of the game is to survive and make a mutual emotional connection with another guest in order to log off. After the initial welcome message is sent, guests are completely left to their own devices on the island. The only way to log off is to make that connection, so characters can end up spending virtual weeks or months on the island if they're not diligent in reaching out to their peers! If they do spend an extended amount of time on the island before making a connection, they'll find that only a few hours have passed back in the Peacock when they finally do log off.

► The emotional connection guests make do not have to be objectively significant. The connection need only be significant for them. However, the game does have a fail-safe function in case of a particularly helpless guest. If too much time passes it will automatically trigger the emotional connection notification with someone that they've worked to survive the island with. Surviving harsh conditions together naturally creates some kind of bond, right?

► Being able to log off can be considered a prize itself. After completing the game, guests may choose one of the fun prizes off of Chickadees' prize wall. Stuffies, erasers, finger traps, plastic toys, pencils... absolutely worth fighting for your life in VR!
HEARTS' INFLUENCE ► Hearts would never really leave its players alone. It knows that the guests of the Golden Peacock need a few extra shoves when it comes to matters of the heart. Another fail-safe programmed into the game, called Romantic Scenario Pusher, can be triggered at anytime.

► Romantic Scenario Pusher is exactly what it sounds like: the game's AI randomly creates a situation and throws a guest into it in hopes of forcing an emotional connection. The AI has no restraint and is not tied to moral compunctions, so it may end up pushing characters into dangerous or awkward situations. Giant spiders might suddenly appear and attack, twenty hungry lions could manifest out of nowhere, a random pit appearing in the ground where someone is walking... this AI is willing to do anything for the sake of emotional growth.

► Romantic Scenario Pusher can be triggered in rapid succession. There is no limit on how many times a guest might be victim to the AI's whims.
♣ CLUBS GAME ♣
QUACK AND COVER: SHOOTING GAME
Cloaca & Dagger has temporarily outfitted itself as a neon-bright paintball course. Gone are the wild sex setups in exchange for series of obstacles and obstructions for guests to navigate while in pursuit of paintball championship. This high intensity game of strategy and physical fitness promises to exhilarate! Welcome to Quack and Cover, a game where your shooting skills and ingenuity will be put to the test.

So say the game managers at the door before following up with a few disclaimers. Cloaca & Dagger is not responsible for any physical or psychological trauma guests may incur while inside. Guests that join the game will then be outfitted in tight black underarmor and supplied with a paintball gun and protective mask before being let loose on the course.
WELCOME TO QUACK AND COVERCloaca & Dagger offers a massive paintball course that spans across twelve different rooms. Every room has obstacles and blockades for guests to utilize, but there are also stretches of empty space that force shooters into the open to move locations. The club is dimly lit, offering both additional coverage and challenge for guests.

► Guests are given a few paint canisters at the beginning of the game. However, these canisters don’t last forever. In order to reload on paint during the game, guests will have to restock by heading to the pile of cans left in wide open sections of the course.

► The paint used in Quack and Cover is very unique. This spectral paint makes clothing vanish. A clean hit on a target’s shirt will make the shirt disappear. Splatter from the hit may or may not make additional pieces disappear too, depending on how much transfers. The spectral paint is otherwise completely harmless and has no special effects on anything except fabric/clothing.
A MESSAGE TO PLAYER WATCHES

【 Welcome to QUACK AND COVER, a paintball game designed to challenge both your body and mind. Unlike standard paintball, there are no teams in this game. QUACK AND COVER is every man for himself.

Your goal is to collect points. Every hit on another player is 1 point. The more points, the higher your ranking in QUACK AND COVER. The leaderboard can be monitored on screens provided on the wall in every room.

Our paint, SPECTRAL PAINT, is designed to eliminate an article of clothing with a clean hit to the corresponding piece. Any players that loses all of their clothing has lost the game and will be removed from the rankings. As long as a single sock remains on your body, you may continue playing.

Fully eliminating another player from the game adds 20 points to your score.

Go forth and take aim! 】

GAME RULES & PRIZESThe main goals of Quack and Cover are to rack up points and to eliminate other players. Each body hit earns 1 point. Elimination earns 20 points. Every room on the course has a large screen where points are calculated and rankings are updated in real-time. The more hits you get the higher your ranking on the board; eliminated guests will be dropped from the board completely.

As long as you have some article of clothing left on your body, you’re still in the game. The spectral paint will remove clothing, generally one piece at a time — unless a particularly good shot hits a seam and knocks out two. Guests stripped completely naked will receive an alert that they lost. They will then have to do the walk of shame off the course.

► The main prize of Quack and Cover is bragging rights. Guests that score highly will be paid out for winning and their picture will be forever enshrined in Cloaca & Dagger’s hall of fame.
CLUBS’ INFLUENCE ► Guests aren’t safe from the Clubs suit’s mischievous nature. Clubs will focus on two particular tricks that have proven to be very effective in the past: hallucinations and delusions.

► The first trick is based in hallucination. Guests may see a familiar person, someone they’ve loved or hated, in the midst of the course. No matter how hard they try to chase this figment, it will always manage to keep a safe distance and turn corners before it can be caught.

► The second trick is based in delusion. Guests may see another guest as someone they’ve loved or hated. Though their “loved/hated one” may be acting kind of strange, it definitely looks like them! From head to toe! It even sounds like them.

Guests perceived as someone else are not actually changed in any way. They’re still themselves; it’s all in the affected guest’s mind. However, telling that to the person with crazy eyes and a loaded paintball gun may not go so well… good luck!
♠ SPADES GAME ♠
PECKING ORDER: MMA GAME
During night hours, many long-standing guests make their way through Talon toward the gym’s creaky basement stairs. Three floors down and then through a desolate hallway with littered with abandoned equipment. Double doors wait at the end, unassuming until they’ve been opened…

Flashing lights, jeers, and the thick odor of sweat. You’ve found the Pecking Order, a late-night mixed martial arts event where guests show their prowess in the ring. Spectating guests shout and messily eat snacks on make-shift bleachers while fighters clash inches away, using only their bodies to fight for dominance and win. Pecking Order is very informal; guests only need to sign up in order to get added to the docket. Anyone can watch, though they will be vaguely warned at the door that even spectating comes with risks.
WELCOME TO THE PECKING ORDERThe basement level of Talon has been overtaken by fight fanatics. Everything in the Pecking Order is rudimentary, lacking the glitz and glam of the Golden Peacock. The ring is grimy and stained with blood. Cages are rusted. Gloves and tape are dingy. Even the seating for guests is lackluster, slapped together with old exercise equipment and boxes. Nobody cares about any of this because the Pecking Order is all about the love of battle.

Guests can either fight or spectate. Guests who enter to fight are randomly paired up with no consideration to size, age, or weight class. Those spectating are encouraged to bet on who they think will win. They’ve also somehow managed to make a “bar” where warm beer and greasy nuts are sold.

► Game runners consider fighters eligible to enter the ring as long as they’re conscious, no matter how battered and bloodied from previous fights. There is no official first aid at the Pecking Order. The closest they have is Creepy Jim, who carries around a box of bandages and strokes the muscles of his “patients” while patching them up.
A MESSAGE SCRAWLED ON THE CRAPPY BASEMENT WALL
PECKING ORDER RULES
1. Respect the strong
2. The strong get to do what they want
3. The weak belong to the strong
4. Cowards get out
5. No supernatural or magical shit
6. Match ends when someone yields or KO
7. Fights to the death OK
GAME RULES & PRIZES ► The rules of the Pecking Order can be referenced at any time from where they’re written on the wall. The group takes these rules very seriously. Those found breaking the rules will be thrown out.

All fighters must wear the provided wristband that blocks supernatural and magical abilities. The ring is all about physical strength with no additional fluff. Fighters are expected to go fist-to-fist without assistance from tools or magic. The wristband won’t impact passive supernatural/magical abilities.

As a prize, the winner of the match may take anything from the loser. This can be money, their clothes, their date, or even the loser themselves. Many fights end with the winner fucking the loser into the mat while the audience cheers.
SPADES’ INFLUENCE ► Thought you were safe in the audience? Think again. Spectators may be randomly picked out from the benches and thrown into the ring to fight. On the surface, there isn’t a clear reason why — but the game runners will be drawn to guests that have a taste for violence in their heart. Or, alternatively, they will select guests that they recognize as being too cowardly.

► Those that win multiple matches are considered strong. The strong may choose anyone from the audience to claim for themselves. They can do this at any time and as many times as they want. Anyone not considered strong is considered weak and the weak are not allowed to deny the strong anything.

► Those that do not submit to the strong will be dubbed cowards. They will be swarmed, tied up, and then strung from the rafters for the remainder of the night.


LOCKER ROOMS
YOU WASH MY BACK, I'LL WASH YOURS
Every training and game location has a door labeled LOCKER ROOM right outside the entrance. These doors all connect to the same massive locker room. The magic of these locker room doors goes one way. Trying to go back to the place you just were by backtracking will not work — you’ll just end up in Beak! All guests will be advised to finish their games before hitting the showers.

The Golden Peacock is proud to present our upgraded and extended locker room. Please come in and enjoy the facilities, catch-up with your teammates, and enjoy some healthy drinks provided by our favorite resort convenience store, Cock-a-doodle-doo’s!
AMENITIES TO ENJOYRAINFALL SHOWERS: High-pressure, overhead rainfall showerheads mimic the sensation of standing under a gentle cascade of rain, providing a soothing experience. Adjustable settings allow guests to switch between a relaxing rainfall effect and more intense water pressure for a revitalizing cleanse.

MASSAGE SHOWERS WITH JET OPTIONS: Showers equipped with various body jets positioned strategically to target different muscle groups. These jets can be customized to deliver a pulsating, massaging effect for tension relief, which is perfect for post-workout recovery.

STEAM ROOM: These rooms offer a gentle mist of soothing steam, with the added benefit of aromatherapy. Customizable essential oil dispensers release calming scents like eucalyptus, lavender, and citrus, turning the steam room into a rejuvenating sensory experience.

CEDAR SAUNA: A luxury cedar sauna that transforms the traditional sauna experience into an indulgent, spa-like retreat with a focus on relaxation and sophistication. Cedar wood, with its natural beauty and therapeutic properties, offers a rich, aromatic environment that is perfect for enhancing overall wellness.

GIANT SHARE JACUZZI: A high-tech pool that seamlessly blends relaxation, elegance, and advanced technology. This indulgent oasis provides a rejuvenating retreat after a workout, a soothing escape for relaxation, or a peaceful moment of reflection. Essential oils can be added to the water to enhance the experience.

ICE PLUNGE: The ice plunge offers guests a rejuvenating and invigorating contrast to the warmth of the sauna and jacuzzi. Step inside the igloo room and enjoy a shock to the system. An ice plunge promotes recovery, circulation, and muscle relaxation.

DRYING PODS: After enjoying the amenities, guest can step into a high-end drying pod, which uses gentle warm air to dry the body. These pods are equipped with adjustable settings to suit different preferences, such as a light, cool breeze or a warmer, more intense dry.

BEVERAGE BAR: The beverage bar offers a curated selection of drinks for guest enjoyment. These selections are healthy to promote hydration, relaxation, and overall well-being. Guests can find infused water, herbal teas, cold-pressed juice, protein shakes, smoothies, cold brew, and kombucha.


OOC NOTES

INVITES | RESERVES | APPLICATIONS
BLANKET CW: altered states; aphrodisiac; blood; body modifications; breeding; coercion; competition; dangerous situations; delusions; dominance themes; dubcon; emotions; exhibitionism; gambling; guns; hallucinations; hierarchical themes; injuries; mind games; omegaverse; pheromones; sports; survival themes; violence; virtual reality

▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

▶ All TDMs are game canon. This TDM acts as the game's March event.

▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header.

▶ The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention! If you would be interested in a game invitation, you can note that in your comment header.

▶ If you aren't satisfied with these prompts, please feel free to check out our LOCATIONS to explore more of the resort!

▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

▶ We ask you to kindly add content warnings to your threads as appropriate.

▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.
NAVIGATIONLOGNETWORKOOCMEME
orphne: (Kotone 138)

[personal profile] orphne 2025-03-19 09:52 pm (UTC)(link)
[Yes!! The lazy way wins again. She knew combing the island searching for someone would be a waste of time. Making them come to her is just more efficient! Keeping her jacket over her head to protect from the sun, she turns in the direction of the voice, hoping to meet whoever it is halfway. The sand sucks at her school loafers, though, and she almost trips more than once, but she keeps trudging toward -- oh, it's a boy, isn't it? Another boy in a school uniform.

She shifts her jacket to one hand and waves, then points toward the trees. If they're going to meet in the middle, they should head toward the shade, at least until she manages to get her uniform better adjusted for the heat.]
izanagis: (219)

[personal profile] izanagis 2025-03-20 01:36 am (UTC)(link)
[A girl. Also in a school uniform. Is there... something familiar about it...??

Hm. Never mind, for now.

He's taken off his shoes, for now, opting to carry them instead as he trudges through the sand. This...really is the most impractical situation, isn't it? But he catches her gesture toward the trees, so he nods and starts heading in that direction.

When they're close enough to speak without shouting,]
Nice to finally see someone-- [... and then she's close enough to recognize.] ... Kotone?
orphne: (Kotone 119-1)

[personal profile] orphne 2025-03-20 02:05 am (UTC)(link)
Yep!

[She blinks at him and lowers her jacket once in the relative nicer temperature of the tree's shade. His uniform isn't at all familiar -- maybe a transfer student? She'd definitely remember meeting someone like him, though. Like, he's pretty distinctive-looking -- tall, silver, and handsome.

Still, he knows her name, and she definitely doesn't know his. Folding her jacket over her arm, she gives him a sheepish shrug and a smile.]


Sorry, have we met before...?
izanagis: (212)

[personal profile] izanagis 2025-03-20 02:23 am (UTC)(link)
[Gekkoukan -- it clicks into place once he recognizes Kotone. The class trip. Wow, what a throwback...

...

But she doesn't recognize him. And on one hand, he knows how weird that is, when strangers know your name and face. But on the other... it's not a great feeling, knowing she doesn't remember things. He leans on surprise to hide the feeling of disappointment, followed by a sort of generic, mild politeness.]


... sort of. It probably seems pretty weird, but I meet a version of "you" who was here a while ago.
orphne: (Kotone 215)

[personal profile] orphne 2025-03-20 02:32 am (UTC)(link)
...Oh.

[There's a moment of her own surprise, a tilt of her head as she seems to mull that weirdness over -- then, a few seconds later, she shrugs, apparently accepting it as fact without trying to question it. More importantly, that means she's talking to someone who knew her well enough to call her by her first name, and she's either met him before and forgotten, or some version of her met him before. Whatever it is, her lips curve up in a sympathetic smile.]

I'm sorry. Were we friends?
izanagis: (044)

[personal profile] izanagis 2025-03-20 03:25 am (UTC)(link)
[He's quiet a moment, working out his response, and then he shakes his head.]

Don't be. Unfortunately, it's not as uncommon as anyone might want it to be... the same thing happened to me, too.

[Simple. Easy. His expression reflects that, some friendly warmth creeping into his smile. As for the friends part, he...has to work out just how much to say.]

We were. But... we also have a friend in common. One with a particularly long nose.
orphne: (Kotone 267)

[personal profile] orphne 2025-03-20 10:40 am (UTC)(link)
[She hums, still with sympathy but with more than a little curiosity added in. So the same thing happened to this guy, too...? Where people recognized him from before? Logically, she knows it's not her fault, but she can still feel bad for forgetting.

Her hand goes to her heart. Being forgotten would be one of the worst things she could imagine.

Maybe it's because her hand is on her heart that she feels a strange resonance, a feeling like seeing someone for the first time in a decade and yet also the feeling of looking into a mirror. Before she has time to really focus in on that strange kindred feeling, he's explaining it -- and her eyes go wide, more startled by that admission than the revelation that she'd been there before.]


Wait, really? You know Igor and Theo? Are they ...here? [and forgive her for her voice turning a bit doubtful. It would be okay if Theo were here, but Igor in this kind of casino... hm...]
izanagis: (042)

[personal profile] izanagis 2025-03-20 03:54 pm (UTC)(link)
[It's hard to say I'm glad to see you again in a place like this; instead, Yu holds that feeling to himself, acknowledging it only in mind. Because he is, circumstances notwithstanding -- she was fun to be around, and the resonance of Izanagi...it's still a bit novel, this feeling. Like meeting an old friend. A brightness makes its way into his expression at the acknowledgment.

Theo...? Hm. An attendant, he assumes.

(... and suppresses a shudder at the very idea of Margaret ending up here. She'd tear the whole place down in a bid to get out, he imagines.)]


I only know Igor. But-- I haven't seen anyone from the Velvet Room at all, here.

[As much as that's for the best, he can't help wondering if Igor might at least be able to hint at a path forward...even if he'd never say it outright.]
Edited 2025-03-20 15:56 (UTC)
orphne: (Kotone 201)

[personal profile] orphne 2025-03-21 12:28 am (UTC)(link)
Oh.

[Maybe she can be forgiven for the equal parts relief and disappointment on her face. As funny as it might be to see Theo in this kind of place, it also kind of sounds like keeping an eye on him might be a lot of work. Not to mention Igor would probably be his usual helpful self, and while the vague hints of direction might be helpful, the rest of the implications... maybe not. Considering the various apparel (or lack thereof) everyone in the sports barracks had been in, Igor being here would be...

Anyway! Better to focus her attention on this boy in front of her than dwell on that particular thought. She clasps her hands behind her back and gives him another friendly smile.]


So... you know my name. What's yours?

[She has a lot of questions, about his Personas, about his journey, but maybe introductions are more important.]
izanagis: (058)

[personal profile] izanagis 2025-03-21 05:21 pm (UTC)(link)
[Kotone's thoughts are going down a cursed road...

Better go with the subject change...]


Yu Narukami. But-- just Yu is fine. [Honorifics in a place like this?? He just. hasn't bothered with them.

He has plenty of questions for her, too, of course. How long she's been here, things like that. The most pressing one is more utilitarian than that, though. He shields his eyes to look around. Trees, more trees, sand...]


You haven't seen anything that'd work as a shelter, have you? [Then, lightly:] Other than uniform jackets.
orphne: (Kotone 136)

[personal profile] orphne 2025-03-22 02:27 am (UTC)(link)
[Most people seem to be okay with first names here, aren't they...? Then again, considering the nature of the place, maybe that makes sense. It feels silly to dwell on honorifics based on what she's seen already, after all! For her, it's easier to just go along with whatever someone else wants regarding terms of address, so she just shrugs and nods, accepting it without question.

Her nod quickly turns to a shake of her head as she looks around, almost as if she's expecting a shelter to just appear out of nowhere.]


Uh-uh. If you came from this direction, though, maybe we should try the other...?

[She'd just started yelling the second the message had arrived on her watch. It had seemed more efficient to start teaming up sooner rather than later, after all! So she pumps a fist in the air and turns, ready to lead the way.]

Sooo... let's go! [If they're meant to forge an emotional bond, hiking through the trees together in search of food or shelter seems like a good start!]
izanagis: (248)

[personal profile] izanagis 2025-03-28 03:11 pm (UTC)(link)
[She really is going along with all of this pretty easily, isn't she...? In a sense, there's a certain easygoing nature they all seem to share, but still...Hm. Well, it makes things easier, doesn't it?

Her smile and energy has a similar effect, making it impossible not to return the expression, at least a bit.]


I agree. I'll follow you, leader.

[Light, a little nonserious. It... does sound a bit weird, calling someone else by the name, but it's all for the bit, apparently.]
orphne: (Kotone 261)

[personal profile] orphne 2025-03-31 12:10 pm (UTC)(link)
[She could stress out, maybe complain like Yukari or Junpei might. But that wouldn't make a difference, would it? Easier to just accept things as they come, the good and the bad. The bad: being stuck on a VR island. The good: making a new friend!

Being called leader does make her laugh a little, though her back reflexively straightens even more as if prepared to accept the responsibility. A glance back at him as she keeps skipping forward with her hands behind her back, and she asks,]
So who was your first Persona? What was your Journey like? Did you ever work with a group called SEES?

[Questions, questions!]
izanagis: (080)

[personal profile] izanagis 2025-04-01 12:31 am (UTC)(link)
[Another likeness between them, in a way. Besides -- it's just a game. What's the worst that could happen? (Wouldn't that be a funny question to find an answer to-)

Having a companion here makes Yu feel more at-ease already, and when it's someone with good energy, the effect compounds. Still, she manages to beat him to the punch, when it comes to questions, huh... He quickens his pace a tiny bit to keep with hers, side by side instead of following behind. It just feels kind of weird, hanging behind someone's back like that.]


Izanagi. I didn't work with SEES. [...] I know someone who did, though. And-- it was interesting. A long story. I'm sure yours was the same, right? A lot happened.
orphne: (Kotone 207-1)

[personal profile] orphne 2025-04-01 02:49 am (UTC)(link)
[Surely there's no quicksand or vicious animals programmed into this lovely beach or anything--

She grins at him when he comes to walk beside her, though she doesn't slow to match him. He's got long legs, he can keep up with her! And while he's given her the shortest possible answers to her question (she can relate), there's something in there that catches her attention immediately.]


You have? [She visibly brightens, clapping her hands together.] Was it Mitsuru-senpai, or somebody else?

[Considering she's already met Mitsuru, it wouldn't be weird if that "someone" is her. If not, though... does that mean that Yu got to work with SEES after Kotone herself wasn't there anymore? Maybe!]
izanagis: (044)

[personal profile] izanagis 2025-04-02 12:07 am (UTC)(link)
[Yu takes keeping up as a personal challenge. This is nothing! (It's hot, dammit.) No big deal! (Ugh, sweat feels gross.)

His smile grows at the mention of Mitsuru; at the same time, it's something of a relief.]
So you've met her already, huh? [That's good.

They had talked about it before, that their "timelines" --so to speak-- overlap a little bit...and with what Rise has told him, it wouldn't be out of line to think that some kind of strange thing might happen again at home involving Shadows. Maybe SEES would come into it, too. But, at this point,]
I only met her here, though. Not at home. I'm sure she was glad to see you.
orphne: (Kotone 250)

[personal profile] orphne 2025-04-02 01:52 am (UTC)(link)
Mmhm!

[She'd gotten lucky in that respect; if nothing else, it means that she can trust Mitsuru to let her know when they need to fight or what they need to do. Which means she's free to enjoy her daily life for now, probably! Like making this tall boy sweat a little--

But oh, that's a little disappointing. It would have been nice to hear about Yu's experiences with her team after she was gone, but it's still exciting that he knows Mitsuru at all! So she lets that power her smile as she looks up at him, hopefully masking the hint of melancholy that lingers in her eyes because this is the only way Mitsuru can see her, isn't it? Being in this weird place.]


She was, [she says simply, like there's more meaning behind that statement than the words might suggest.] And I was glad to see her, too. I hope you get to meet everybody someday! They're all really unique.

[Hup! Clambering over a fallen tree and offering Yu a hand to help him over.]
izanagis: (177)

[personal profile] izanagis 2025-04-02 06:49 pm (UTC)(link)
[Yu is normally so observant, but between the sun beating down and the extremely realistic conditions, he's distracted enough that he doesn't catch the softness in her expression, the lilting hint of something more. He thinks he catches a particular kind of weight in her words, something close to relatable, if a bit off-center. The same tone he might have if he met a friend he hadn't seen in a while, maybe...

Ah. A fallen tree.

It's with a grateful look that he takes her hand. Izanagi stirs within him, the tug of the Fool; the feel of seeing a long-lost friend after way too long; the surety of knowing you're going to like someone. He recognizes these sensations, the connection, even as he has to set it aside to handle the task at hand. He hoists himself up and over, with her help.]


Somehow, I don't doubt that for a second. [And maybe the nostalgia remains in his tone as he says it; it's relatable, the idea of being surrounded by that uniqueness. That seems to be something they share in common.]
orphne: (Kotone 253)

[personal profile] orphne 2025-04-04 12:41 am (UTC)(link)
[Her fingers curl around his, chilly in spite of the scorching heat of the sun. Maybe that's why she holds on for a few extra seconds after the tree is cleared; maybe it's because Orpheus drifts to the front of her mind with the kind of steady reassurance she's felt from the strength of all of her friends.]

Your team was pretty unique, too? [she asks with a smile of her own, squeezing his hand briefly before forcing herself to let go so she can start skipping ahead again.] Can you tell me about them?

[Maybe she should ask what he knows about her, considering they've met before, but... maybe in a bit!]
izanagis: (058)

[personal profile] izanagis 2025-04-04 03:05 am (UTC)(link)
[The cold brush of her fingertips is notable, and his eyes flick quickly from her hand to her face, just for a moment. She doesn't seem distressed by it, but Yu can't quite reconcile the chill of her hand with the oppressive heat of the simulation. He elects to leave it for later.

He, too, lingers a moment, fingers wrapped around hers, and he can't tell whether it's out of a desire to share some warmth with her or Izanagi's attempt to reach out in some inexplicable way--

--but the moment ends whether he wants it to or not.]


Mm, they are. [A fondness seeps into his tone as he speaks; he doesn't even try to hide it. Not when it comes to them.] Most of them were my classmates. We all met under some strange circumstances, but...I couldn't ask for better friends.
orphne: (Kotone 35)

[personal profile] orphne 2025-04-04 11:09 am (UTC)(link)
[She can't help but giggle lightly when he says "unusual circumstances." Are there any usual circumstances a group of Persona users would get together under? But what's more important is that his voice shows the same clear affection for his friends that she's sure her own would.

She'll never meet his friends, will she? At least, not in Japan. Maybe they'll wake up here like she did, maybe not, but as much as she'd like to promise to visit them once they figure out how to leave... that's impossible.

It's funny, isn't it? Thinking about a whole world that will move on, bonds that are forged and broken, all possible because of her sacrifice but all happening without her at all. It's weird.

She's been silent for a few seconds too long, and that's weird, too, so she glances back up to him with another smile as if that moment hadn't happened.]
That's lucky, though! That a lot of your classmates had the potential.
izanagis: (043)

[personal profile] izanagis 2025-04-05 01:01 am (UTC)(link)
[A faint smile tugs at his expression, listening to that laugh. She probably knows about "unusual circumstances" just as much as he does; maybe he should have used the word "unfortunate" instead, for the sake of accuracy, but...it's nice to know that his own journey wasn't the only one with some level of strangeness.

Yu isn't the kind of person who minds silence, as a general rule. He's happy to let someone else fill it, but he's just as content to let it be, too. And yet...it sticks in his mind, a bit, something empty and yet loaded at the same time. Maybe he's looking for meaning in places where there is none; maybe his time in Inaba stuck with him in that way, as well. Whatever the case, he has to put it aside, for now, tucking it away in the back of his mind as she fixes her attention back on him.

That word she uses, too -- it's odd.]


... Not everyone does?

[The potential. He's never considered that there might be an element like that to the whole thing.]
orphne: (Kotone 54)

cw: mild suicidal imagery closes my eyes

[personal profile] orphne 2025-04-06 01:10 am (UTC)(link)
[She seems equally as confused by his confusion, tilting her head and humming as she tries to decide how to word it. Explaining things had always been Mitsuru's job; it was not Kotone's job to explain nor even to question, most of the time!]

Well... yeah. Most people can't. And even awakening your Persona can be pretty tough, even if you do have the potential to do it.

[She brings her forefinger and thumb to her temple in the shape of a gun, miming the act of shooting herself in the head. Like, that's kind of harrowing for a lot of people! Even for her, it had been a little unnerving!]
izanagis: (047)

girl u ok

[personal profile] izanagis 2025-04-08 01:56 pm (UTC)(link)
[... ... ...

Well. That's an evocative gesture.

Yu can't hide the faint notes of confusion in his expression, and for a moment, he has to search for words to form a response. Because-- yeah, that sure is unnerving. And wholly unexpected! All his friends had to do was confront a monster made up of the worst parts of themselves!]


I think...our experiences differ, in that way.

[Like. Wow. They really had it easy, huh.]
orphne: (Kotone 267)

boy U ok???

[personal profile] orphne 2025-04-09 12:49 am (UTC)(link)
[Again, she's confused because he's confused, her head tilting a little more as her brow furrows. Their experiences differ...?]

You don't need to use an Evoker...? [she asks curiously, her forefinger and thumb still in the shape of a gun as she looks between her hand and Yu's face.] To summon your Personas, I mean.

are any of them ok...

[personal profile] izanagis - 2025-04-09 03:30 (UTC) - Expand