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ɢᴏʟᴅᴇɴ ᴘᴇᴀᴄᴏᴄᴋ ᴍᴏᴅs ([personal profile] goldmods) wrote in [community profile] peacockstop2024-10-15 09:00 pm
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TDM 06



【 Thank you for choosing the Golden Peacock, 5-star resort and casino. You are currently registered as a WILDCARD in our system.

On behalf of the house and resort, we would like to advise all Game 52 players to exercise caution around the Golden Peacock for the next few weeks. The veil between 'what is' and 'what has been' grows thin and the threads of fate have tangled in unexpected ways. We are currently observing how these two phenomena behave when they occur simultaneously and act in concert.

We advise that all guests monitor their physical states until the veil thickens once again and the threads of fate return to running parallel. If you find yourself undergoing any strange transformations, please report to the Broken Wing clinic for observation. We will do our utmost to make sure you are comfortable during this time.

You may also notice other strange phenomena around the Golden Peacock while the veil is thin. Please continue to exercise caution. New wayward spirits have joined us during this time. While spirits are crossing, it is possible for guests to get swept along into the ghostly realm.

As always, please let us know if there is anything we can do to improve your stay. 】



HEADS
BASEMENT SUITES
SQUEEZING IN ► Thanks to a classic move called “overbooking,” new arrivals are being checked in to the rooms that have the most overall vacancies — the basement suites. Despite their small size and narrow twin beds, characters are stuffed up to three in a room. Don’t worry, that’s why the staff have thoughtfully removed the doors of every new arrival's room. It's easier to stuff inside that way, isn't it? More space for everyone!

► Characters still wake up naked save for a robe, as is standard for the Golden Peacock. This round’s robes are warm autumnal plaids made of thick flannel to help keep warm through the supernatural chill. Some of these robes are more elaborate than others, with seasonal patterns like apples or pumpkins.

Existing characters currently living in a basement suite may find one or two new arrivals taking up residence in their room. The staff appreciate your understanding and willingness to share during this influx of new guests and spike of supernatural activity! There's safety in numbers. It's to everyone's benefit, really.
ICY HALLWAYS ► The normally dirty and forgotten hallways of the basement suites are in even worse shape than usual. Yellow stains ripple down the walls, the floor is coated in dust, and there are suspicious globs of something in the corners. Their standard chilly temperature has taken a sharp plunge to freezing. Guests without any resistance to cold will find it challenging to walk around the hallways without bundling up. For those that don't have the proper clothing, the staff suggest sharing some body heat and fucking to make do. They probably shouldn't have removed all those room doors, huh...

► Don't even talk about going out and about without shoes! Stepping in one of those gloopy puddles may unexpectedly trigger a fever or other similar illness. As time passes and the supernatural grows stronger, these goopy masses will crawl the walls and drip from the ceiling. As they grow stronger, so will the physical reaction to touching them. Guests may experience any of the CLUBS effects when the sludge is especially potent.

► When walking in any of the basement suite hallways, characters may hear the ghostly whispers from the maintenance levels. They are stronger than usual and can be heard on even the rank 3 and rank 4 floors. What's more, these whispers, if directed at a particular guest, can be heard by everyone in the vicinity. Whispers may provoke, accuse, and guilt characters by targeting their insecurities or regrets. These whispers will slowly turn to screams the closer the date creeps toward October 31st.
COMMUNAL BATHROOM GHOULS ► The ghouls in particular start becoming audacious as supernatural influence strengthens. A pesky group of water ghouls have marked the basement communal bathroom as their territory. Characters who seem particularly vulnerable or aren't paying attention to their surroundings may find themselves cornered by water ghouls in the showers. The ghouls are relentless, pushing and shoving and pulling hair for shits and giggles. Those on the lower end of the rank scale will suffer the worst harassment, and they may even go out of their way to harass wildcards and 2s.

Some especially raunchy water ghouls have taken to haunting the toilets, showers, and baths. The toilet ghouls have especially long tongues, which they stick out to get a lick of some unsuspecting ass. The bath ghouls, the most attractive of the lot, pretend to be guests and try to lure new arrivals and low ranks into a clandestine affair. The shower ghouls hide and outstretch their arms to shamelessly grab and squeeze whatever their grubby claws can touch.

► Despite the bravado, these water ghouls are not very strong and can be easily dealt with. They will run if someone overpowers them. They will flinch and hide if someone screams too loudly. And, most importantly, they're absolutely terrified of dry towels. They're supposed to be wet, damn it! Don't threaten them with being dry. Aiming a hair dryer at them is enough to get them curled on the ground in agony.
TAILS
BROKEN WING CLINIC
THE MORGUE ► Did we mention that we had some overbooking? Some unfortunate new arrivals won't be waking up in the basement suites with their peers. These guests, with a stroke of bad luck, will find themselves waking up in the morgue of the Broken Wing clinic. The morgue has never seen a real dead body before — so when waking up on morgue tray sliders, they thankfully won't be assaulted by any rancid smells.

► New arrivals waking up in the morgue will be covered with a white sheet. They will also be dressed in a standard white hospital gown, each of their big toes tagged with a cause of death. These causes of death, however, all seem to be a bit unusual. They range from 【 DIED AFTER SIX CONSECUTIVE ORGASMS, ABSOLUTE KING 】 to 【 DIED OF LITERAL EMBARRASSMENT, WHAT A DORK 】... it's not like the doctor expected you to see them!

Some especially unlucky guests will find that the door to their tray slider is locked. The keys to all of the tray sliders, as well as several mortuary tools, are available around the room for those that are kind enough to lend these poor souls a helping hand! It's just a matter of finding them. The desk and tool areas of the morgue are shockingly messy, as if the doctors and nurses left in a rush. Wonder why that is?
ABANDONED CLINIC ► Exploration of the clinic will yield some interesting results. Despite reception advising that those affected by the veil thinning should report to the clinic for observation, Broken Wing is completely void of any medical staff. The hallways are in ruin. Cabinets with medical files are empty. The beds have no patients. Even the air is musty. Broken Wing appears to have been abandoned for a long time.

► A small stroke of good luck — even if the doctors are gone, medical and general supplies can still be found scattered throughout the clinic. Guests can utilize staff clothing if they don't want to run around in those open-back hospital gowns. Over the counter medicines and bandages are available. Guests that may have had their eye on the harder prescription stuff can take this opportunity to scrounge through the clinic's pharmacy, now that there is no pharmacist to guard the goods.

► As exciting as a clinic free for all is, guests should be careful...
WALKING UNDEAD

Loud noises echo from the clinic's basement. Thud, thud, thud — heavy footsteps resound through the otherwise eerie silence. Muffled voices come in strange breaks, as if the speakers are having difficulty moving their mouths. Slowly, from around the corners and up the stairs, a group of long-standing guests drag their bodies awkwardly toward the sounds and warmth of any "living" guests in the clinic. Blue lips gape. Their skin is waxy and strange. They stare with red and yellow eyes. Then, slowly, they begin to drag their bodies forward...

► Zombified long-standing guests have been lurking in the clinic. These zombies are hungry for flesh in all meanings of the word. Some want one, some want the other, and some want both. Though they move slowly and have little control over their dead appendages, they are relentless, and will chase any non-zombie guests through the clinic.

► However, these zombies will not leave Broken Wing. Leaving the clinic is akin to a safe getaway. Those that want to fight will find that these zombies are fairly traditional: destroying their heads will kill them.

A bite or scratch from a zombie is a potent aphrodisiac. The guest that is bitten or scratched will similarly begin to hunger for flesh... mostly in the horny way, but if you want to play it in the hungry way, we support you. Guests will not transform into zombies from a bite or scratch. The aphrodisiac will continue to burn through their system until sexual satisfaction is achieved. Going without "the cure" with result in fever, hallucinations, chills, muscle pain, and other extremely uncomfortable symptoms.


MAIN LOBBY
THE VEIL THINS
A STRANGE MOON & ENDLESS NIGHT ► Darkness pervades the main lobby despite clocks claiming that morning hours have come. The grand chandeliers and fixtures are not working, so staff hurry to light lanterns around the central hub and connecting hallways. A strange full moon floats in the center of the lobby. This moon hovers silently, always staying close to the high ceiling, and never changes its phase even when passing days begin accumulating.

Those that bask in the pale light of the moon for too long may begin to feel an itch of strangeness... this itch will go away once farther from the moon. Once a guest basks in the moonlight, they might feel the overwhelming urge to continue doing so. It's inexplicable how this gentle moonlight feels like it can help them become their true self.

► An endless night will continue to accompany the moon. This night covers the entire main lobby, front reception, the elevator bank, and several hallways that deposit into the lobby. While the endless night is in play, all affected areas will feel the cool breeze and unique weight of a genuine deep night. Unlike the weather and time simulations offered in the garden and vale, this night is poignantly real despite happening indoors.
THE ROOKERY SETTLES DOWN

The Rookery, the elusive wandering night market, settles down beneath the moon in the main lobby. Construction of wooden stalls takes no time at all, offering a proper shopping experience compared to their usual tents and makeshift sheets. The sellers of the Rookery are more lively than usual, their ghostly faces illuminated by the light of the moon. They aggressively boast about their wares and try to hook customers over to their booths.

► Worthwhile treasures to be found in the Rookery. Truly useful items worth haggling for.
  • WOODEN MASKS: Charmed wooden masks that allow the wearer to blend in seamlessly with the supernatural. Come in fox, wolf, and tanuki styles.
  • MAGIC TALISMANS: An assortment of talismans with elemental capabilities. A snap of fire, a dash of light, a flash of ice, and so on. Useful in a pinch.
  • WARDING INCENSE: A lovely scent of Jasmine that keeps the ghosts and annoying exes away. Calms even the ghosts in the basement and maintenance levels.
  • ZOMBIE PILLS: Another cure for the symptoms to the above Zombie bite, found under our TAILS prompt above. Will completely cure the bitten party. Unfortunately, these pills must be administered rectally.
  • GHOST BELL: Helps the living find a wayward ghost. Particularly useful for finding those that have been separated from their bodies when getting mixed in to the ghosts crossing.
  • HOLY WATER: Burns the flesh of demonic and monstrous entities. Also clears the skin of any blemishes.

  • ► Cursed treasures to be found in the Rookery. Scam artists boldly lie about how these items are blessed despite knowing full well that they're not.
  • BLACK CANDLE: Burn this candle and make a wish, it will come true. In actuality, the wish will be fulfilled but in the worst way possible, a la the classic monkey's paw. It also smells bad, like cheeto feet.
  • BLESSED TUNIC: A tunic that will ward off any attacks from the living or the dead. In actuality, this tunic does keep people away ... but only because it makes the wearer smell pungently of body odor.
  • VIAL OF POWER: A draught guaranteed to improve your strength and make you more appealing, sexually. In actuality, all this liquid does is make the drinker gassy. Best guarantee is that you'll fart every three steps.
  • LUCKY PENNY: A significant increase in luck! Technically true... but in actuality, the luck is bad luck. Small things, like stubbing your toe or saying the wrong thing at the wrong time.
  • A REAL SOLID GOLD RING: An exquisite piece from the ancient ages, made of pure gold that holy virgin priestesses wore when bathing in celestial light. Fake ass ring made of tinfoil. Makes your finger green.
  • 1000 YEAR OLD WINE: The most delicious wine to ever exist! Coveted by emperors and gods alike! Tastes okay, and the alcohol content is high, but changes the drinker's voice into an embarrassing high pitch that cracks often. Also, can potentially make your ass hair grow long. Like, really long.

  • Plenty of junk, knickknacks, and used clothing can also be found for reasonable prices. The sellers in the Rookery prefer to trade but will take chips since they're in such a good mood thanks to the influx of yin energy.
    BACK HALLWAYS & STAIRS
    OUT OF SERVICE
    A LONELY GHOST (EASY MODE) ► While the moon is full in the main lobby, the elevators are out of order. Staff will ask guests to kindly use the stairs and, due to the urgency of the situation, allow them to use the special back hallways usually exclusive to staff. Back hallways have the ability to traverse great distances in the stretch of an average hallway. The downside is that these back hallways and all the stairs around the main lobby are plunged into the darkness of the moon's endless night. While there are candles, their light doesn't travel very far.

    Well. That isn't the only downside.


    ► Though there are numerous wayward spirits passing through, one stubborn ghost sticks around to haunt the hallways and stairs. The lonely ghost takes on the appearance of a charming young man or woman before approaching guests to ask, "Am I pretty? Will you kiss me?" A negative response will result in continued persistence and sobbing while a positive result will result in frenzied joy.

    ► No matter the form the lonely ghost is taking, when it steps forward to try and initiate a kiss, its mouth will trisect open and unfurl several slimy tubes. Even with this hideous transformation its eyes will glitter with adoration and hope as it leans in for a passionate smooch... it can't help that it was born this way! It just wants love too!

    ► The ghost will chase would-be lovers through the hallways, a la Scooby Doo. However, escaping the lonely ghost isn't difficult, and it will change targets when it spots someone else to pursue.
    A LONELY MONSTER (INTENSE MODE)


    ...drip... drip... drip...

    ► In the deepest corridors and the darkest corners lurks another creature. It scuttles across the ceiling, dripping slime from its maw and curled tentacles, waiting for unsuspecting guests to pass by with delightful anticipation. This tentacled monster is more aggressive than the lonely ghost, looking to snatch up anyone it can find and steal them away to its sticky nest. This monster is greedy and willing to snatch up as many guests as it possibly can.

    ► This tentacle creature is extremely fast and aggressive. It will chase its prey through the hallways with incredible speed. Its flesh is difficult to pierce, though not impossible. Bloody it up enough and it'll scuttle away to tend to its wounds before heading back out again looking for prey.

    ► However, this monster isn't looking to eat its captured victims. No, no, no. Stop crying, beloved captured prey. It just so happens to be this monster's breeding season. The lonely monster will use its tentacles to pleasure its captured prey and, potentially, lay its eggs inside particularly suitable guests. Don't worry — if you like tentacles but not so much the eggs, this monster is particular about the mother(s) of its monster cubs. It won't take anyone. Only those that especially catch its eye.

    ► Not that there will be any monster cubs. Unfortunately, this tentacle monster really needs another tentacle monster to properly raise a family. Any guests imbued with eggs will be left to shit them out. Thankfully, they're on the small side.
    THE ELEVATORS
    Wait... weren't the elevators out of order?


    ► Throughout the next few weeks there will be clear signs and posts around the elevator bank that the elevators are not currently in service and that guests should use the back hallways and stairs. However, at random times, the elevators will appear to be fully functional. Their doors will slide open in front of guests, emitting an inviting glow out into the darkness. The door will remain open until someone steps inside.

    ► Any guests brave enough to ignore all of the classic horror movie signs that these elevators are possessed as hell will be locked inside once the door closes. A childish giggle rings inside before the elevator plunges into darkness and everything jerks wildly. Elevators will play the classic tower of terror prank of plunging for several floors before spitting guests out in a random location. If the ghost is feeling particularly cheeky, it may spit its prisoners out somewhere they would really hate to be.




    MONSTER MASH
    ITCH BENEATH THE SKIN
    OUT OF BODY EXPERIENCE ► Guests that spend too much time amongst the wandering spirits or who end up swept along with a group of them hurrying into a wall may find themselves knocked out of their bodies and forced into ghost form. Their bodies will collapse while their spirit is swept away into the resort.

    While in spirit form, guests can do everything a ghost can! They can walk through walls, possess or haunt their friends, and even infiltrate the dreams of other guests. Whatever ghostly tropes you would like to lean into, including the Patrick Swayze love experience, are at your disposal.

    ► The longer they're away from their body, however, the harder it will be to readjust to the flesh. There's also the small issue of staff picking up any "dead" bodies and shipping them over to the morgue. If they spend too long playing outside, wayward spirit guests may have to head over to the morgue to find their body (please see TDM prompt Arrival, Tails for details on why this sucks for them).
    MOONFLUENCE ► The moon grows stronger after several days of gathering strength in the main lobby. Those that have basked in its light, even if it was only for a short while, may begin to feel that itch again... only this time it does not abate. The sensation becomes maddening, rippling beneath the flesh without restraint. Then — suddenly — it breaks free.

    Guests are transforming into monsters of all kinds under the influence of the moon. There is no limit on the type of monster that guests can transform into. Some guests may transform into vampires and weres while others may turn into dragonkin and tentacle monsters. The moon does not discriminate. Players are welcome to turn their characters into any kind of creature or monster they would like.

    ► Transformations do not need to be complete. Guests may have half or partial transformations. Transformations also vary in duration; a guest could potentially turn into several monsters over the course of the moon's rise in the main lobby. A guest could be a werewolf for an hour and shift into a vampire the next. Of course, a guest could also remain a werewolf for the entire duration of the moon's influence. This moon really loves some chaos.

    Any guests undergoing monster transformation may also utilize any of the DIAMONDS effects. In typical Golden Peacock fashion, transformations can also automatically come with intense arousal to get these guests into the freaky monster fuckin' spirit.
    THE VALE
    OVERGROWN WILDS
    INFLUX ► In an effort to keep the monster situation under control, and to avoid mass destruction of the Golden Peacock, staff are attempting to corral any transformed guests into the vale. Of course, there's no way for them to get nearly half of the transformed guests in there, but some of the monsters seem to enjoy the more natural ambiance the vale provides.

    As more and more guests transform into monsters, the staff have little choice but to place advertisements for monster hunters. The job is easy enough: anyone who has not been transformed qualifies and the job description is to drag monsters into the vale for containment. Monster hunters will earn a medium payout for every transformed guest they toss into the vale. Monster hunters that fuck the monster before tossing them into the vale will receive an additional large payment.

    ► Transformed guests that turn back to their normal form will be allowed to leave the vale. Not that the staff can actually do much to stop them from leaving when they're monsterized, to begin with...
    TERRAIN ► The vale has been shifted into night mode for the next few weeks to accommodate the newly turned monster guests. A full moon hangs overhead, though unlike the monster moon in the main lobby, this moon is digitized on the overhead panels for the sake of ambiance.

    ► A thick fog perpetually runs through the forest and weather simulations such as rain and snow rotate on a timer to provide a realistic experience. Every type of weather common during autumn/winter rotates through the vale.

    ► Caverns, caves, alcoves, and other earthy terrain stretches across the base of the vale. Tall trees with giant gnarled roots provide shelter. Bioluminescent mushrooms light the way in the darkness of simulated night. A long river runs through the vale. There are also several small ponds where these rivers lead to, as well as a couple of small waterfalls.
    PACK MENTALITYMonsters of the same type may experience a resonance, or pack mentality, triggering any of the HEARTS effects between them. For example, canine-based monsters may feel unexpected fondness toward each other and be inclined to create a pack or share a den. Feline-based monsters may feel affectionate and groom one another. Aquatic-based creatures may feel that lightning shock of love at first sight. You get the idea!

    ► Resonance that triggers a Hearts effect can occur between monsters of different types but it's less common. Like calls to like, and monsters of the same or similar types will be naturally drawn toward one another.
    SMOKED EGG
    DEN OF THE BLOODTHIRSTY
    THE COVEN ► Some of the civilized monsters refuse to be caught in the vale. Particularly, a coven a vampires has flooded into the Smoked Egg and transformed it into a den of debauchery. Gone are the gauzy curtains and pillows, replaced with stark red and black upholstery that lends itself to the vampiric aesthetic. The smoke, however, remains a haze over the lounge. This smoke is imbued with a relaxant to help loosen up any "prey" that wanders into their den.

    ► As far as prey goes — any creature that isn't a vampire applies. Prey will be doted upon and coaxed with the hopes of being fed upon. All those who come to the Smoked Egg will be encouraged to dip into hedonism with the coven and join in the sensual vampire orgy. Clothing in the lounge is optional, with many couples making love right in the open where other guests can watch.

    ► Guests that have turned into vampires, or were vampires to begin with, will be warmly welcomed by the coven. All vampires are capable of turning other guests into vampires through siring — this ritual involves exchanging blood between the master and sire, and will create an empathic bond between them. Vampires of the coven are happy to teach newly turned vampires how to do this trick if they don't already know. While guests can still shift from a vampire into another monster under the moon's influence, or return to a normal human, this empathic bond with their "creator" could potentially remain indefinitely.
    VAMPIRIC LUXURIES ► The bar is stocked with numerous blood-based cocktails. Some blood has been collected in bottles, while other drinks are made from the blood of live and willing donors. The cocktails run the gambit of accompanying effects — players may select any SPADES effects for drinks at the vampiric bar.

    ► Though the core coven that have taken up residence in the Smoked Egg seem to be exhibitionists, there are numerous back rooms for those that prefer some privacy. Rather than traditional beds, however, guests will find luxurious coffins. There's nothing quite like fucking in a coffin, is there? Especially an upright one!

    ► We can't forget the vampire's pride and joy: the blood pool. This pool is filled with 100% bona fide blood, perfect for a round of fucking or just some relaxation. This pool is kept at a warm temperature because cold blood just isn't as good. Non-vampire guests will be encouraged to add some blood to the pool. It's the least you can do after being waited on hand and foot, after all.


    BALANCE RETURNS
    TIME TO TAKE THAT PTO
    THE HOUSE TAKES A VACATION ► Between getting pummeled by guest shenanigans earlier in the month and then managing an invasive monster moon, the house is exhausted. Even near-omnipotent manifestations have a bottom line. Since the house isn't really going anywhere it's more accurate to call this a staycation, but either way, it's not taking any calls for a while.

    ► A general notice will flash on the electronic bulletin boards that due to overwork, the usual staff have also been granted paid time off by the house. Given how haggard the receptionists, bellhops, and cleaners all look after cleaning the Peacock from head to toe after overwhelming monster mischief, it's a much needed break. The Golden Peacock, after great efforts, is restored to semi-normal from most monster-caused damage. Some reminders remain, like those scuff marks that won't come out no matter how hard the cleaners scrub.

    ► During this time, the house will not be causing any mischief and harassing guests. It's a time of decompression for everyone. Right about now it's sitting back with a glass of whiskey and wondering why these recent guests have been such a handful compared to years past. It's almost like they don't want to lose themselves in hedonism and debauchery!
    THE B-TEAM ► Of course, the house won't leave the Golden Peacock totally unmanned. The guests still need tending to! During this rest period, temps and back of house staff that don't typically work front of house are filling customer service roles. You know what that means: minor inconveniences abound.

    ► The B-team is nowhere near as good as the usual staff. Simple mistakes are more common during this time. Deliveries are sent to the wrong suites, the wrong dining service arrives, the towels aren't washed, and the front desk knows literally nothing outside of the basic function of checking guests in. It's not even worth asking when the house will be back, let alone asking for some other manager. But after the chaos of the past month, maybe these small annoyances aren't all that bad?

    ► The house will be back! ... Later. For now, the Golden Peacock is quiet, even the most party-hard guests fatigued from the past year of fun. What's to come? You'll just have to wait and see.


    OOC NOTES

    INVITES | RESERVES | APPLICATIONS
    BLANKET CW: aphrodisiac; biting; blood; body horror; coercion; death (referenced); dubcon; fear; furries; ghosts; horror themes; monsters; noncon; orgy; oviposition; scratching; tentacles; transformation; vampires; wounds; undead; xeno; zombies

    ▶ All characters on the TDM are WILDCARDS, which means they have not yet been assigned a card value. Suits will not manifest until characters are accepted into the game.

    ▶ All TDMs are game canon. This TDM acts as the game's October event. Changes to the above locations will ICly be present from October 15th - November 3rd. All supernatural phenomenon will increase in strength over time, culminating in peak activity on All Hallows' Eve. The days following Halloween will relax, leading into eventual normalcy. Some locations are spared the supernatural frenzy, so players can play as normal if they wish to avoid these tropes/prompts. Players may assume that the supernatural come and go in the above specifically incorporated locations.

    ▶ Current characters may top level on the TDM. Any current characters posting to the TDM should note they are current in their subject header.

    ▶ The top level directory is for new characters only. We want to make sure new characters are prioritized and receive attention! If you would be interested in a game invitation, you can note that in your comment header.

    ▶ If you aren't satisfied with these prompts, please feel free to check out our LOCATIONS to explore more of the resort!

    ▶ Smut threads that take place on this TDM can be used for rewards. If both parties in the smut thread join the game, you may retroactively apply the character's initial card values to your 52 bank. If one character does not join the game the thread will not be applicable toward rewards (as that character would not have a card value). The character that does join would still receive a small payout for the encounter. Hopefully it was a fun thread regardless!

    ▶ We ask you to kindly add content warnings to your threads as appropriate. This TDM in particular has the potential to get real wild, so we want to emphasize this request!

    ▶ If you do not currently have permissions and kinks listed in your character’s journal we suggest leaving a note in your top level of any limits or boundaries for other players to reference.

    ▶ Go forth and let your freak flag fly!

    NAVIGATIONLOGNETWORKOOCMEME
    empaler: (Default)

    [personal profile] empaler 2024-11-19 11:31 pm (UTC)(link)
    [ tseng holds her down against him and chases his own pleasure and the moan of his name she loses in the depths of the room is decadent and pleased; layered over something lower, deep and primal. her orgasm unspools slowly, seemingly unending as she meets his upward thrusts, circling her hips in short movements within his grasp as if to ensure he can go no deeper. the fact that he maintains that clipped pace despite feeding off his energy loosens something in her thoughts, makes her shudder above him, her head lolling back onto her shoulders to expose the pale column of her neck. the old wounds have healed over by now, leaving just his bite to stand out against her throat, pink with new skin. a part of her hopes it stays even past this night; a permanent proof of him on her body.

    she shivers with his release, in oversensitivity or delight or both, leaning back and bracing a hand against his knee to grind her hips against his, slow and indulgent while riding out that shared high. her entire body tingles and she relishes the feeling—his spend sitting warm inside of her, his fingers pressing bruises into her hips from how tightly he clutches her, the gravel-rough texture of his voice slipping down her spine like a hot caress. not for the first time she finds herself marveling at the intensity, how it never feels quite the same each time they come together like this.

    eventually, when her breathing catches up with her, she lowers herself to stretch out against him, loathe to separate herself from him just yet. the kiss she presses to his mouth is almost gentle compared to the searing kisses from before, less desperate and hungry, still warmed by the heat of him inside and against her.
    ]
    nonvoting: (it's a reckless abandon)

    [personal profile] nonvoting 2024-11-23 05:33 am (UTC)(link)
    [ although the kiss is still hot, still full of desire, it's slightly more sedate now than it had been earlier—and that affords tseng the opportunity to really indulge, to catch clorinde with one hand at her jaw and to kiss her like he's trying to re-memorize every corner of her mouth. his tongue slides against hers, tastes every inch, makes a quiet, satisfied noise at how familiar she is.

    when they pull apart, tseng keeps his grip where it is and holds clorine at just the right distance to look at her face. she's so beautiful it almost hurts to look at her, especially flushed with exertion and glowing with sweat and satisfaction, and tseng finds his gaze dropping to the pink marks in her throat left behind by his teeth where they earlier sunk into her flesh to drink. it reminds him of a fleeting desire that had occurred to him earlier, as he watched clorinde ride him, and tseng smiles slightly, exposing the sharp points of his teeth. ]


    Would you get on your back for me? [ he asks, because even now, vampire and succubus that they are, tseng doesn't have it in him to order her around. ] I'll give you a few more souvenirs somewhere I think you'll like them.

    [ like the soft skin of her inner thighs, property of tseng. ]
    empaler: (pic#17144581)

    [personal profile] empaler 2024-11-27 04:46 am (UTC)(link)
    [ despite all the ways they've changed, this still remains the same: the warmth of his hand against her jaw, the texture of his tongue sliding against hers, his taste; that something in his eyes when he pulls back to look at her that she can't quite identify. or won't, maybe, despite the many times she's laid herself bare in front of him. the desire is still there, she can see it in the way his gaze flicks down to the marks in her throat, but there's a weight to it that she doesn't think she can reconcile. not like this.

    but it's there and gone again. tseng smiles up at her and asks her to get on her back, and she's moving without even thinking about it, lifting herself up and off of him before settling back down at his side. slick and come leak out of her, her thighs glistening with it as she spreads them to leave room for him in between. she'd make to clean herself off, but she doesn't think he'd really mind.
    ]

    Something to remember you by? [ she extends a leg to hook her foot behind his thigh as if to coax him closer, letting her arms fall back to rest on the cushions near her head. ] Or are you still hungry?

    [ she can think of a few different places where he can sink his teeth into. ]

    Come. Eat your fill.
    nonvoting: (i am your dog)

    [personal profile] nonvoting 2024-11-28 04:55 am (UTC)(link)
    [ oh, he certainly doesn't mind. in fact, the stickiness makes it all the more appealing, and gives tseng an even better excuse for what he'd intended to do. ]

    Maybe a little of both, [ he says with a sharp-fanged smile.

    the way clorinde falls back against the pillows is so unabashedly lovely that tseng has to take a moment to just drink her in, so to speak, the soft skin of her arms and the lush curves of her breasts. he presses a kiss between them, then below her navel, and then finally settles between her thighs, letting them drape over his arms as he hooks one hand around her left thigh and presses his lips to the damp skin there.

    he starts slow. tongue and lips against skin, carefully licking at every inch of her inner thigh, tasting the mingled tang of his come and her slick. her blood pulses in a heady throb just below his mouth, but tseng is sated for now and patient, so he sucks bruises to the skin but doesn't give in to the temptation to bite—not yet. no, he remembers an afternoon some weeks ago when he'd coaxed clorinde to orgasm just like this, by kissing and sucking and biting at her thighs until she trembled with release, and he seeks now to replicate those touches, albeit without the teeth for the time being, except when they brush faintly against her skin as his mouth moves upward again. ]